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Forums - Gaming - Is Yooka Laylee Proving Publishers Should Have Faith in 3D Platformers?

Lawlight said:
tbone51 said:


So you cherry pick instead? Dont count Wii but WiiU? How about SM3DL like he said 10mil+? Thats in this gen and wasnt bought up from casuals and had no mass bundling.


I'm comparing like with like. That makes sense, right?


The same way like you did with MH comparison (being Holiday advantage), or Pokemon XY to Black/White because one is on DS? Or many others im not mentioning?

Point is 3DS (Nintendo) has the best selling exclusives this gen, and by the end of it will most likely have 6-7 of the top 10 under its belt. 1 of them being a "3D Mario" game. 

WiiU has a terrible userbase as does Vita. Its easy to compare them to much bigger userbase if you want. Hey now thinking about it, how did Uncharted do on Vita? 1.2mil-1.3mil? Why? BECAUSE Of the low install base. If it were on PSP it would of easily done 3-4mil+



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uran10 said:
Tbone no more arguing with Lawlight. He only leads to bans.


oh yeah :P

As long as i dont overdo it lol, i should be fine



Samus Aran said:
nuckles87 said:

I think it's proving that not every game needs to be a multibillion dollar triple-A franchise juggernaut with grade-A production values to attract consumers. I think it also proves that we really don't need publishers for this kind of game now and should probably stop asking them for them.

The main issue here has never really been "can these games make money", it's been "can they make more money than these other, big budget games"? And the answer is no, except when that big budget game flops horribly and the company loses millions.

Games like Halo, Call of Duty, and Uncharted would scoff at Yooka-Laylee's paltry $1 million in 24 hours.

And Mario laughs at Halo and Uncharted.

I love it how people try to spin this KS project as underwhelming.

How much would people pay for spiritual successors of those games? Not much. ;)

Alright, first off: Mario is pretty much the only platform character that is massively successful anymore, and he does that thanks to brand recognition and games that are completely different from Yooka-Laylee. Every single Mario platformer since Super Mario Galaxy has been a straight up running from one side of the stage to the other platformer. Yooka Laylee is a collectathon platformer in the vein of Mario 64 and Banjo, where the goal is to explore and COLLECT things. These two types of platformers play very differently, and this is the specific kind of platformer Playtonic has said its bringing back (and that this thread is asking about).

In addition to that, Mario is one of the only 3D platform characters who's even sells in the millions anymore. He's an exception, fighting against a tide of games in other, MUCH more popular genres, that see far more releases every year than the 3D platformer.

Secondly, I am in no way trying to spin this project's success as "underwhelming". I am merely putting it in perspective: this game has been fully funded, with all its stretch goals, on a budget that couldn't fund a fraction of a modern day, triple A title. The game was made $1.5 million? Most publishers will spend more than that on the MARKETING. According to Sony's Shuhei Yoshida, a top tier PS4 title would cost more than $20-$50 million to make. I mean, here, take a look at this article, which has a list of game budgets from a variety of publishers over the decades. Take a look at how much costs sky rocket in the last decade:

http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649

Now, you may ask "why would anyone spend $2.5 million on FACEBOOK MARKETING?" and the answer is simple: companies spend tens of millions on games now because they make tens of millions in profit. In order for Yooka-Laylee to prove that these games are viable enough for them to bother with, that is what Yooka-Laylee needs to do. At $1.5 million, all of which currently just covers the game's budget, that hasn't happened yet. The fact that Yooka-Laylee even needed Kickstarter in the first place ought to demonstrate that regardless of Mario's ongoing success, it isn't enough to convince them to pick this type of game up.

Publishers these days only want to bother with games that will make tens if not hundreds of millions in profit. Aside from the odd digital release (which, unfortunately, seems to be dominated by 2D games) most publishers just don't care about mid to low tier games anymore.

As a Kickstarter project, Yooka-Laylee is an amazing success story that demonstrates the power consumers now have, and the increasing irrelevance of the big publisher. Like I said before, we DON'T NEED them for these games anymore. They clearly don't care about these types of games, so why constantly come crawling to them to ask for it, when we can just do it ourselves, and let the developers see their vision through without interference from people who are more interested in maximizing their profit than they are in making a good product?

 

Finally, I cannot leave this unaddressed:

People don't need to pay for spiritual successors to those games, because those games are still around. Because, unlike Banjo-style 3D platformers, they have continued to sell consistently, amazingly well all the way until today. People also won't be paying much for a spiritual successor for Mario. ;)



pokoko said:
It only really proves that publishers aren't trying to cash in on nostalgia enough. Remove all mention of past games and developer references and we'd probably be looking at a much different picture. Actually, we probably wouldn't be talking about this at all.

While it is true, it is understandable that publishers don't do that. While 1.8 million $ (thats what 1.2 million pound are) sound impressive, it isn't that big of a budget these days and the game is probably eating that up. So it can be assumed big publishers might profit on such a nostalgia-game, but the same resources could be assigned to projects that bring even more money. Put these resources into COD, Battlefield, Sims, Assassins Creed to increase release-frequency or create more spin-offs, and they make more money. So nostalgia is free for indies and Nintendo.



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my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

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35,000 backers backing for nostalgia reasons is hardly showing demand compared to what fps have sold.



 

 

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Come on, lets wait until the game actually comes out and gamers and reviewers can decide whether it's actually a good game or not. I hope it revives the 3D platform genre so that we do get some great new IP in this genre, being one of my more favoured genres. But let us not be giving a game that has barely started development savior status.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

I'll repost, a bit more detailed:

Wasteland 2 ~ $3mil on KS, 81 Meta, ~ 415K owners on Steam @ $40
Pillars of Eternity ~ $4mil on KS, 90 Meta ~ 350K owners on Steam @$45
Torment: Tides of Numenera ~ $4.2mil on KS, expecting similar Meta and Steam sales as Pillars

These are all cRPGs, all made by people from Interplay's Black Isle/Bioware Infinity Engine wave back in late 90s, all success stories...nevertheless, I really don't expect any big publisher to suddenly realize there is, however niche, market for cRPGs and suddenly start making them, even under their pet/art/nostalgia/whateveryouliketocallit projects division.

Maybe it's different story with 3D platformers, since they've always had more mainstream appeal, but I would hold my breath for now.