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Forums - Gaming - Is Yooka Laylee Proving Publishers Should Have Faith in 3D Platformers?

SpokenTruth said:
Mr.Playstation said:
The Ouya proved that being successful on kickstarter means nothing. Though looking at everything and so hoping this game actually releases because it looks super cool, I only hope that it has indeed given publishers faith in 3D Platformers.

OUYA was backed almost entirely by indie devs themselves.  Not the consumers.  The other factor is that OUYAs success was dependant on after the Kickstarter was over because that was an on-going platform.  This is a single game is already considered successful becaue post-Kickstarter sales are somewhat irrelevant.  

Will that then actually give Publishers Faith in 3D Platforms. Sure it could have done well on kickstarter ( Most people donating are huge fans of rare ) but if it sells nothing to the general public, then publishers will not have any faith in it or games of it genre. Post-Kickstarter sales are far from irrelevant infact they will either make or break the faith publishers will have in 3D platforms.   Also remember the Ouya got over $8,000,000 on kickstarter alone ( It later on also got funds from indie devs and so on ) yet it then went on to become a commercial failure.



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Not in the slightest.



mZuzek said:
AlfredoTurkey said:
I like 3D platformers but LOVER 2D platformers. I think we need more of those... oh and make them difficult again, please.

Just go play Donkey Kong Country: Tropical Freeze. I never felt the need of playing any other 2D platformer ever since.


DKC TF is great, but I'm talking about the 2D games from the NES/SNES/Genesis era. Games like Megaman 1-6, Contra Hard Corps, Battletoads etc. Most 2D platformers and shooters back then were for people who had skills. They put hair on the balls of many a young mind. DKC TF, while great, wasn't anything approaching Contra difficult. Back then, you'd get like 3 continues and 3 lives and then... game... fuckin'... over.

The only 2D platformer that I've played in recent years that had anything on the old games is Meat Boy and that was only if you tried to 100% the game. I've heard Vvvvvvvv is pretty tough too, but haven't tried it.



pokoko said:
It only really proves that publishers aren't trying to cash in on nostalgia enough. Remove all mention of past games and developer references and we'd probably be looking at a much different picture. Actually, we probably wouldn't be talking about this at all.


It'd still be an 3D Platformer that showed promising gameplay up-front. I'd have funded it, just for less.



Mr.Playstation said:
SpokenTruth said:

OUYA was backed almost entirely by indie devs themselves.  Not the consumers.  The other factor is that OUYAs success was dependant on after the Kickstarter was over because that was an on-going platform.  This is a single game is already considered successful becaue post-Kickstarter sales are somewhat irrelevant.  

Will that then actually give Publishers Faith in 3D Platforms. Sure it could have done well on kickstarter ( Most people donating are huge fans of rare ) but if it sells nothing to the general public, then publishers will not have any faith in it or games of it genre. Post-Kickstarter sales are far from irrelevant infact they will either make or break the faith publishers will have in 3D platforms.   Also remember the Ouya got over $8,000,000 on kickstarter alone ( It later on also got funds from indie devs and so on ) yet it then went on to become a commercial failure.

Pretty much this, for any genre. Not that this will actually change publishers minds per se - both Wasteland 2 and Pillars of Eternity were massivelly succesful Kickstarters, both appear to have quite good sales after Kickstarter for cRPGs (300-400K @ $40-$45), and Numenera will most likley be around that, but I don't see, at least not yet, any of the big publishers making any cRPGs - even if its under something like Ubisoft's smaller projects division.

The fact is that most highly succeful Kicstarters are from well established devs in the genre, and although they might have good sales after release, those genres are not mainstream - hence, all I can see happening is for big publishers eventually trying to strike a deal with those same exact people, or fund someone who is well known in his, now, more or less, niche genre, but I don't see genres getting back to mainstream so easily just because of few succeful KS games.

If anything, if there's a game big publishers are keen to learn from, it's that scam...I mean success called Star Citizen.



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Samus Aran said:
RolStoppable said:

Publishers will view this as an anomaly, rather than actual demand that should be pursued further. That was my point. While gamers will look at it as proof for the viability of 3D platformers, publishers will shrug it off as a one-off thing.

You're ignoring the upcoming Trine 3 and Splatoon (singleplayer) though. There's also the R & C reboot coming up and Sly might get a new game to tie in with his movie. Oh and Tearaway.


Oh, so now you do think that counts as a 3D plaformer?

 

Honestly I think it's more of a case of publishers underestimating nostalgia. A Crash Bandicoot spiritual successor would sell tons for instance. There's plenty of old IPs which people love and want to see again.



Teeqoz said:
Samus Aran said:

You're ignoring the upcoming Trine 3 and Splatoon (singleplayer) though. There's also the R & C reboot coming up and Sly might get a new game to tie in with his movie. Oh and Tearaway.


Oh, so now you do think that counts as a 3D plaformer?

 

Honestly I think it's more of a case of publishers underestimating nostalgia. A Crash Bandicoot spiritual successor would sell tons for instance. There's plenty of old IPs which people love and want to see again.

If it has as little platforming as the PS2 games I don't count it. We haven't seen any footage from it, so I'm giving it the benefit of the doubt. I never played the PS3 games.



I think it's proving that not every game needs to be a multibillion dollar triple-A franchise juggernaut with grade-A production values to attract consumers. I think it also proves that we really don't need publishers for this kind of game now and should probably stop asking them for them.

The main issue here has never really been "can these games make money", it's been "can they make more money than these other, big budget games"? And the answer is no, except when that big budget game flops horribly and the company loses millions.

Games like Halo, Call of Duty, and Uncharted would scoff at Yooka-Laylee's paltry $1 million in 24 hours.



nuckles87 said:

I think it's proving that not every game needs to be a multibillion dollar triple-A franchise juggernaut with grade-A production values to attract consumers. I think it also proves that we really don't need publishers for this kind of game now and should probably stop asking them for them.

The main issue here has never really been "can these games make money", it's been "can they make more money than these other, big budget games"? And the answer is no, except when that big budget game flops horribly and the company loses millions.

Games like Halo, Call of Duty, and Uncharted would scoff at Yooka-Laylee's paltry $1 million in 24 hours.

And Mario laughs at Halo and Uncharted.

I love it how people try to spin this KS project as underwhelming.

How much would people pay for spiritual successors of those games? Not much. ;)



mZuzek said:
pokoko said:
It only really proves that publishers aren't trying to cash in on nostalgia enough. Remove all mention of past games and developer references and we'd probably be looking at a much different picture. Actually, we probably wouldn't be talking about this at all.

End thread.

Why the thread still going?



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.