| d21lewis said: I'm pretty sure that the Activater killed Gene Siskel and gave Roger Ebert cancer. |
And worse, it gave us Kinect.
| d21lewis said: I'm pretty sure that the Activater killed Gene Siskel and gave Roger Ebert cancer. |
And worse, it gave us Kinect.
| alabtrosMyster said:
So the strong point of the Genesis were: - Slightly higher screen resolution - The ability to draw much more sprites on the screen before flickering and slow downs occured (compared to a stock SNES) - Very fast Motorolla 68000 CPU (compared to other affordable consoles of the time) it allowed for raster effects in software that sometimes seemed close enough to "mode 7 effects" in some cases |
@bolded: had to do something I usually don't - sign in from work - just to contradict this particular point: how come it could have better resolution? The totals SNes could achieve was 512x448, waaaaayyy ahead of the max 320x448Genesis could produce. And that in a time TVs were practically all square things SNes was already investing in some widescreen differences. F-Zero was a launch title and the game SHINED on the screen, whereas Streets of Rage (a game I love and that, if I remember correctly, came by the same time) was granulated all over.
My 1000th post: https://gamrconnect.vgchartz.com/post.php?id=9368779
The MegaDrive may have had a processor twice as fast as the SNES, but it's not really up for argument whether the games on SNES both looked and sounded better. Because they did.
d21lewis said:
Donkey Kong Country didn't have any special chips, if I remember correctly. Yoshi's Island, Starfox, Stunt Race FX and a few others did but Nintendo was pretty proud of having DKC run with just the power of the console. Now, if you're talking about NES games like Castlevania 3 and Super Mario 3, then yeah. Donkey Kong on the SNES? Nah. |
Yeah. DKC was the first SNES game to use CGI. But all the items and map graphics where done on a PC. Then they digitized the objects the same way Mortal Kombat digitized the people. That's what simulates the 3D look.
SNES except for processor speed, Sonic would probably have been hard to make on a SNES, however it did have superior 3D-scaling capabilities.
Mega Drive was the best when it came to games though ;).
The Mega Drive was faster. I think that things like Gunstar Heroes would be much worse on the SNES. All that shit happening at once on the screen would probably really slow down the game, but I could be worse.
Other than that... some Genesis games look and/or sound weird, it's hard to explain. SNES games are cleaner, but Genesis was... "older"? I don't know, they have that characteristic Mega Drive feeling (I immediately think of Kid Chameleon).



in your face, gensis supporters?
I own 48 genesis games, with the most recent being vectorman 2 and Pulseman. I'll not stop until I have 100. A list that contains every genesis game I ever played, yes, I remember every last one, good or bad, and every game that I think looks cool to own.
I have it on my list and it will be completed in 2015 at some point. I may end up going past 100.
Anyway, I've never owned any nintendo console in my life and obviously I still support my genesis to this day, but even I admit that the SNES is beter than genesis.
I've owned 5 genesis consoles in my life, two of them functional, and Ive owned every major sega console after the Genesis.
To me, sega wins in speed and sound, because the only time snes outdid genesis was maximum carnage, and Battletoads&Double Dragon:TUT.
Even Separation Anxiety sounds better on genesis. I think the SNES suffers from too much bass and the sound effect sound like its having to go through a wall before it gets to my ears.
I just don't like it.
Anyway, doesn't matter now. It wasn't about specs then, and it still isnt, now. I like genesis more.
SNES was far more powerful. The difference in colors on screen is staggering and if you listen to the symphonic music of Castlevania 4 or FF4 and then listen to even the best of Genesis, it sounds like a chicken scratching. The "faster CPU " effect was mostly just marketing with Sonic. A fast scrolling screen was possible on NES, let alone SNES. The CPU in reality should have little bearing on that (though the RAM would). It would presumably help in on-screen characters, but if you ever played Smash TV you would know that SNES had more than enough processing. And that's before getting into the then-state of the art Mode7 3D.



you haven't heard scratching until you've played quack shot, and slid on the ground. Or mash so many buttons in sonic while doing spindash that the sound completely mutes for a few frames.
personally, I've nohing against the NES, or SNES, which cannot be said about every other console nintendo released. I just didn't own them when I was little, but perhaps one day, I will revisit SNES. Wont be before I get every game on my genesis list.
No one can argue tha genesis is more powerful. its just not correct. you can have a preference, though. Even me, who owns 0 SNES games and will own 100+ genesis games.