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Forums - Nintendo - Nintendo should buy Take-Two

crissindahouse said:
EricFabian said:
crissindahouse said:
TheLastStarFighter said:
crissindahouse said:
 

because nintendo would have to handle the huge losses take-two would generate then. the teams would be way too big, they would have to cancel games for different platforms and future sales would be much lower. lower sales for games like nba when you pay for the licence doesn't sound that great either.

Why would sales be lower?

because wii u would have to sell 25m first before it can sell 25m gta games? because not every nba fan will buy a wii u then and will stick with his nba game on a playstation? because a game like borderlands sells a lot of units on pc and i don't really believe nintendo would be also a pc developer?

but let's say that GTA is a Wii U exclusive, don't you think at least 1/2 mil people would buy a Wii U just to play it?

i don't know and i'm sure nintendo knows better than me what's best fo them but i believe it would be too big of a risk even if they could increase their consoles sales and future game sales because of that.

well we really don't know, but it's safe to say 4/5mil lifetime. Of course is way less than 10mil, but still money right?



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IsawYoshi said:
NobleTeam360 said:

I don't think Nintendo could afford Take-Two. At the very least they are probably worth over 1 billion dollars

Nintendo have more than one billion dollars in their vaults. 


I believe i read that Nintendo has 8 billion in the bank. So yeah... if they wanted they could buy SEGA or Take two.

I dont think they want to though. Thats why they went with a partnership instead of buying. Even though they have the money, they would have to justify the purchase in terms of revenue.



F0X said:
Soundwave said:
F0X said:
Soundwave said:
Oh, Pocahontas. If only you were real (at least your Disney animated self) ... now we're getting into some mature territory ;).


Yeah, Disney's sexulization of their (mainly more recent) characters is well-known. Trying to get the adult male in the theaters, because young children can't drive on their own.

Nintendo is definitely not guilty of the same thing ever... >_>


Disney women have always been sexualized to a degree. Sleeping Beauty is pretty easy on the eyes. And of course there's Jessica Rabbit. 


I think it's dependant on what is acceptable or attractive for the time period. Comparing Snow White to Ariel... yeah.

In a lot of ways I think Disney is more mature than Nintendo ... any type of romantic relationship in Nintendo's games is usually fairly neutered or kept to an asexual "just friends" minimum, lol.

In The Lion King for example it's fairly obvious (even shown on screen) that Simba "hooks up" with Nala, but I think Nintendo would take issue with a game doing that even in the context of Zelda or Metroid.

Nintendo's really puritan, their ideas on relationships are kinda stuck in a 1950s timewarp, haha. Kid Icarus Uprising was kind of surprising to me in that sense, it kind of tip-toed beyond that and felt a bit more like a 90s Disney cartoon. The story felt much more progressive than a Mario or even Zelda game.



Nintendo is very keen of buying developer especially publishers out right. They are more then like willing to make partnerships. And I do believe before the end of E3 we will be hearing some more partnerships on Nintendo's part. If they do approach a western(US) publisher it would be either Activision or Take-Two. EA is a no go especially after hearing more stupidity from them today. (Well not them, a engineer that works for them and doesn't know if you don't protect your tweets anyone can read them.)



Soundwave said:
F0X said:
Soundwave said:
F0X said:
Soundwave said:
Oh, Pocahontas. If only you were real (at least your Disney animated self) ... now we're getting into some mature territory ;).


Yeah, Disney's sexulization of their (mainly more recent) characters is well-known. Trying to get the adult male in the theaters, because young children can't drive on their own.

Nintendo is definitely not guilty of the same thing ever... >_>


Disney women have always been sexualized to a degree. Sleeping Beauty is pretty easy on the eyes. And of course there's Jessica Rabbit. 


I think it's dependant on what is acceptable or attractive for the time period. Comparing Snow White to Ariel... yeah.

In a lot of ways I think Disney is more mature than Nintendo ... any type of romantic relationship in Nintendo's games is usually fairly neutered or kept to an asexual "just friends" minimum, lol.

In The Lion King for example it's fairly obvious (even shown on screen) that Simba "hooks up" with Nala.

Nintendo's really puritan, their ideas on relationships are kinda stuck in a 1950s timewarp, haha. Kid Icarus Uprising was kind of surprising to me in that sense, it kind of tip-toed beyond that and felt a bit more like a 90s Disney cartoon.


It's true that romance doesn't seem to have a place in many of Nintendo's popular franchises (though Paper Mario seems to succeed in a sort of piss-taking way). You'll definitely find more interesting relationships (and just plain better writing) in the niche or second-party efforts.



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not worth it.

a hostile takeover of a software company only means that best talent would be gone in days and you're left with a huge bill with very little to show for it.



Is this a call to make the Wii U even more like the Dreamcast? Today they've secured exclusive Sonic titles. EA didn't release anything on DC and now have no plans for further Wii U releases. Take Two own Visual Concepts who made the popular DC Sports titles and now there's the suggestion Nintendo buy that and get their Sports Games?

As for FIFA, Wii U is never seeing that unless EA decide to make Wii U games again as they just locked down the FIFA license for another 8 years.

If Nintendo want a fotball game, they need to get Konami onboard for Pro Evo, however the lack of FIFA may actually now make that a lot easier for them.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

F0X said:
Soundwave said:
F0X said:
Soundwave said:
F0X said:
Soundwave said:
Oh, Pocahontas. If only you were real (at least your Disney animated self) ... now we're getting into some mature territory ;).


Yeah, Disney's sexulization of their (mainly more recent) characters is well-known. Trying to get the adult male in the theaters, because young children can't drive on their own.

Nintendo is definitely not guilty of the same thing ever... >_>


Disney women have always been sexualized to a degree. Sleeping Beauty is pretty easy on the eyes. And of course there's Jessica Rabbit. 


I think it's dependant on what is acceptable or attractive for the time period. Comparing Snow White to Ariel... yeah.

In a lot of ways I think Disney is more mature than Nintendo ... any type of romantic relationship in Nintendo's games is usually fairly neutered or kept to an asexual "just friends" minimum, lol.

In The Lion King for example it's fairly obvious (even shown on screen) that Simba "hooks up" with Nala.

Nintendo's really puritan, their ideas on relationships are kinda stuck in a 1950s timewarp, haha. Kid Icarus Uprising was kind of surprising to me in that sense, it kind of tip-toed beyond that and felt a bit more like a 90s Disney cartoon.


It's true that romance doesn't seem to have a place in many of Nintendo's popular franchises (though Paper Mario seems to succeed in a sort of piss-taking way). You'll definitely find more interesting relationships (and just plain better writing) in the niche or second-party efforts.


Yeah I think Nintendo would have a huge problem if the developer wanted to show that Zelda spent the night together with Link "in love" even though this is pretty common even in Disney animated features. Even in an implied fashion.



F0X said:
S.T.A.G.E. said:
F0X said:
S.T.A.G.E. said:
Soundwave said:
S.T.A.G.E. said:
Soundwave said:
The type of "mature IP" that would be ideal for Nintendo would be something more like Uncharted or the James Bond IP.

Something that appeals to hardcore players (namely 14-35 year old males) without being wildly out of sync with Nintendo's reputation as a family company.

Grand Theft Auto is too ridiculously violent, it's just not a good fit with Nintendo's other franchises.


Mature games are aimed at 17+.


I meant in terms of a game property that appeals to that kind of audience. Bond or a character in the vein of Drake is a far better fit for Nintendo than a game like Grand Theft Auto.


Most Nintendo characters dont enjoy much dialogue. Nintendo just focuses on mechanics, but I see your point. A realistic character doesn't always fit well in the Nintendo wheelhouse. Luckily for Samus her outfit and and color scheme fit into the Nintendo universe by design even though shes on the realistic end.


I think you need to clarify your criteria for realistic characters. Are you talking actual characterization, aesthetics, or both at the same time (which makes sense to me)?


Nintendos characters by design are made for a child to teen audience even though they are sold to everyone. Adults color patterns change as they get older. The aesthetic is known to catch the eye of women and children with mostly bright primary colors (and some secondary) and highly exaggerated and round shapes.  They were designed based on formula, which is also used by disney. I studied this formula in school when I was learning to draw cartoons. 

Primary colors

Jumping from what Nintendo does to this...

Sony is clearly going for a teen audience with formula

The last photo is a great example of variety (when it comes to games), but loses itself because of lack of harmony, even in the color schemes from a passers view. As you get to the adult games theres less colorful and more muddy. Theres more mixture of tones to replicate reality and less vibrance. In the Disney/Nintendo realm solid colors are a must. Same goes with Sony's teen games.


Fair enough criteria, but I have a few things to add:

1. Brawl would be a more fitting representation than Melee if only because it is a more recent example of the direction Nintendo has been taking with its franchises. I also believe that the use of color in Melee was an attempt to uniformalize the art direction more than anything else, as certain characters do seem to look quite different from their portrayals in their native franchise. Brawl's characters are more faithfully depicted (though there are exceptions, like Toon Link, interestingly).

2. Also take into account the Japanese perspective. Some of Nintendo's more anime-esque franchises feature brightly colored characters, but are actually geared to teens and adults. Namely Fire Emblem, where a distinction could possibly be made for how the actual in-game models (or sprites), as well as the environments, are designed compared to the character portraits. This also seems to hold true for parts of the world impacted by Japanese popular culture, in my experience.

3. Taking this further, it's not hard to see how many Nintendo franchises are influenced by specific styles of anime as well as western animation. F-Zero leans towards what appears to be a cross between comic book and sci-fi teen/adult anime (and indeed there was a surprisingly mature F-Zero anime). I think there's plenty of room to go deeper into this topic beyond using primary colors.


Fire Emblem isnt geared towards adults its accessible to adults in japan, but that doesnt speak for the world none of their games are. Those games are aimed at teenagers.

 

Most Fire Emblem games are rated everyone, but there are a couple that were marked for the specific demographic of teenagers.

 

Fzero might have had an anime but I've never seen it. I am sure it was accessible to adults, in Japan. 

 

Brawl is definitely aimed at children to teenagers (moreso teenagers today). It started out as a game for everyone but after the cube the color schemes changed and got darker and everything got a tad deeper. With Namco at the helm its definitely going to stick with the teen crowd its been focused on as of late.

Look at the use of light and shadow, mixtures of tones aand textures and the duller colors? They are definitely moving in a different art direction with this game.



Soundwave said:
F0X said:
Soundwave said:

In a lot of ways I think Disney is more mature than Nintendo ... any type of romantic relationship in Nintendo's games is usually fairly neutered or kept to an asexual "just friends" minimum, lol.

In The Lion King for example it's fairly obvious (even shown on screen) that Simba "hooks up" with Nala.

Nintendo's really puritan, their ideas on relationships are kinda stuck in a 1950s timewarp, haha. Kid Icarus Uprising was kind of surprising to me in that sense, it kind of tip-toed beyond that and felt a bit more like a 90s Disney cartoon.


It's true that romance doesn't seem to have a place in many of Nintendo's popular franchises (though Paper Mario seems to succeed in a sort of piss-taking way). You'll definitely find more interesting relationships (and just plain better writing) in the niche or second-party efforts.


Yeah I think Nintendo would have a huge problem if the developer wanted to show that Zelda spent the night together with Link "in love" even though this is pretty common even in Disney animated features. Even in an implied fashion.


I can't help but wonder why Mario is allowed to be kissed on the cheek, but the only implication ever made between Link and Zelda was the ending of Zelda II. It's just not fair.



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