Did anyone actually read the article?? You talk about hyping up a non issue!!


Did anyone actually read the article?? You talk about hyping up a non issue!!
*Checks game, you play as a toddler?, intriguing, 19.99€?, no way, added to Steam wishlist, waits for pricedrop*

Krillbrite Studios have my respect for speaking out about this atrocious issue.
jnemesh said:
Although I anger some by saying things like this, I honestly believe that if MS doesn't improve their sales SIGNIFICANTLY by the end of the year, they will probably kill it off. They are losing money on it, and Nadella has already said that it's not part of Microsoft's "Core", so how long do you think the board and shareholders will tolerate it in third place? How long will they tolerate the negative PR that the Xbox generates? |
The real question is if that would help at all. The PS4 launched ridiculously strong with no sign of stopping and the Wii U looks like it will have its act together come this Christmas. By comparison, Microsoft had to basically buy Tomb Raider at the last minute just to have a AAA release for next Christmas. I imagine that Bloodborne and Miyazaki's cult following will actually ship about as many PS4 units Q1-2 2015 as the timed Tomb Raider exclusive over Christmas will with the X1, and Zelda will probably do double both of them.
The parity clause is a pain, but when I look at it and the X1, I can't help but feel like it is a really DINKY issue compared to the console's problems.
rayearth said:
What a load of BS. blocking a release if it isn't simultaneous with others is pathetic and won't ge MS anything. Most won't take their time to include xone within their first release, they'll simply ignore the it. |
As someone else stated. Considering the past like 7 Indie titles that came out on the X1 over the past two months debuted on the PS4. This really is something that is barely going on. If the game is quality, Microsoft is forgetting the parity clause. They said from the beginning it would be a case by case basis. If only quality Indie titles make it over in the first year or 2 of ID@Xbox then that is a good thing. When THERE are few games available on both systems I would rather not fill it with crappy games that leave a bad taste in gamers mouths. That is how you ruin an experience.
XBLive: cpg716 PSN ID: cpg716 Steam: Luv4Tech77
Predictions on 12/01/15 - Generation 8 Totals:
PS4: 85-95m
X1: 55-65m
WiiU: 20-30m
cpg716 said:
As someone else stated. Considering the past like 7 Indie titles that came out on the X1 over the past two months debuted on the PS4. This really is something that is barely going on. If the game is quality, Microsoft is forgetting the parity clause. They said from the beginning it would be a case by case basis. If only quality Indie titles make it over in the first year or 2 of ID@Xbox then that is a good thing. When THERE are few games available on both systems I would rather not fill it with crappy games that leave a bad taste in gamers mouths. That is how you ruin an experience. |
It's not a good thing. this isn't supposed to be a case by case thing, it's business. not letting a game release on your system for no reason at all is beyond pathetic.
rayearth said:
It's not a good thing. this isn't supposed to be a case by case thing, it's business. not letting a game release on your system for no reason at all is beyond pathetic. |
But its not "no reason at all". That is your opinion, but not the truth. So that is where your logic is faulty. There are several reason, some of which I listed already.
XBLive: cpg716 PSN ID: cpg716 Steam: Luv4Tech77
Predictions on 12/01/15 - Generation 8 Totals:
PS4: 85-95m
X1: 55-65m
WiiU: 20-30m
The title is super misleading, but it does still bring up a good point. If microsoft wants the indie market to come to their consoles, they need to allow indies to launch their games on other consoles first. Microsoft's parity clause is going to end up hurting Microsoft more than anyone.