Soundwave said:
Roketan said:
Also, people were saying the same with WiiU.
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from the sounds of it, NX while not as powerful as a PS4, can still handle direct ports, that's a pretty big difference too.
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Im sorry but im not seeing nothing that sounds like that. In fact every single aspect (at this early rumor stage) makes NX a hassle for porting current gen multiplats.
1. CPU - NX wont be x86 from the rumors. Wii U is power pc while PS4/XB1 are x86
2. GPU - even if we use the gpu raw power estimates you provided, NX is still vastly weaker than X1 and is only slightly stronger than Wii U on the portable form. Even If we assume that Nintendo adopts this scalability idea where the NX is weakest in portable mode but see an improvement when docked then add expansion ports and so on, you still need to develop the NX port for the weakest version first. Thats how it works cause it is much easier to scale a game up than down. NX ports will need to be made for the "350-400 gflop" version first which is almost as under powered as Wii U. it doesn't matter if NX has 12 tegra x3 expansion slots when docked, the dev has to make the game work on the base portable console which will be a hastle. also flops to resolution doesn't scale 1:1 like you assumed
3. RAM - the best most cutting edge mobile ram provides 32Gb/s which is less than half of Xbox one's bandwidth..... Just a reminder, XB1's low bandwidth caused a problem for many devs trying to get their games to 1080p, they needed to use the esram (at 32MB at 204 Gb/s) which still provided a struggle to get 1080p on AAA games. So not only does Nintendo need to put a TON of ram for a mobile (8 GB) they also need to find a way to improve it way beyond what samsung could do.
4. GAME SIZE - 32GB cartridges are good for a portable but with PS4/XB1 already providing devs with dual layer blu-rays that hold 48GB (50% more), devs are going to have to put in work to get their game sizes under control. you can argue that Nintendo can make the slot able to read 64 GB as well but those cartridges will cost considerably more which is probably why the rumor has Nintendo chooses 32GB. and lets face it, 3rd party devs need more than 32GB but does Nintendo really need more?
5. HDD - you will not have a HDD on a portable. flash memory cost a lot more than HDD so how much storage can nintendo afford? and anyone who played on PS4/XB1 knows that games routinely launch with large update patches that fill even a 500 GB pretty quick. The NX will have the advatage of not needing to install the game due to cartridges having faster loading BUT that doesn't solve the problem of the large post launch patches that fill your HDD. what about DLC as well? how will Nintendo handle this?
These are the problems that persist with third party support. Sony and MS went through a shit ton to get their platforms to be open to third parties. you think Nintendo can do everything Sony/MS did but on a HANDHELD? number 4 and 5 on my list are fixable problems but if NX launches with any of the first 3 problems then 3rd party multiplat support is already doomed. Expecting NX to have good 3rd party support multiplats is just so implausible for multiple reasons. for me personally I think the above reasons are actually still really good for a handheld, it is nice that Nintendo is going with some good tech in their handheld this gen like tegra x1/x2 and 32GB cartridges are a good size. I like the idea of NX but not one thing about it suggest 8th gen multiplats.