F0X said:
1. Brawl would be a more fitting representation than Melee if only because it is a more recent example of the direction Nintendo has been taking with its franchises. I also believe that the use of color in Melee was an attempt to uniformalize the art direction more than anything else, as certain characters do seem to look quite different from their portrayals in their native franchise. Brawl's characters are more faithfully depicted (though there are exceptions, like Toon Link, interestingly). 2. Also take into account the Japanese perspective. Some of Nintendo's more anime-esque franchises feature brightly colored characters, but are actually geared to teens and adults. Namely Fire Emblem, where a distinction could possibly be made for how the actual in-game models (or sprites), as well as the environments, are designed compared to the character portraits. This also seems to hold true for parts of the world impacted by Japanese popular culture, in my experience. 3. Taking this further, it's not hard to see how many Nintendo franchises are influenced by specific styles of anime as well as western animation. F-Zero leans towards what appears to be a cross between comic book and sci-fi teen/adult anime (and indeed there was a surprisingly mature F-Zero anime). I think there's plenty of room to go deeper into this topic beyond using primary colors. |
Fire Emblem isnt geared towards adults its accessible to adults in japan, but that doesnt speak for the world none of their games are. Those games are aimed at teenagers.
Most Fire Emblem games are rated everyone, but there are a couple that were marked for the specific demographic of teenagers.
Fzero might have had an anime but I've never seen it. I am sure it was accessible to adults, in Japan.
Brawl is definitely aimed at children to teenagers (moreso teenagers today). It started out as a game for everyone but after the cube the color schemes changed and got darker and everything got a tad deeper. With Namco at the helm its definitely going to stick with the teen crowd its been focused on as of late.


Look at the use of light and shadow, mixtures of tones aand textures and the duller colors? They are definitely moving in a different art direction with this game.










