The SNES came out over 2 years AFTER the Genesis, despite being a HUGE fan of Sega and the Genesis back in those days, in total the SNES was better equipped and could deliver more refined games, if only because Nintendo was not hesitant to add helper chips in most cartridges to compensate for the anemic CPU that the machine shipped with.
So the strong point of the Genesis were:
- Slightly higher screen resolution
- The ability to draw much more sprites on the screen before flickering and slow downs occured (compared to a stock SNES)
- Very fast Motorolla 68000 CPU (compared to other affordable consoles of the time) it allowed for raster effects in software that sometimes seemed close enough to "mode 7 effects" in some cases
For the SNES:
- Much more colors (total and on the screen)
- Hardware scaling and rotation (albeit limited, but it permitted things like f-zero/mario cart that are impossible at 60FPS on the Genesis)
- More flexible sound chip
- Nintendo's willingness to add extra chips in individual cartridges to compensate for the weaker CPU of the machine
Now in the end many Genesis games had great music (In the right hands it could sign! examples: Streets of Rage 2, Super Shinobi, Thunder Force series) and some with amazing graphics as well (Tunder Force IV, Shinobi 3, Phantasy Star IV) as well as impressive special effects (Super Turican, Super Contra, Fantasy Zone)
However great these games are, they could not be mistaken for the SNES show pieces of the day either: Final Fantasy 6, Crono Cross, Super Metroid (mostly for the music, the graphics in it were probably not out of reach) Tales of Symphony, f-zero, or the Donkey Kong games...