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vivster said:
Peh said:

And yet, Nintendo had to go for it, because they can also provide the necessary support. Tablet/mobile games are the ones which doesn't distinguish from the games which caused the game crash back in the days imo. They are rip offs of each other and try to get as much money from you as they possible can. 

It's up to a developer how good the game is. If you fear that a ripoff might compete with your product, your product isn't good enough.

spemanig said:

The mobile market is not the same as the console market. You can't play a 32GB AAA game that is optimized to run efficiently on your phone, with a standardized set of button inputs.

If it wasn't obvious by him bringing up the sheild, those are the kinds of games he was talking about, so a phone/tablet are both terrible options for him.

Yet for some reason the PC market exists and thrives with even more different compositions of devices. How is it different to get a mobile device that can run the games you want to getting a mobile device that can run the things you want?

@Italic: 99% of the mobile game market are ripoffs and reskins of each other or from browser games. It's rare that I find something original there, which is very sad.

@Bold: Because these have some standards to which the hardware producers comply. DirectX/OpenGL for Graphics API for example, standardized input devices (keyboard, mouse and optionally gamepad, steering wheel or Joystick - with the possibilty to ket rebinding). Android devices and iPhone/iPad don't really have these. While they generally all ose OpenGL, which version the device can use is a total mess unlike on PC. The only input device as standard is the touchscreen, which gets complicated when you have to use several fingers at once and not nearly as precise as a mouse or even an analog stick. Power of Smartphones and Tablets vary greatly, too - and all want to be able to play the same games, which means they need to take the weakest (and oldest) ones into account, unlike PC where the weakest GPUs are strictly OEM and thus reseved for office only. PCs come with lots of storage space, which some cheap Smartphones still only give you 8GB, not enough for bigger, more complex games.

Finally, the price of games. remember when Super Mario Run got annouced with a 10$ pricetag and that was deemed extremly expensive? Good luck marketing a 60$ game for such a device then!