By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo should buy Take-Two

shloob said:

Microsoft has enough money to buy Nintendo a 100 times over, if a take two purchase was even in the cards the last company to get it would be Nintendo.


Microsoft shareholders would bitch the second the heard about Microsoft spending one to two billion dollars on Take Two.



Around the Network
S.T.A.G.E. said:
F0X said:
RolStoppable said:

Are you seriously falling into the trap that there is a consistent correlation between age ratings and target demographics?

The biggest factor that goes into age ratings is the degree of displayed violence, but it doesn't hold true that the older a person gets, the more violence it is desired in a video game.


I'm correcting his statement about Fire Emblem games being mostly E-rated. That's the sole reason why I'm bringing up ratings here.

No, I'm more of a happydolphin kind of thinker. I take interest in how art, narrative, and sound design play a role in determining target demographics (and vice versa), and that doesn't not preclude the notion of teenagers being attracted to the more violent video games available. When I say that Fire Emblem is aiming at a teen audience outside of Japan, it's mainly based on what I know about how anime is designed and marketed, how American teenagers (the only reference group I have at my disposal) react to certain kinds of anime (this is more based on personal experience than anything else, so I admit I could be completely wrong on this), and naturally, the content of the game itself. I simply came to the conclusion that the series seems suitied for teenagers and there's also plenty of reason for adults to enjoy it.


Theres no reason why adults who like fire emblem type games shouldnt enjoy it. Theres plenty of adults whom have stuck around with the Nintendo in the gaming realm. 


Indeed. If a game in a certain genre is good and appealing enough, it makes sense for it to gain an adult following whether or not it's percieved a mature game.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

F0X said:
S.T.A.G.E. said:
F0X said:
RolStoppable said:

Are you seriously falling into the trap that there is a consistent correlation between age ratings and target demographics?

The biggest factor that goes into age ratings is the degree of displayed violence, but it doesn't hold true that the older a person gets, the more violence it is desired in a video game.


I'm correcting his statement about Fire Emblem games being mostly E-rated. That's the sole reason why I'm bringing up ratings here.

No, I'm more of a happydolphin kind of thinker. I take interest in how art, narrative, and sound design play a role in determining target demographics (and vice versa), and that doesn't not preclude the notion of teenagers being attracted to the more violent video games available. When I say that Fire Emblem is aiming at a teen audience outside of Japan, it's mainly based on what I know about how anime is designed and marketed, how American teenagers (the only reference group I have at my disposal) react to certain kinds of anime (this is more based on personal experience than anything else, so I admit I could be completely wrong on this), and naturally, the content of the game itself. I simply came to the conclusion that the series seems suitied for teenagers and there's also plenty of reason for adults to enjoy it.


Theres no reason why adults who like fire emblem type games shouldnt enjoy it. Theres plenty of adults whom have stuck around with the Nintendo in the gaming realm. 


Indeed. If a game in a certain genre is good and appealing enough, it makes sense for it to gain an adult following whether or not it's percieved a mature game.

Never said adults only play mature games, thats a huge fallacy. If this was the case Mario wouldn't have reached the heights it did in the 80's and 90's (outside bundling). My point was Nintendo creates games for families and childrens to teenagers. Anything outside of that wheel is externally created or created by second party deals or a developer who they own.



S.T.A.G.E. said:
F0X said:
S.T.A.G.E. said:
F0X said:
RolStoppable said:

Are you seriously falling into the trap that there is a consistent correlation between age ratings and target demographics?

The biggest factor that goes into age ratings is the degree of displayed violence, but it doesn't hold true that the older a person gets, the more violence it is desired in a video game.


I'm correcting his statement about Fire Emblem games being mostly E-rated. That's the sole reason why I'm bringing up ratings here.

No, I'm more of a happydolphin kind of thinker. I take interest in how art, narrative, and sound design play a role in determining target demographics (and vice versa), and that doesn't not preclude the notion of teenagers being attracted to the more violent video games available. When I say that Fire Emblem is aiming at a teen audience outside of Japan, it's mainly based on what I know about how anime is designed and marketed, how American teenagers (the only reference group I have at my disposal) react to certain kinds of anime (this is more based on personal experience than anything else, so I admit I could be completely wrong on this), and naturally, the content of the game itself. I simply came to the conclusion that the series seems suitied for teenagers and there's also plenty of reason for adults to enjoy it.


Theres no reason why adults who like fire emblem type games shouldnt enjoy it. Theres plenty of adults whom have stuck around with the Nintendo in the gaming realm. 


Indeed. If a game in a certain genre is good and appealing enough, it makes sense for it to gain an adult following whether or not it's percieved a mature game.

Never said adults only play mature games, thats a huge fallacy. If this was the case Mario wouldn't have reached the heights it did in the 80's and 90's (outside bundling). My point was Nintendo creates games for families and childrens to teenagers. Anything outside of that wheel is externally created or created by second party deals or a developer who they own.


If you want to say that's Nintendo's primary audience, I won't argue with that. As for the external developer business, that's really something I want to see much more of, as long as we don't end up with another Rare-like situation.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

shloob said:

Microsoft has enough money to buy Nintendo a 100 times over, if a take two purchase was even in the cards the last company to get it would be Nintendo.


Nintendo's market value is $15.7 billion and they have $10 billion cash on hand with little to no debt. MS has $60 billion cash on hand and trying to buy nintendo would cost a huge premium so No microsoft can sure probably buy 2 nintendo's but not 100. Also nintendo is a japanese company and japanese companies tend to try not to get takne over by foreign companies. Also if take two is up for sale MS sony and Nintendo would probably go into a bidding war for it.



Around the Network

So, I just realised that Nintendo has a much more straightforward option available to it.

Rather than buying an entire publisher, just work with the publisher to buy a certain license.

Imagine Nintendo getting together with Take Two, offering to provide the vast majority of the Madden license cost (given that the license is up some time this year), with the understanding that Nintendo consoles then get timed exclusives of titles in the new Madden 2K series of games.

Why does Nintendo need to partner with Take Two? Two reasons - first, the NFL people clearly want their games to be available on as many platforms as possible, which means they're likely to reject Nintendo ownership of the license. Second, Nintendo doesn't have a studio that makes realistic sports simulations akin to Madden.

So, to satisfy everyone, and to encourage more support from Take Two in other game development, Nintendo should partner with them on Madden, and expect a 1-2 month timed exclusive, with game development of the Nintendo platform versions subject to some Nintendo oversight. Sales on Nintendo platforms would have revenue split between the development studio and Nintendo, while other versions would be entirely Take Two's revenue.

That the games would be available first and foremost on Nintendo consoles would attract a much stronger presence, while giving a huge blow to EA.

Nintendo could similarly approach Konami for a Pro Evolution Soccer exclusivity deal. Then they could probably get a PGA license and develop a new golf series in-house, or they could get Camelot Software Planning to make it for Nintendo and Capcom.

Nintendo could basically use this as an opportunity to win big points with a number of other major publishers and punish EA for their decision.



Aielyn said:
So, I just realised that Nintendo has a much more straightforward option available to it.

Rather than buying an entire publisher, just work with the publisher to buy a certain license.

Imagine Nintendo getting together with Take Two, offering to provide the vast majority of the Madden license cost (given that the license is up some time this year), with the understanding that Nintendo consoles then get timed exclusives of titles in the new Madden 2K series of games.

Why does Nintendo need to partner with Take Two? Two reasons - first, the NFL people clearly want their games to be available on as many platforms as possible, which means they're likely to reject Nintendo ownership of the license. Second, Nintendo doesn't have a studio that makes realistic sports simulations akin to Madden.

So, to satisfy everyone, and to encourage more support from Take Two in other game development, Nintendo should partner with them on Madden, and expect a 1-2 month timed exclusive, with game development of the Nintendo platform versions subject to some Nintendo oversight. Sales on Nintendo platforms would have revenue split between the development studio and Nintendo, while other versions would be entirely Take Two's revenue.

That the games would be available first and foremost on Nintendo consoles would attract a much stronger presence, while giving a huge blow to EA.

Nintendo could similarly approach Konami for a Pro Evolution Soccer exclusivity deal. Then they could probably get a PGA license and develop a new golf series in-house, or they could get Camelot Software Planning to make it for Nintendo and Capcom.

Nintendo could basically use this as an opportunity to win big points with a number of other major publishers and punish EA for their decision.

very smart but not going to happen



Take two is too big for Nintendo to buy they passed up a 2 billion dollar offer before the launch of GTAIV. That was back when GTA was almost their entire line. Now with Borderlands, Bioshock, Red Dead, all representing major blockbuster ips to go with GTA and some quality smaller pieces the price would like need to be at least 2.5 billion to 3 billion for a company like Nintendo with a market cap of around 15 billion that is far too big an investment.

Also with their major success this generation a huge bidding war would start and Nintendo would lose to Microsoft or even Sony. 



instead of buying making partnerships seems wiser to me to be honest...

SE: keep working with DQ, maybe continue the FFCC franchise
Take two: Some kind of GTA
Ubisoft: Built on Rayman and Zombie U
Konami: PES
Capcom: Continue the MH-mania, a couple of franchises



Menx64

3DS code: 1289-8222-7215

NNid: Menx064

Don't see this as remotely possible. If Nintendo were to even make an approach to buy T2, I'm sure Microsoft and Sony would jump in and make it an expensive bidding war. And honestly the idea of Take Two in Nintendos hands scares me. This would only be good for Nintendo fanboys and nobody else.