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Forums - Gaming Discussion - We need another console platform to challenge Sony

Nintendo can dominate the handheld sphere with their kinda games and Sony can dominate the home consoles with theirs. Pc platform is the alternative. I think those 3 are enough for gaming. No need for a 4th or 5th.



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I don't think innovation and Playstation really go together these days. They're just improving on tech which is hardly innovative. What you're describing essentially...is Nintendo Switch. And tbh, we don't need another console in the market. It's already an iffy market right now. Naturally, competition is seen as beneficial but not if it's just a clone console which is essentially what it seems you want. I think we're fine the way it is.



vivster said:
Peh said:
But I like playing my games in bed and on the go. I can't do that with my PC, unless getting the shield, which is....not that great...

It's called a tablet/mobile phone. Great options there. And if it wasn't for Nintendo we would already have great games and peripherals for those too.

   vs.

Not remotely the same experience or functionality.  If you want to play Candy Crush, sure your phone is sufficient for swiping at that small screen where you don't mind running your finger over what you're playing.  And, if you do prefer to play more involved games than the casual crap that dominates mobile, who are you to tell me that I have to play on the exact same device as you?

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StokedUp said:
Just wait till Apple decide to make a console.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

spemanig said:
vivster said:

If Nintendo wouldn't have all people who buy big mobile games exclusively on their platform they would develop on ios and android. And if not all devs would make their mobile games on Nintendo's devices people would go to ios and android. See the problem here? A single closed platform has completely monopolized a certain section of the gaming market.

No, they wouldn't. First, Nintendo doesn't make mobile games. They make console games. Mobile has a completely separate design philosophy that is completely different from console gaming. Skyrim on Switch is just Skyrim. It's not "mobile Skyrim."

Second, the mobile marketplace is far more complicated then you're making it out to be. Apple doesn't restrict download sizes on their phones for no reason. The do it specifically because they don't want app devs to develop apps that big on their platforms. Space, especially on mobile devices, are expensive, and phones are digital-only devices. Raising the app size cap would effect everything, not just games, which means that any app could be made to take up an unreasonable amount of space on your phone, meaning that Apple would have to provide more space on their phones to compensate. 500GB on the lowest end, and over 1TB on the highest end.

1TB. On a phone. Because you want to entertain the idea that it's Nintendo's fault mobile doesn't get traditional games.

And that's just one issue. You'd also need to figure out how to either convince hundreds of millions of people that they want to play games made for buttons on a touch screen. or convince 100's of millions of people to buy the same exact controller add on that they will have to carry with them wherever they go indefinitely so that mobile devs have a reliable controller config to work with that actually makes the extra control scheme worth implementing.

You have to convince people that they want to pay $60 for many games on their phone, plus DLC and online multiplayer and season passes and the like. Their phone - a platform they primarily use for texting and social media. A platform that has push notifications for all of those things, that would definitely be a constant interuption to your hardcore iOS Dark Souls 3 session.

Your problem is that you think the Switch is a different market from the PS$/XBO, or that the mobile market has anything in common with the handheld market or the Switch outside of not being tethered to a television. Both are false. Nintendo doesn't have a monopoly on any market. They just have a really weird console.

Ditto to everything you said, and thank you for going into so much more/better detail than I did.



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SuperBott said:
Turkish said:

One that is willing to challenge Sony in games innovation and tech, one that puts equal investment in their 1st party output, one that puts equal importance to east and west and has global appeal. I think the industry can support both such companies. Just like the previous gen when most people had both a PS3 and 360, plus a Wii often.

 

woow so many games uncharted 4 + japanese niche crap + indies.

Give me the Japanese niche crap and indies and I'm happy. Stay away from me with the western blockbusters.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

vivster said:
Peh said:

And yet, Nintendo had to go for it, because they can also provide the necessary support. Tablet/mobile games are the ones which doesn't distinguish from the games which caused the game crash back in the days imo. They are rip offs of each other and try to get as much money from you as they possible can. 

It's up to a developer how good the game is. If you fear that a ripoff might compete with your product, your product isn't good enough.

spemanig said:

The mobile market is not the same as the console market. You can't play a 32GB AAA game that is optimized to run efficiently on your phone, with a standardized set of button inputs.

If it wasn't obvious by him bringing up the sheild, those are the kinds of games he was talking about, so a phone/tablet are both terrible options for him.

Yet for some reason the PC market exists and thrives with even more different compositions of devices. How is it different to get a mobile device that can run the games you want to getting a mobile device that can run the things you want?

@Italic: 99% of the mobile game market are ripoffs and reskins of each other or from browser games. It's rare that I find something original there, which is very sad.

@Bold: Because these have some standards to which the hardware producers comply. DirectX/OpenGL for Graphics API for example, standardized input devices (keyboard, mouse and optionally gamepad, steering wheel or Joystick - with the possibilty to ket rebinding). Android devices and iPhone/iPad don't really have these. While they generally all ose OpenGL, which version the device can use is a total mess unlike on PC. The only input device as standard is the touchscreen, which gets complicated when you have to use several fingers at once and not nearly as precise as a mouse or even an analog stick. Power of Smartphones and Tablets vary greatly, too - and all want to be able to play the same games, which means they need to take the weakest (and oldest) ones into account, unlike PC where the weakest GPUs are strictly OEM and thus reseved for office only. PCs come with lots of storage space, which some cheap Smartphones still only give you 8GB, not enough for bigger, more complex games.

Finally, the price of games. remember when Super Mario Run got annouced with a 10$ pricetag and that was deemed extremly expensive? Good luck marketing a 60$ game for such a device then!



I seem to be quite isolated with my opinion but in my mind Nintendo with the Switch *is* that other console platform that challenges Sony. Sure, the philosophies are different (hybrid vs. home console, arcade roots vs. more "PC-like" gaming roots, multiplayer focus vs. single player / online focus) but at least for me these platforms are definitely competing for my attention. I don't play as many games anymore and my PS4 / Vita have gotten considerably less play time since the Switch launch.

Sure, Sony would drop prices (and do other things) more aggressively if there was as much head-to-head competition as last generation but competitors often just cannibalize each other.
To use a little Formula 1 analogy: Sony vs. Microsoft is a bit like Formula 1 from 2014-2016. It's Mercedes vs. Mercedes. It's pretty boring. There is almost no difference in philosophy and as a customer I can't vote with my wallet to tell the market in which direction I want it to head. Sony vs. Nintendo, on the other hand, is like 2017 Formula 1: Mercedes vs. Ferrari. Different teams with different philosophies fighting against each other. It's a lot more interesting and broadens the market. I prefer a growing market over a stable / shrinking one with only one type of gaming machine present.



AHAHAHAHAHAHAH!!!!

Such a laugh!



Switch!!!

Ljink96 said:
I don't think innovation and Playstation really go together these days. They're just improving on tech which is hardly innovative. What you're describing essentially...is Nintendo Switch. And tbh, we don't need another console in the market. It's already an iffy market right now. Naturally, competition is seen as beneficial but not if it's just a clone console which is essentially what it seems you want. I think we're fine the way it is.

Devil's Advocate: What about VR?

I mean, I think VR is a waste of time (from a mass market perspective), but I give Sony some credit for trying to make it mass market even if they've made the wrong business choice.

On topic: I don't see a direct competitor to Sony making sense.  There's finite resources to build "AAA" games and you've already got Sony and MS tying a ton of those up, plus Switch may be shifting the market towards hybrid consoles, similar to shift from PC to laptops and tablets.  It would be fun to see, but I think the outcome would be ultimately disinteresting doom for the new entrant.