but what purpose will there be fr the xbox one if already has an api with low level access?
as for crossplatform development with ps4, i thought that both nintendo consoles and sony´s ones used a derivate of the opengl api, so dont see how directx12 adaptation could be an issue for microsofts console
as far as we already know, consoles have always offered low level access API to give better performance than the PC games, so how much improvement coul directx12 offer to xbox one if this console has been using another api with low level access since launch?. I am sure there should be some improvement but dont see it as vastl good as the improvement for PCs









