cpg716 said:
Burek said: MS is no longer in a position of power to dictate terms to indie developers, so the parity clause will disappear very soon... |
They have to power to do whatever they want.. Sorry.. Indie games are NOT system sellers. It is the benefit of the Indie developer to be on X1.. NOT Microsoft.. They are allowing indies to SELF publish and use all the resources a big developer can, and sending many developers FREE dev kits.. If you are sending FREE stuff to developers, might you NOT want something in return? It sure wont be a huge cut of money.. as most indie games sell for $15 or less.. and don't sell in great numbers..
Would you rather have 15 million audience or 10 million? That is the choice of the developer.
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Totally agree, indie developers tend to exaggerate their own performance as do the online gaming community
There are 1 or 2 breakout hits, but nobody has heard of the vast majority. It may be a slight hinderance to Microsoft, but the Halo MCC collection will have a bigger impact than all indies combined if you leave out Minecraft and one or two others.
If you're indie, you're going to have to deal with some difficulties, but that's a choice you've made. Luckily for them, releasing on the PS4, PSVita and PC are all quite easy and should give them pretty decent exposure. Maybe it's just not worth the extra time and money to get that extra few million gamers on Xbox One.
Having said that, I don't really see much reason for this clause. I guess it's to discourage them doing PC first, then PS4 based on those sales and then Xbox One based on those sales, which would probably be the natural way to go. But I don't see how that hugely hurts the Xbox One