pretty good
KLXVER said:
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SM64 DS had new textures and I'm sure you can force an emulator to output at 1080p if you wanted.
Soleron said:
SM64 DS had new textures and I'm sure you can force an emulator to output at 1080p if you wanted. |
Well Nintendo has nothing to do with the emulators...
Mario seems plasticky (sic) and stiff, and there's way too much bloom for my taste, but I salute the effort!
Here's hoping they also fix the camera and controls and make it so you don't get taken out of the level every time you get a star .
| Fusioncode said: It looks awful. All the charm of the original has been sucked out. I don't think Super Mario 64 needs an HD upgrade, it still looks good to this day. |
It really doesn't. I'm saying this as someone who's first consoles were the PS1 and N640, who played Mario 64 back in the day and who thinks a good number of those games still look good. When I picked it up it a couple years ago for the first time in 4 years, I was surprised at how much worse than I expected the graphics were.
KLXVER said:
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What I mean is, making something HD from something not HD takes 30 seconds of work.
The hard part of an HD remake, the texture/lighting upgrade, was done by them. Therefore they have done 99.5% of what it takes to do an HD remake of Mario 64. And the other part you can do yourself.
| Soleron said: What I mean is, making something HD from something not HD takes 30 seconds of work. The hard part of an HD remake, the texture/lighting upgrade, was done by them. Therefore they have done 99.5% of what it takes to do an HD remake of Mario 64. And the other part you can do yourself. |
Mario 64 DS may have had new textures but it certainly didn't have HD textures. Though, looking at a comparison between the two, I'm impressed by what they got out of the DS hardware.

First 25 seconds: kinda cool
The jumping around brick platforms at the end: get this fucking abomination off my monitor

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