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Forums - Nintendo - Nintendo should buy Take-Two

EricFabian said:
crissindahouse said:
TheLastStarFighter said:
crissindahouse said:
 

because nintendo would have to handle the huge losses take-two would generate then. the teams would be way too big, they would have to cancel games for different platforms and future sales would be much lower. lower sales for games like nba when you pay for the licence doesn't sound that great either.

Why would sales be lower?

because wii u would have to sell 25m first before it can sell 25m gta games? because not every nba fan will buy a wii u then and will stick with his nba game on a playstation? because a game like borderlands sells a lot of units on pc and i don't really believe nintendo would be also a pc developer?

but let's say that GTA is a Wii U exclusive, don't you think at least 1/2 mil people would buy a Wii U just to play it?


Unless their is a dominant player this upcoming generation I don't see any 3rd party publisher abandoning millions of sales to become exlusive to one company. For example if these were the PS2 days then I could see someone selling their company. 



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S.T.A.G.E. said:
F0X said:

Fair enough criteria, but I have a few things to add:

1. Brawl would be a more fitting representation than Melee if only because it is a more recent example of the direction Nintendo has been taking with its franchises. I also believe that the use of color in Melee was an attempt to uniformalize the art direction more than anything else, as certain characters do seem to look quite different from their portrayals in their native franchise. Brawl's characters are more faithfully depicted (though there are exceptions, like Toon Link, interestingly).

2. Also take into account the Japanese perspective. Some of Nintendo's more anime-esque franchises feature brightly colored characters, but are actually geared to teens and adults. Namely Fire Emblem, where a distinction could possibly be made for how the actual in-game models (or sprites), as well as the environments, are designed compared to the character portraits. This also seems to hold true for parts of the world impacted by Japanese popular culture, in my experience.

3. Taking this further, it's not hard to see how many Nintendo franchises are influenced by specific styles of anime as well as western animation. F-Zero leans towards what appears to be a cross between comic book and sci-fi teen/adult anime (and indeed there was a surprisingly mature F-Zero anime). I think there's plenty of room to go deeper into this topic beyond using primary colors.


Fire Emblem isnt geared towards adults its accessible to adults in japan, but that doesnt speak for the world none of their games are. Those games are aimed at teenagers.

 

Most Fire Emblem games are rated everyone, but there are a couple that were marked for the specific demographic of teenagers.

 

Fzero might have had an anime but I've never seen it. I am sure it was accessible to adults, in Japan. 

 

Brawl is definitely aimed at children to teenagers (moreso teenagers today). It started out as a game for everyone but after the cube the color schemes changed and got darker and everything got a tad deeper. With Namco at the helm its definitely going to stick with the teen crowd its been focused on as of late.

Look at the use of light and shadow, mixtures of tones aand textures and the duller colors? They are definitely moving in a different art direction with this game.


http://en.wikipedia.org/wiki/F-Zero:_GP_Legend_(anime)#Anime

The F-Zero anime had a short-lived run in North America, and was apparently "modified" by 4kids (I take that as censorship). F-Zero GX's Story Mode had some darker moments to it, but nothing particularly substantial. Entreched in the teen demographic for sure.

Of the six Fire Emblem games released worldwide, only the two GBA games are E-rated, with one E10-rated and three T-rated. All signs point to the series sticking with a primarily teen audience outside of Japan, while in Japan it has become a mainstream RPG franchise.

It'll be interesing to see how the new SSB turns out. Most likely taking an aim at teens again, I'd imagine.

All is well and good, though. Teens are very prominent consumers of entertainment, to say the least.



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F0X said:
S.T.A.G.E. said:
F0X said:

Fair enough criteria, but I have a few things to add:

1. Brawl would be a more fitting representation than Melee if only because it is a more recent example of the direction Nintendo has been taking with its franchises. I also believe that the use of color in Melee was an attempt to uniformalize the art direction more than anything else, as certain characters do seem to look quite different from their portrayals in their native franchise. Brawl's characters are more faithfully depicted (though there are exceptions, like Toon Link, interestingly).

2. Also take into account the Japanese perspective. Some of Nintendo's more anime-esque franchises feature brightly colored characters, but are actually geared to teens and adults. Namely Fire Emblem, where a distinction could possibly be made for how the actual in-game models (or sprites), as well as the environments, are designed compared to the character portraits. This also seems to hold true for parts of the world impacted by Japanese popular culture, in my experience.

3. Taking this further, it's not hard to see how many Nintendo franchises are influenced by specific styles of anime as well as western animation. F-Zero leans towards what appears to be a cross between comic book and sci-fi teen/adult anime (and indeed there was a surprisingly mature F-Zero anime). I think there's plenty of room to go deeper into this topic beyond using primary colors.


Fire Emblem isnt geared towards adults its accessible to adults in japan, but that doesnt speak for the world none of their games are. Those games are aimed at teenagers.

 

Most Fire Emblem games are rated everyone, but there are a couple that were marked for the specific demographic of teenagers.

 

Fzero might have had an anime but I've never seen it. I am sure it was accessible to adults, in Japan. 

 

Brawl is definitely aimed at children to teenagers (moreso teenagers today). It started out as a game for everyone but after the cube the color schemes changed and got darker and everything got a tad deeper. With Namco at the helm its definitely going to stick with the teen crowd its been focused on as of late.

Look at the use of light and shadow, mixtures of tones aand textures and the duller colors? They are definitely moving in a different art direction with this game.


http://en.wikipedia.org/wiki/F-Zero:_GP_Legend_(anime)#Anime

The F-Zero anime had a short-lived run in North America, and was apparently "modified" by 4kids (I take that as censorship). F-Zero GX's Story Mode had some darker moments to it, but nothing particularly substantial. Entreched in the teen demographic for sure.

Of the six Fire Emblem games released worldwide, only the two GBA games are E-rated, with one E10-rated and three T-rated. All signs point to the series sticking with a primarily teen audience outside of Japan, while in Japan it has become a mainstream RPG franchise.

It'll be interesing to see how the new SSB turns out. Most likely taking an aim at teens again, I'd imagine.

All is well and good, though. Teens are very prominent consumers of entertainment, to say the least.


I never said teens werent a good demographic, they really are but my point is Nintendos wheelhouse demographics are children to teenagers. My point is adults are gained by association and product value, but Nintendo is aiming to children and teenagers by the way they package their products. The Wii was a different turn where they commercialized themselves as the family box to bring the family together. When it comes to mature games on Nintendo Nintendo always lets other people do that work for them. They dont like to do it themselves, hence why Rare made such an impact with their creativity and their in your face style and even sometimes took the stoplight from Nintendo themselves. Led to problems between them and Nintendo in the end but you get the picture.



NobleTeam360 said:

I don't think Nintendo could afford Take-Two. At the very least they are probably worth over 1 billion dollars


You been living in a cave...Nintendo has about 14 billion is cash assets.



Stop hating and start playing.

the2real4mafol said:
No just no, Take two are too big for purchase and for the quality of games they produce. I would hate for any of the big 3 to buy them out. Nintendo should buy small developers and create some amazing new franchises with them instead


While I agree that I'd hate to see any of the big three buy Take Two, they are far from being too big to buy.



Stop hating and start playing.

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BuckStud said:
NobleTeam360 said:

I don't think Nintendo could afford Take-Two. At the very least they are probably worth over 1 billion dollars


You been living in a cave...Nintendo has about 14 billion is cash assets.


14 billion? I'm not impressed by that number. When I stated they couldn't afford them I meant that Nintendo doesn't really buy companies at extreme values.



S.Peelman said:

Seriously though, I agree Nintendo could do something drastic with their money, but Take Two would be a big investment hard to make back, probably better to get something smaller.

I know exactly who Nintendo should be buying.

Sega

Note that they already have a superfranchise suited to making sports games - the Virtua games. Virtua Soccer, Virtua Gridiron, etc would fit right in.

There's many other benefits, much bigger than "they could make realistic sports games for Nintendo consoles", so it would definitely be worth it.



S.T.A.G.E. said:
F0X said:


http://en.wikipedia.org/wiki/F-Zero:_GP_Legend_(anime)#Anime

The F-Zero anime had a short-lived run in North America, and was apparently "modified" by 4kids (I take that as censorship). F-Zero GX's Story Mode had some darker moments to it, but nothing particularly substantial. Entreched in the teen demographic for sure.

Of the six Fire Emblem games released worldwide, only the two GBA games are E-rated, with one E10-rated and three T-rated. All signs point to the series sticking with a primarily teen audience outside of Japan, while in Japan it has become a mainstream RPG franchise.

It'll be interesing to see how the new SSB turns out. Most likely taking an aim at teens again, I'd imagine.

All is well and good, though. Teens are very prominent consumers of entertainment, to say the least.


I never said teens werent a good demographic, they really are but my point is Nintendos wheelhouse demographics are children to teenagers. My point is adults are gained by association and product value, but Nintendo is aiming to children and teenagers by the way they package their products. The Wii was a different turn where they commercialized themselves as the family box to bring the family together. When it comes to mature games on Nintendo Nintendo always lets other people do that work for them. They dont like to do it themselves, hence why Rare made such an impact with their creativity and their in your face style and even sometimes took the stoplight from Nintendo themselves. Led to problems between them and Nintendo in the end but you get the picture.


I was curious about how you make your distinctions, really. Not sure if I can completely agree on your point about Rare, but it's clear that there was some sort of conflict between the two. If I were to guess, it had to do with how Nintendo handled Conker's Bad Fur Day (legendary example of Nintendo trying to keep its pristine image) and maybe even the decision to turn Dinosaur Planet into Star Fox Adventures. Regardless, Rare was a company excelling at appealing to a wide range of people, arguably better so than Nintendo itself. Losing that kind of talent definitely did not bode well for the GameCube's fortunes, though I guess one could say a certain American developer has done a commendable job of trying to fill the massive hole Rare left. Though in this age of game development, I don't see any single developer being as prolific and prominent as Rare used to be. Hence why I want to see Nintendo engage in more western partnerships, particularly with smaller, impressionable developers that could be more easily converted (wow that sounds horrible).



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

BuckStud said:
NobleTeam360 said:

I don't think Nintendo could afford Take-Two. At the very least they are probably worth over 1 billion dollars


You been living in a cave...Nintendo has about 14 billion is cash assets.


Where did you get that from?



F0X said:
S.T.A.G.E. said:
F0X said:


http://en.wikipedia.org/wiki/F-Zero:_GP_Legend_(anime)#Anime

The F-Zero anime had a short-lived run in North America, and was apparently "modified" by 4kids (I take that as censorship). F-Zero GX's Story Mode had some darker moments to it, but nothing particularly substantial. Entreched in the teen demographic for sure.

Of the six Fire Emblem games released worldwide, only the two GBA games are E-rated, with one E10-rated and three T-rated. All signs point to the series sticking with a primarily teen audience outside of Japan, while in Japan it has become a mainstream RPG franchise.

It'll be interesing to see how the new SSB turns out. Most likely taking an aim at teens again, I'd imagine.

All is well and good, though. Teens are very prominent consumers of entertainment, to say the least.


I never said teens werent a good demographic, they really are but my point is Nintendos wheelhouse demographics are children to teenagers. My point is adults are gained by association and product value, but Nintendo is aiming to children and teenagers by the way they package their products. The Wii was a different turn where they commercialized themselves as the family box to bring the family together. When it comes to mature games on Nintendo Nintendo always lets other people do that work for them. They dont like to do it themselves, hence why Rare made such an impact with their creativity and their in your face style and even sometimes took the stoplight from Nintendo themselves. Led to problems between them and Nintendo in the end but you get the picture.


I was curious about how you make your distinctions, really. Not sure if I can completely agree on your point about Rare, but it's clear that there was some sort of conflict between the two. If I were to guess, it had to do with how Nintendo handled Conker's Bad Fur Day (legendary example of Nintendo trying to keep its pristine image) and maybe even the decision to turn Dinosaur Planet into Star Fox Adventures. Regardless, Rare was a company excelling at appealing to a wide range of people, arguably better so than Nintendo itself. Losing that kind of talent definitely did not bode well for the GameCube's fortunes, though I guess one could say a certain American developer has done a commendable job of trying to fill the massive hole Rare left. Though in this age of game development, I don't see any single developer being as prolific and prominent as Rare used to be. Hence why I want to see Nintendo engage in more western partnerships, particularly with smaller, impressionable developers that could be more easily converted (wow that sounds horrible).


Retro is the closest we'll ever get to Rare, but if Rare was to be sold back to Nintendo after the way its been handled by Microsoft I would love to see what Retro would do with them.