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Captain_Tom said:
The thing is that Vulkan/OpenCL runs on PS4 AND Xbox One just fine. No reason to use DX12 (Except on PC) considering they can also use it with Mac and linux/steam OS.

dont let reality stop the fans from insisting that coding closer to the metal with dx12 is somehow magically different than coding closer to the metal with vul/ocl

that feeling you get when you consider that cores are managed much better on consoles than they are on pc, but people still seem to think that dx12 will make more than a 3-5% difference on xbox.

In reality, until the toolset matures the effort and money to target dx12 wont offer much if any advantages to the end product of multiplatform titles.