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shikamaru317 said:

There's nothing stopping devs from having a DX12 build of a game for PC and Xbox One, and a separate build for PS4 that uses it's graphics API. Of course there's risk because having a seperate PS4 build adds to a game's budget, but there's also the risk of Xbox One users ignoring your game if you don't support DirectX 12. People want the most out of their console, ignoring that is a mistake imo. AAA devs and most AA devs ultimately can afford seperate PC/Xbox One and PS4 builds, I only see this being an issue for the smaller indie devs, and most indie games don't have good enough graphics to need DX12's benefits on Xbox One anyway.

DX12 has very little to do with the XBOne. How many times does MS have to say this?

http://wccftech.com/phil-spencer-directx-1-xbox-one-hardware-graphics/

"Phil Spencer: DirectX 12 Won’t Change Xbox One’s Hardware and Graphics "

 

http://www.dualshockers.com/2014/06/17/phil-spencer-directx-12-not-a-massive-change-for-xbox-one-explains-expectations-from-1st-party-studios/

 

 

"Phil Spencer: DirectX 12 Not a “Massive Change” For Xbox One"