Forums - Gaming Discussion - Time to settle it (for this month...): Chrono Trigger vs FF VI

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Which of these two best games is better than the other?

Chrono Trigger 21 65.63%
 
FF VI 11 34.38%
 
Total:32
GameOverture said:
Hiku said:

I'd be curious to hear if anyone would prefer FFVI's combat system and why. I'd imagine it would mainly come down to preference of random encounters and enemy design, because I think the combat system of CT is almost objectively better.
Time traveling is a theme I love in movies and games as well. Probably why Majora's Mask is my favorite Zelda game. And I enjoyed those aspects of Ephemeral Fantasia and Final Fantasy XIII-3 as well.

By the way, Chrono Trigger on Playstation is the worst version from a technical standpoint since it's the only version that has loading times.
I played it on SNES and Playstation 1, but I haven't played the DS version, which seems to be the best version, and has an extra end game dungeon and a new ending. But playing on a big screen is often important to me as well.

I find The combat in FFVI to be way better than Chrono Trigger. To me it basically comes down to customization, since using Espers and Relics allow for some crazy combinations like having a character attack 8 times in a turn. Granted, it also allows you to break the game, but unless you know what you’re doing, that probably wont happen in your first playthrough.

I also like how the battle in Narshe and the dungeons that force you to use multiple parties, because it integrates the story woth the gameplay in a pretty clever way. The plot is about companionship and unity and the gameplay forces you to realize that the party is stronger when they are together. This is why, despite being an easy fight, Kefka is so epic, because almost all party members fight him together.

Chrono Trigger also has a great combat with dual and triple techs, as well as having the enemies appear in the world as opposed to a separate battle screen (which must’ve been a nightmare to program at the time). But I honestly ferl like it falls flat of its potential in terms of using the enemies position to hit multiple targets at once. Maybe I’m asking for too much, since Chrono Trigger is already a fantastic game, but for me FFVI takes the crown of best JRPG I’ve ever played by a slight margin.

That's interesting. Thanks for sharing. Customization in FFIV was something I considered, but I found the team composition in Chrono Trigger to be a more interesting approach to this, as it allowed you to do entirely new and visually creative attack combinations that could vary in terms or range of effect, power, and element. In FFVI it was mainly staple attacks and spells from the series. However, everyone in FF VI did have some unique mechanic to them that made them unique in combat in a way that CT characters weren't. So that is one aspect I think VI handled better. But I really liked discovering what kind of Double and Triple attacks characters could do together, and it encouraged me to switch up my teams a lot more often than I did in VI. The first time I saw and heard Ice Sword 2 left a strong and long lasting impression on me.

I forgot the multiple parties portions of FFVI though. That was a nice touch, and something we saw again against Jenova in FFVII. Chrono Trigger also integrated the story with the gameplay in some interesting ways though. Like when you lose all your equipment and get locked up, but rely on Ayla because she is strong just fighting with her fists. But perhaps one of the most interesting and memorable examples of this in rpg history for me was the fight with Lavos where Chrono is killed unscripted, and purely because you're too weak to fight him at that point. (Even though it's highly unlikely that you'd be strong enough to beat Lavos on your first playthrough) I had never seen anything like that before, and it tied your gameplay in with the time traveling mechanic and the story in a unique and interesting way.

Last edited by Hiku - on 27 January 2018

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FFVI all the way.



I wonder how much of my love for FFVI is tied to that music. Every time I start to favor Chrono Trigger that flute and bassline starts up in my head and I doubt myself lol

Really, I think even without the music I'd favor FFVI; it always seemed to me like the pivot point of the series, having elements from the future FF titles but still having the old school feel to it for reasons other than merely visual.

Chrono Trigger is definitely the more unique experience with faaaar greater replayability, though, but FFVI was the perfection of the formula they'd been honing for years.



I haven't actually played FF6 yet, been waiting for a remake for it since one was teased. Chrono Trigger is pretty great though, really enjoyed it, would be hard to top.



Chrono Trigger for me. Simple, timeless (you know what I'm saying), funny, charming, beautiful, and not too heavy.



mZuzek loves Starfox Adventures

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Here we go again, this brings back alot of memories, before that I just want to say that FFIV is my favourite from SNED era and not FFVI, but to me CT beats both easily, at that time it was the best RPG



Both games are masterpieces but I'll have to go with Chrono Trigger because I think it has a bigger sense of adventure due to the time travel and I enjoyed more its combat system thanks to the double and triple techniques.

Edit: Having said that, I think FFVI is the best Final Fantasy



Hiku said:

That's interesting. Thanks for sharing. Customization in FFIV was something I considered, but I found the team composition in Chrono Trigger to be a more interesting approach to this, as it allowed you to do entirely new and visually creative attack combinations that could vary in terms or range of effect, power, and element. In FFVI it was mainly staple attacks and spells from the series. However, everyone in FF VI did have some unique mechanic to them that made them unique in combat in a way that CT characters weren't. So that is one aspect I think VI handled better. But I really liked discovering what kind of Double and Triple attacks characters could do together, and it encouraged me to switch up my teams a lot more often than I did in VI. The first time I saw and heard Ice Sword 2 left a strong and long lasting impression on me.

I forgot the multiple parties portions of FFVI though. That was a nice touch, and something we saw again against Jenova in FFVII. Chrono Trigger also integrated the story with the gameplay in some interesting ways though. Like when you lose all your equipment and get locked up, but rely on Ayla because she is strong just fighting with her fists. But perhaps one of the most interesting and memorable examples of this in rpg history for me was the fight with Lavos where Chrono is killed unscripted, and purely because you're too weak to fight him at that point. (Even though it's highly unlikely that you'd be strong enough to beat Lavos on your first playthrough) I had never seen anything like that before, and it tied your gameplay in with the time traveling mechanic and the story in a unique and interesting way.

I definitely agree that chrono trigger is a visual masterpiece, they put a lot of effort into making the techs look as cool as they could. So in that aspect I will say Chrono Trigger is superior. But outside of the visual spectacle, I found less incentive to change the party members than in FFVI. Especially because of the sections with multiple party members, If I only use the same characters over and over the other parties will fall behind.

I never thought about the ways Chrono Trigger used gameplay to tell its story, that’s a interesting way of looking at Crono’s sacrifice



My FFVI analysis: https://www.youtube.com/watch?v=mSO6n8kNCwk

My Shadow of the Colossus analysis: https://youtu.be/9kDBFGw6SXQ

m0ney said:

I trigger you: Chrono Cross > Chrono Trigger

I have tried FFVI a few times but never managed more than a few hours, I just find the random encounters annoying and the combat pointless. I guess I was spoiled by FFX where combat was made addictive because Spheres and Sphere Grid

Loved Chrono Cross... that godly presentation man. I don't like Final Fantasy X as much as I used to but it's still a great game. Sphere Grid is one of its strong points.. awesome system.

derpysquirtle64 said:
Kyuu said:

How on earth is Chrono Trigger combat better?! Innovation apart, there isn't much going on aside from a handful of techs per character, which are displayed in a single column that consists of only three selections at a time. Sliding the cursor across the selections is slow as well. SNES hardware limitations probably meant you can't have this level of visuals, animations, and seamlessness without sacrificing a few gameplay elements.

FF6's combat (and to an even greater extent FF5), offer far more variety. The relatively conservative FF6 is simply more complete and rich a game compared to CT, which while innovated, left a lot to be desired.

FF5 arguably beats both in combat system. Each selection you choose in-battle opens up a 3x4 or 2x4 grid (8 or 12 selections displayed at once) and without any input lag at that. The cursor takes your commands and just flies across the selections. That's a big plus for an ATB game... everything is immediate!


One more gripe I have with CT is that I never really figured out how its targeting system works at some encounters. Like, when I used the directional pad to target an enemy (be it through the interface or just trying to move the cursor over them manually) if often went for the unintended enemy instead. Fucking hated that.

I think that judging by your post you play both games with Active setting. Though, I personally prefer Wait strategy and I find CT battle system much more using this strategy setting. It also eliminates the problem with slow scrolling through the list of skills in chrono trigger.

Yes, I only play on Active Mode because otherwise defeats the purpose of ATB and rewards you with a pseudo/dumbed-down Turn-Based RPG experience. ATB games make use of quick thinking and split-second decisions, so the enemy attack patterns tend to be much less complex than a proper Turn-Based game, like Persona.



Kyuu said:
m0ney said:

I trigger you: Chrono Cross > Chrono Trigger

I have tried FFVI a few times but never managed more than a few hours, I just find the random encounters annoying and the combat pointless. I guess I was spoiled by FFX where combat was made addictive because Spheres and Sphere Grid

Loved Chrono Cross... that godly presentation man. I don't like Final Fantasy X as much as I used to but it's still a great game. Sphere Grid is one of its strong points.. awesome system.

derpysquirtle64 said:

I think that judging by your post you play both games with Active setting. Though, I personally prefer Wait strategy and I find CT battle system much more using this strategy setting. It also eliminates the problem with slow scrolling through the list of skills in chrono trigger.

Yes, I only play on Active Mode because otherwise defeats the purpose of ATB and rewards you with a pseudo/dumbed-down Turn-Based RPG experience. ATB games make use of quick thinking and split-second decisions, so the enemy attack patterns tend to be much less complex than a proper Turn-Based game, like Persona.

To each their own I guess. I prefer not using ATB and in this case Chrono Trigger's gameplay is better I think. As the others said because of double and triple techs. In my opinion that's the best RPG battle system ever. Kinda sad that it's not being used very often.