ryuzaki57 said:
"I don’t really have a good idea for what’s new that we could bring to F-Zero that would really turn it into a great game again"
F-Zero is no longer a great game? Am I the only one shocked at this?
Look Nintendo, THIS is great gaming. Even a simple HD version of that would make me buy a WiiU at once.
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I think some people are not really getting where Miyamoto comes from when he says these types of things. He's not us. He's not a gamer. He didn't grow up playing and loving video games. He went to art school, became a designer. Worked for Nintendo, got put on their burgeoning video game unit, and the rest is history. When he designs games, he always thinks of the gameplay ideas first, before anything else, be it characters, story, setting, you name it.
When he created Zelda, he wanted to recreate his childhood adventures off in the backwoods near his home. He wanted to recreate that free-roaming sense of exploration. When he created Pikmin, he was really into gardening, and started imagining Pikmin and the like as an extension of that. He created Wii Fit because he was really getting into fitness and weighing himself. Etc. etc.
So when he approaches making a new game in one of Nintendo's franchises, he doesn't look at it like we do, from a fan's perspective. He always tries to justify making a new game by trying to think up some new experience that he could put in it. They don't ALWAYS work out amazing, but more often than not, they work out fine. He's had far more successes than failures, that's for sure. And when it comes to something like F-Zero, I think he tends to not really be interested in just giving us more of the same with better graphics. That's what I believe he was trying to convey. "How can we make the next F-Zero installment special, and not just more of the same?"
I can't guarantee that's how he thinks, of course. But from all I know about the guy from interviews and second-hand accounts over the years, that does tend to be how he approaches things. He thinks of games like an artist would a painting. Few artists ever want to do the same thing twice.