S.T.A.G.E. said:
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Killer Instinct x Banjo-Kazooie plz. ;)
S.T.A.G.E. said:
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Killer Instinct x Banjo-Kazooie plz. ;)
RolStoppable said:
Are you seriously falling into the trap that there is a consistent correlation between age ratings and target demographics? The biggest factor that goes into age ratings is the degree of displayed violence, but it doesn't hold true that the older a person gets, the more violence it is desired in a video game. |
I'm correcting his statement about Fire Emblem games being mostly E-rated. That's the sole reason why I'm bringing up ratings here.
No, I'm more of a happydolphin kind of thinker. I take interest in how art, narrative, and sound design play a role in determining target demographics (and vice versa), and that doesn't not preclude the notion of teenagers being attracted to the more violent video games available. When I say that Fire Emblem is aiming at a teen audience outside of Japan, it's mainly based on what I know about how anime is designed and marketed, how American teenagers (the only reference group I have at my disposal) react to certain kinds of anime (this is more based on personal experience than anything else, so I admit I could be completely wrong on this), and naturally, the content of the game itself. I simply came to the conclusion that the series seems suitied for teenagers and there's also plenty of reason for adults to enjoy it.
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pezus said:
But Sega and Nintendo are already in good terms. What would be the benefit? |
Full exclusivity, Nintendo having even more influence on design of Sonic titles, access to Sega's studios, a brand that would help to satisfy both Nintendo's desire for a family-friendly image and the desire to capture more of the teen/twentysomething male demographic (by having the "hardcore" stuff moved to the Sega brand and the "family friendly" stuff moved to the Nintendo brand), and the opportunity to revitalise Sega.
S.T.A.G.E. said:
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Well, I would hope that if Nintendo reclaims Rare's IPs we'll at least see the Kremlings return for the next Donkey Kong. :) The door would also be open for a litany of re-releases and possibly a franchise revival or two since Nintendo enjoys doing that sort of thing. I'm not sure if I'd want Retro to tackle a Rare IP besides maybe Banjo-Kazooie, though. Maybe because I was never a big fan of Perfect Dark (but Goldeneye, definitely).
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Why are people assuming if Nintendo bought them out they would be exclusive? They could use the royalties from other platforms to fund the Wii U versions of games.
Saying that, the move will never happen.
Aielyn said:
Full exclusivity, Nintendo having even more influence on design of Sonic titles, access to Sega's studios, a brand that would help to satisfy both Nintendo's desire for a family-friendly image and the desire to capture more of the teen/twentysomething male demographic (by having the "hardcore" stuff moved to the Sega brand and the "family friendly" stuff moved to the Nintendo brand), and the opportunity to revitalise Sega. |
This would effectively shut down SEGA's growing PC business, though. Not saying it wouldn't ultimately work, but there are things to be figured out beforehand.
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| Cobretti2 said: Why are people assuming if Nintendo bought them out they would be exclusive? They could use the royalties from other platforms to fund the Wii U versions of games. Saying that, the move will never happen. |
cool
RolStoppable said:
Fair enough. Just don't become the happydolphin kind of thinker that your perception of art etc. is universal among all adults. |
I see "universal perception of art" as a contradiction. Closest possible related concept would be a general perception of art by a specific group, but that requires substantiation - preferably through statistics. If not, I'm left with careful observation.
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F0X said:
No, I'm more of a happydolphin kind of thinker. I take interest in how art, narrative, and sound design play a role in determining target demographics (and vice versa), and that doesn't not preclude the notion of teenagers being attracted to the more violent video games available. When I say that Fire Emblem is aiming at a teen audience outside of Japan, it's mainly based on what I know about how anime is designed and marketed, how American teenagers (the only reference group I have at my disposal) react to certain kinds of anime (this is more based on personal experience than anything else, so I admit I could be completely wrong on this), and naturally, the content of the game itself. I simply came to the conclusion that the series seems suitied for teenagers and there's also plenty of reason for adults to enjoy it. |
Theres no reason why adults who like fire emblem type games shouldnt enjoy it. Theres plenty of adults whom have stuck around with the Nintendo in the gaming realm.
Microsoft has enough money to buy Nintendo a 100 times over, if a take two purchase was even in the cards the last company to get it would be Nintendo.