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Forums - Nintendo - Nintendo should buy Take-Two

S.T.A.G.E. said:
F0X said:
S.T.A.G.E. said:
F0X said:


http://en.wikipedia.org/wiki/F-Zero:_GP_Legend_(anime)#Anime

The F-Zero anime had a short-lived run in North America, and was apparently "modified" by 4kids (I take that as censorship). F-Zero GX's Story Mode had some darker moments to it, but nothing particularly substantial. Entreched in the teen demographic for sure.

Of the six Fire Emblem games released worldwide, only the two GBA games are E-rated, with one E10-rated and three T-rated. All signs point to the series sticking with a primarily teen audience outside of Japan, while in Japan it has become a mainstream RPG franchise.

It'll be interesing to see how the new SSB turns out. Most likely taking an aim at teens again, I'd imagine.

All is well and good, though. Teens are very prominent consumers of entertainment, to say the least.


I never said teens werent a good demographic, they really are but my point is Nintendos wheelhouse demographics are children to teenagers. My point is adults are gained by association and product value, but Nintendo is aiming to children and teenagers by the way they package their products. The Wii was a different turn where they commercialized themselves as the family box to bring the family together. When it comes to mature games on Nintendo Nintendo always lets other people do that work for them. They dont like to do it themselves, hence why Rare made such an impact with their creativity and their in your face style and even sometimes took the stoplight from Nintendo themselves. Led to problems between them and Nintendo in the end but you get the picture.


I was curious about how you make your distinctions, really. Not sure if I can completely agree on your point about Rare, but it's clear that there was some sort of conflict between the two. If I were to guess, it had to do with how Nintendo handled Conker's Bad Fur Day (legendary example of Nintendo trying to keep its pristine image) and maybe even the decision to turn Dinosaur Planet into Star Fox Adventures. Regardless, Rare was a company excelling at appealing to a wide range of people, arguably better so than Nintendo itself. Losing that kind of talent definitely did not bode well for the GameCube's fortunes, though I guess one could say a certain American developer has done a commendable job of trying to fill the massive hole Rare left. Though in this age of game development, I don't see any single developer being as prolific and prominent as Rare used to be. Hence why I want to see Nintendo engage in more western partnerships, particularly with smaller, impressionable developers that could be more easily converted (wow that sounds horrible).


Retro is the closest we'll ever get to Rare, but if Rare was to be sold back to Nintendo after the way its been handled by Microsoft I would love to see what Retro would do with them.

Killer Instinct x Banjo-Kazooie plz. ;)



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RolStoppable said:
F0X said:

http://en.wikipedia.org/wiki/F-Zero:_GP_Legend_(anime)#Anime

The F-Zero anime had a short-lived run in North America, and was apparently "modified" by 4kids (I take that as censorship). F-Zero GX's Story Mode had some darker moments to it, but nothing particularly substantial. Entreched in the teen demographic for sure.

Of the six Fire Emblem games released worldwide, only the two GBA games are E-rated, with one E10-rated and three T-rated. All signs point to the series sticking with a primarily teen audience outside of Japan, while in Japan it has become a mainstream RPG franchise.

It'll be interesing to see how the new SSB turns out. Most likely taking an aim at teens again, I'd imagine.

All is well and good, though. Teens are very prominent consumers of entertainment, to say the least.

Are you seriously falling into the trap that there is a consistent correlation between age ratings and target demographics?

The biggest factor that goes into age ratings is the degree of displayed violence, but it doesn't hold true that the older a person gets, the more violence it is desired in a video game.


I'm correcting his statement about Fire Emblem games being mostly E-rated. That's the sole reason why I'm bringing up ratings here.

No, I'm more of a happydolphin kind of thinker. I take interest in how art, narrative, and sound design play a role in determining target demographics (and vice versa), and that doesn't not preclude the notion of teenagers being attracted to the more violent video games available. When I say that Fire Emblem is aiming at a teen audience outside of Japan, it's mainly based on what I know about how anime is designed and marketed, how American teenagers (the only reference group I have at my disposal) react to certain kinds of anime (this is more based on personal experience than anything else, so I admit I could be completely wrong on this), and naturally, the content of the game itself. I simply came to the conclusion that the series seems suitied for teenagers and there's also plenty of reason for adults to enjoy it.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

pezus said:
Aielyn said:
S.Peelman said:

Seriously though, I agree Nintendo could do something drastic with their money, but Take Two would be a big investment hard to make back, probably better to get something smaller.

I know exactly who Nintendo should be buying.

Sega

Note that they already have a superfranchise suited to making sports games - the Virtua games. Virtua Soccer, Virtua Gridiron, etc would fit right in.

There's many other benefits, much bigger than "they could make realistic sports games for Nintendo consoles", so it would definitely be worth it.

But Sega and Nintendo are already in good terms. What would be the benefit?

Full exclusivity, Nintendo having even more influence on design of Sonic titles, access to Sega's studios, a brand that would help to satisfy both Nintendo's desire for a family-friendly image and the desire to capture more of the teen/twentysomething male demographic (by having the "hardcore" stuff moved to the Sega brand and the "family friendly" stuff moved to the Nintendo brand), and the opportunity to revitalise Sega.



S.T.A.G.E. said:
F0X said:
S.T.A.G.E. said:
F0X said:


http://en.wikipedia.org/wiki/F-Zero:_GP_Legend_(anime)#Anime

The F-Zero anime had a short-lived run in North America, and was apparently "modified" by 4kids (I take that as censorship). F-Zero GX's Story Mode had some darker moments to it, but nothing particularly substantial. Entreched in the teen demographic for sure.

Of the six Fire Emblem games released worldwide, only the two GBA games are E-rated, with one E10-rated and three T-rated. All signs point to the series sticking with a primarily teen audience outside of Japan, while in Japan it has become a mainstream RPG franchise.

It'll be interesing to see how the new SSB turns out. Most likely taking an aim at teens again, I'd imagine.

All is well and good, though. Teens are very prominent consumers of entertainment, to say the least.


I never said teens werent a good demographic, they really are but my point is Nintendos wheelhouse demographics are children to teenagers. My point is adults are gained by association and product value, but Nintendo is aiming to children and teenagers by the way they package their products. The Wii was a different turn where they commercialized themselves as the family box to bring the family together. When it comes to mature games on Nintendo Nintendo always lets other people do that work for them. They dont like to do it themselves, hence why Rare made such an impact with their creativity and their in your face style and even sometimes took the stoplight from Nintendo themselves. Led to problems between them and Nintendo in the end but you get the picture.


I was curious about how you make your distinctions, really. Not sure if I can completely agree on your point about Rare, but it's clear that there was some sort of conflict between the two. If I were to guess, it had to do with how Nintendo handled Conker's Bad Fur Day (legendary example of Nintendo trying to keep its pristine image) and maybe even the decision to turn Dinosaur Planet into Star Fox Adventures. Regardless, Rare was a company excelling at appealing to a wide range of people, arguably better so than Nintendo itself. Losing that kind of talent definitely did not bode well for the GameCube's fortunes, though I guess one could say a certain American developer has done a commendable job of trying to fill the massive hole Rare left. Though in this age of game development, I don't see any single developer being as prolific and prominent as Rare used to be. Hence why I want to see Nintendo engage in more western partnerships, particularly with smaller, impressionable developers that could be more easily converted (wow that sounds horrible).


Retro is the closest we'll ever get to Rare, but if Rare was to be sold back to Nintendo after the way its been handled by Microsoft I would love to see what Retro would do with them.


Well, I would hope that if Nintendo reclaims Rare's IPs we'll at least see the Kremlings return for the next Donkey Kong. :) The door would also be open for a litany of re-releases and possibly a franchise revival or two since Nintendo enjoys doing that sort of thing. I'm not sure if I'd want Retro to tackle a Rare IP besides maybe Banjo-Kazooie, though. Maybe because I was never a big fan of Perfect Dark (but Goldeneye, definitely).



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

Why are people assuming if Nintendo bought them out they would be exclusive? They could use the royalties from other platforms to fund the Wii U versions of games.

Saying that, the move will never happen.



 

 

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Aielyn said:
pezus said:
Aielyn said:
S.Peelman said:

Seriously though, I agree Nintendo could do something drastic with their money, but Take Two would be a big investment hard to make back, probably better to get something smaller.

I know exactly who Nintendo should be buying.

Sega

Note that they already have a superfranchise suited to making sports games - the Virtua games. Virtua Soccer, Virtua Gridiron, etc would fit right in.

There's many other benefits, much bigger than "they could make realistic sports games for Nintendo consoles", so it would definitely be worth it.

But Sega and Nintendo are already in good terms. What would be the benefit?

Full exclusivity, Nintendo having even more influence on design of Sonic titles, access to Sega's studios, a brand that would help to satisfy both Nintendo's desire for a family-friendly image and the desire to capture more of the teen/twentysomething male demographic (by having the "hardcore" stuff moved to the Sega brand and the "family friendly" stuff moved to the Nintendo brand), and the opportunity to revitalise Sega.


This would effectively shut down SEGA's growing PC business, though. Not saying it wouldn't ultimately work, but there are things to be figured out beforehand.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

Cobretti2 said:
Why are people assuming if Nintendo bought them out they would be exclusive? They could use the royalties from other platforms to fund the Wii U versions of games.

Saying that, the move will never happen.


cool



RolStoppable said:
F0X said:

I'm correcting his statement about Fire Emblem games being mostly E-rated. That's the sole reason why I'm bringing up ratings here.

No, I'm more of a happydolphin kind of thinker. I take interest in how art, narrative, and sound design play a role in determining target demographics (and vice versa), and that doesn't not preclude the notion of teenagers being attracted to the more violent video games available. When I say that Fire Emblem is aiming at a teen audience outside of Japan, it's mainly based on what I know about how anime is designed and marketed, how American teenagers (the only reference group I have at my disposal) react to certain kinds of anime (this is more based on personal experience than anything else, so I admit I could be completely wrong on this), and naturally, the content of the game itself. I simply came to the conclusion that the series seems suitied for teenagers and there's also plenty of reason for adults to enjoy it.

Fair enough. Just don't become the happydolphin kind of thinker that your perception of art etc. is universal among all adults.


I see "universal perception of art" as a contradiction. Closest possible related concept would be a general perception of art by a specific group, but that requires substantiation - preferably through statistics. If not, I'm left with careful observation.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

F0X said:
RolStoppable said:
F0X said:

http://en.wikipedia.org/wiki/F-Zero:_GP_Legend_(anime)#Anime

The F-Zero anime had a short-lived run in North America, and was apparently "modified" by 4kids (I take that as censorship). F-Zero GX's Story Mode had some darker moments to it, but nothing particularly substantial. Entreched in the teen demographic for sure.

Of the six Fire Emblem games released worldwide, only the two GBA games are E-rated, with one E10-rated and three T-rated. All signs point to the series sticking with a primarily teen audience outside of Japan, while in Japan it has become a mainstream RPG franchise.

It'll be interesing to see how the new SSB turns out. Most likely taking an aim at teens again, I'd imagine.

All is well and good, though. Teens are very prominent consumers of entertainment, to say the least.

Are you seriously falling into the trap that there is a consistent correlation between age ratings and target demographics?

The biggest factor that goes into age ratings is the degree of displayed violence, but it doesn't hold true that the older a person gets, the more violence it is desired in a video game.


I'm correcting his statement about Fire Emblem games being mostly E-rated. That's the sole reason why I'm bringing up ratings here.

No, I'm more of a happydolphin kind of thinker. I take interest in how art, narrative, and sound design play a role in determining target demographics (and vice versa), and that doesn't not preclude the notion of teenagers being attracted to the more violent video games available. When I say that Fire Emblem is aiming at a teen audience outside of Japan, it's mainly based on what I know about how anime is designed and marketed, how American teenagers (the only reference group I have at my disposal) react to certain kinds of anime (this is more based on personal experience than anything else, so I admit I could be completely wrong on this), and naturally, the content of the game itself. I simply came to the conclusion that the series seems suitied for teenagers and there's also plenty of reason for adults to enjoy it.


Theres no reason why adults who like fire emblem type games shouldnt enjoy it. Theres plenty of adults whom have stuck around with the Nintendo in the gaming realm. 



Microsoft has enough money to buy Nintendo a 100 times over, if a take two purchase was even in the cards the last company to get it would be Nintendo.