I find The combat in FFVI to be way better than Chrono Trigger. To me it basically comes down to customization, since using Espers and Relics allow for some crazy combinations like having a character attack 8 times in a turn. Granted, it also allows you to break the game, but unless you know what you’re doing, that probably wont happen in your first playthrough.
I also like how the battle in Narshe and the dungeons that force you to use multiple parties, because it integrates the story woth the gameplay in a pretty clever way. The plot is about companionship and unity and the gameplay forces you to realize that the party is stronger when they are together. This is why, despite being an easy fight, Kefka is so epic, because almost all party members fight him together.
Chrono Trigger also has a great combat with dual and triple techs, as well as having the enemies appear in the world as opposed to a separate battle screen (which must’ve been a nightmare to program at the time). But I honestly ferl like it falls flat of its potential in terms of using the enemies position to hit multiple targets at once. Maybe I’m asking for too much, since Chrono Trigger is already a fantastic game, but for me FFVI takes the crown of best JRPG I’ve ever played by a slight margin.
That's interesting. Thanks for sharing. Customization in FFIV was something I considered, but I found the team composition in Chrono Trigger to be a more interesting approach to this, as it allowed you to do entirely new and visually creative attack combinations that could vary in terms or range of effect, power, and element. In FFVI it was mainly staple attacks and spells from the series. However, everyone in FF VI did have some unique mechanic to them that made them unique in combat in a way that CT characters weren't. So that is one aspect I think VI handled better. But I really liked discovering what kind of Double and Triple attacks characters could do together, and it encouraged me to switch up my teams a lot more often than I did in VI. The first time I saw and heard Ice Sword 2 left a strong and long lasting impression on me.
I forgot the multiple parties portions of FFVI though. That was a nice touch, and something we saw again against Jenova in FFVII. Chrono Trigger also integrated the story with the gameplay in some interesting ways though. Like when you lose all your equipment and get locked up, but rely on Ayla because she is strong just fighting with her fists. But perhaps one of the most interesting and memorable examples of this in rpg history for me was the fight with Lavos where Chrono is killed unscripted, and purely because you're too weak to fight him at that point. (Even though it's highly unlikely that you'd be strong enough to beat Lavos on your first playthrough) I had never seen anything like that before, and it tied your gameplay in with the time traveling mechanic and the story in a unique and interesting way.