By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Xbox One Parity Clause Is ‘Brutal’, Dev Explains Why Their Game Is Not Coming On Xbox One

Dr.Henry_Killinger said:
Check List:
[x] Developer complains about Parity Clause
[x] Instead of a multibillion dollar company removing a stupid outdated clauses that restricts developers, blame developers for being to small
[x] decide that the game and developer didn't matter anyway

anything else I'm missing?

[x'] Indies are not games!



Around the Network
cpg716 said:
Burek said:
MS is no longer in a position of power to dictate terms to indie developers, so the parity clause will disappear very soon...

They have to power to do whatever they want.. Sorry.. Indie games are NOT system sellers.  It is the benefit of the Indie developer to be on X1.. NOT Microsoft.. They are allowing indies to SELF publish and use all the resources a big developer can, and sending many developers FREE dev kits..  If you are sending FREE stuff to developers, might you NOT want something in return?  It sure wont be a huge cut of money.. as most indie games sell for $15 or less..  and don't sell in great numbers..  

Would you rather have 15 million audience or 10 million? That is the choice of the developer.

Totally agree, indie developers tend to exaggerate their own performance as do the online gaming community

There are 1 or 2 breakout hits, but nobody has heard of the vast majority. It may be a slight hinderance to Microsoft, but the Halo MCC collection will have a bigger impact than all indies combined if you leave out Minecraft and one or two others.

If you're indie, you're going to have to deal with some difficulties, but that's a choice you've made. Luckily for them, releasing on the PS4, PSVita and PC are all quite easy and should give them pretty decent exposure. Maybe it's just not worth the extra time and money to get that extra few million gamers on Xbox One.

Having said that, I don't really see much reason for this clause. I guess it's to discourage them doing PC first, then PS4 based on those sales and then Xbox One based on those sales, which would probably be the natural way to go. But I don't see how that hugely hurts the Xbox One



cpg716 said:
Burek said:
MS is no longer in a position of power to dictate terms to indie developers, so the parity clause will disappear very soon...


They have to power to do whatever they want.. Sorry.. Indie games are NOT system sellers.  It is the benefit of the Indie developer to be on X1.. NOT Microsoft.. They are allowing indies to SELF publish and use all the resources a big developer can, and sending many developers FREE dev kits..  If you are sending FREE stuff to developers, might you NOT want something in return?  It sure wont be a huge cut of money.. as most indie games sell for $15 or less..  and don't sell in great numbers..  

Would you rather have 15 million audience or 10 million? That is the choice of the developer.


PSOne wants to have a word with you with all its indie games.



So why = Phil Spencer didnt drop parity clause ? Thought he was a cool and nice guy friends to gamers and developers



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

cpg716 said:
Burek said:
MS is no longer in a position of power to dictate terms to indie developers, so the parity clause will disappear very soon...


They have to power to do whatever they want.. Sorry.. Indie games are NOT system sellers.  It is the benefit of the Indie developer to be on X1.. NOT Microsoft.. They are allowing indies to SELF publish and use all the resources a big developer can, and sending many developers FREE dev kits..  If you are sending FREE stuff to developers, might you NOT want something in return?  It sure wont be a huge cut of money.. as most indie games sell for $15 or less..  and don't sell in great numbers..  

Would you rather have 15 million audience or 10 million? That is the choice of the developer.

Indie games are not system sellers, but are surely a nice addition to the library. As well as enabling the store to have new offers every week. 

You surely must understand that days of strongarming your business partners are gone, and that Sony in this case managed to score some big name indie developers not just by mailing dev-kits, but also by working closely to aid them during the development cycle, instead of MS who still behave like a bully, trying to assert their (now long gone) power to blackmail developers via parity clause.

It is not the matter of a few thousand dollars Sony or MS can make of each developer in royalties, it is a much larger matter of PR and positive word-of-mouth, because when dozens of developers publicly renounce XOne policies, it resonates much farther than the game itself.



Around the Network
cpg716 said:
Burek said:
MS is no longer in a position of power to dictate terms to indie developers, so the parity clause will disappear very soon...


They have to power to do whatever they want.. Sorry.. Indie games are NOT system sellers.  It is the benefit of the Indie developer to be on X1.. NOT Microsoft.. They are allowing indies to SELF publish and use all the resources a big developer can, and sending many developers FREE dev kits..  If you are sending FREE stuff to developers, might you NOT want something in return?  It sure wont be a huge cut of money.. as most indie games sell for $15 or less..  and don't sell in great numbers..  

Would you rather have 15 million audience or 10 million? That is the choice of the developer.

Said like someone who clearly has no idea what its like to be an indie developer.

Larger audience is always better, but you don't need a large audience to be succesful. Not to mention, if you ignore the XB1, you've got 16million on this gen consoles alone. PC and Mobile development are options as well.

Simultaneous releasing is extremely difficult, regardless of how "easy" you think it is to develop on a single platform, there is alot more things to do then just that. Why would anyone prioritize the XB1 over PC, Mobile, PS4, or Wii U?

The clause is pointless.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Seriously.. Microsoft needs to drop that shit just like Nintendo needs to drop region lock!



                
       ---Member of the official Squeezol Fanclub---

Like half the indie games on Xbox One were on PS4 first, must not be much of a parity clause



bubblegamer said:

 

Microsoft has this policy wherein if indie developers want to release their games on the Xbox One, they would need to launch it alongside other platforms. If the developer has ever released the game on any other platform first, say the PS4, the game cannot launch on Microsoft’s console. However there have been a few exceptions to this case in the past but the policy is no doubt a deal breaker for smaller independent developers.

 

Speaking to Krillbrite Studios’ Adrian Tingstad Husby, GamingBolt asked whether there is a specific reason behind not launching Among The Sleep on the Xbox One.

 

“It’s mostly a question about resources. As a small indie team, developing for consoles can be very demanding, so we decided to focus our attention at the PS4 for now. Also, Sony have been very eager and pleasant to deal with,” he said to GamingBolt.

 

He also shared his thoughts on Xbox One’s parity clause for indie developers. “Well, as a small developer working to release our first game, it’s rather brutal. Simultaneously shipping is very challenging, especially for small indie teams. The clause (if enforced) means it might not be possible for us to release on Xbox One, even though we wanted to.”

 

Krillbrite Studios are currently working on the PS4 version of Among The Sleep.


Read more at http://gamingbolt.com/xbox-one-parity-clause-is-brutal-dev-explains-why-ther-game-is-not-coming-on-xbox-one#q0QbyDoo8TTjDzUz.99

If the clause really is that clear cut it is seriously one of the dumbest policies I have ever seen.  It's like MS is knowingly shooting themselves in the foot.



And since they have a deal in place with Sony already, the launch clause doesn't really even apply to them.

Gonna file this under "not an issue".