shikamaru317 said: There's nothing stopping devs from having a DX12 build of a game for PC and Xbox One, and a separate build for PS4 that uses it's graphics API. Of course there's risk because having a seperate PS4 build adds to a game's budget, but there's also the risk of Xbox One users ignoring your game if you don't support DirectX 12. People want the most out of their console, ignoring that is a mistake imo. AAA devs and most AA devs ultimately can afford seperate PC/Xbox One and PS4 builds, I only see this being an issue for the smaller indie devs, and most indie games don't have good enough graphics to need DX12's benefits on Xbox One anyway. |
DX12 has very little to do with the XBOne. How many times does MS have to say this?
http://wccftech.com/phil-spencer-directx-1-xbox-one-hardware-graphics/
"Phil Spencer: DirectX 12 Won’t Change Xbox One’s Hardware and Graphics "