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Forums - Nintendo - Nintendo should buy Take-Two

Ignoring the inevitable talent flight you'd see which is a big reason why a lot of these big buyouts don't happen in the first place, I don't think sport game fans are the type that want to play on, at least power wise, last gen hardware. If anything, I think EA would love nothing more than for all the 2K games to be contained to Nintendo consoles so they can for all intents and purposes completely dominate the sport game genre.



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crissindahouse said:
TheLastStarFighter said:
crissindahouse said:
 

because nintendo would have to handle the huge losses take-two would generate then. the teams would be way too big, they would have to cancel games for different platforms and future sales would be much lower. lower sales for games like nba when you pay for the licence doesn't sound that great either.

Why would sales be lower?

because wii u would have to sell 25m first before it can sell 25m gta games? because not every nba fan will buy a wii u then and will stick with his nba game on a playstation? because a game like borderlands sells a lot of units on pc and i don't really believe nintendo would be also a pc developer?

but let's say that GTA is a Wii U exclusive, don't you think at least 1/2 mil people would buy a Wii U just to play it?



S.T.A.G.E. said:
F0X said:
S.T.A.G.E. said:
Soundwave said:
S.T.A.G.E. said:
Soundwave said:
The type of "mature IP" that would be ideal for Nintendo would be something more like Uncharted or the James Bond IP.

Something that appeals to hardcore players (namely 14-35 year old males) without being wildly out of sync with Nintendo's reputation as a family company.

Grand Theft Auto is too ridiculously violent, it's just not a good fit with Nintendo's other franchises.


Mature games are aimed at 17+.


I meant in terms of a game property that appeals to that kind of audience. Bond or a character in the vein of Drake is a far better fit for Nintendo than a game like Grand Theft Auto.


Most Nintendo characters dont enjoy much dialogue. Nintendo just focuses on mechanics, but I see your point. A realistic character doesn't always fit well in the Nintendo wheelhouse. Luckily for Samus her outfit and and color scheme fit into the Nintendo universe by design even though shes on the realistic end.


I think you need to clarify your criteria for realistic characters. Are you talking actual characterization, aesthetics, or both at the same time (which makes sense to me)?


Nintendos characters by design are made for a child to teen audience even though they are sold to everyone. Adults color patterns change as they get older. The aesthetic is known to catch the eye of women and children with mostly bright primary colors (and some secondary) and highly exaggerated and round shapes.  They were designed based on formula, which is also used by disney. I studied this formula in school when I was learning to draw cartoons. 

Primary colors

Jumping from what Nintendo does to this...

Sony is clearly going for a teen audience with formula

The last photo is a great example of variety (when it comes to games), but loses itself because of lack of harmony, even in the color schemes from a passers view. As you get to the adult games theres less colorful and more muddy. Theres more mixture of tones to replicate reality and less vibrance. In the Disney/Nintendo realm solid colors are a must. Same goes with Sony's teen games.


Fair enough criteria, but I have a few things to add:

1. Brawl would be a more fitting representation than Melee if only because it is a more recent example of the direction Nintendo has been taking with its franchises. I also believe that the use of color in Melee was an attempt to uniformalize the art direction more than anything else, as certain characters do seem to look quite different from their portrayals in their native franchise. Brawl's characters are more faithfully depicted (though there are exceptions, like Toon Link, interestingly).

2. Also take into account the Japanese perspective. Some of Nintendo's more anime-esque franchises feature brightly colored characters, but are actually geared to teens and adults. Namely Fire Emblem, where a distinction could possibly be made for how the actual in-game models (or sprites), as well as the environments, are designed compared to the character portraits. This also seems to hold true for parts of the world impacted by Japanese popular culture, in my experience.

3. Taking this further, it's not hard to see how many Nintendo franchises are influenced by specific styles of anime as well as western animation. F-Zero leans towards what appears to be a cross between comic book and sci-fi teen/adult anime (and indeed there was a surprisingly mature F-Zero anime). I think there's plenty of room to go deeper into this topic beyond using primary colors.



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Imo they should have bought FreeRadical before Crytek. Take-two is too big and would really make sense.



EricFabian said:
crissindahouse said:
TheLastStarFighter said:
crissindahouse said:
 

because nintendo would have to handle the huge losses take-two would generate then. the teams would be way too big, they would have to cancel games for different platforms and future sales would be much lower. lower sales for games like nba when you pay for the licence doesn't sound that great either.

Why would sales be lower?

because wii u would have to sell 25m first before it can sell 25m gta games? because not every nba fan will buy a wii u then and will stick with his nba game on a playstation? because a game like borderlands sells a lot of units on pc and i don't really believe nintendo would be also a pc developer?

but let's say that GTA is a Wii U exclusive, don't you think at least 1/2 mil people would buy a Wii U just to play it?

i don't know and i'm sure nintendo knows better than me what's best fo them but i believe it would be too big of a risk even if they could increase their consoles sales and future game sales because of that.



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Oh, Disney Pocahontas. If only you were real ... now we're getting into some mature territory ;).



Soundwave said:
Oh, Pocahontas. If only you were real (at least your Disney animated self) ... now we're getting into some mature territory ;).


Yeah, Disney's sexulization of their (mainly more recent) characters is well-known. Trying to get the adult male in the theaters, because young children can't drive on their own.

Nintendo is definitely not guilty of the same thing ever... >_>



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F0X said:
Soundwave said:
Oh, Pocahontas. If only you were real (at least your Disney animated self) ... now we're getting into some mature territory ;).


Yeah, Disney's sexulization of their (mainly more recent) characters is well-known. Trying to get the adult male in the theaters, because young children can't drive on their own.

Nintendo is definitely not guilty of the same thing ever... >_>


Disney women have always been sexualized to a degree. Sleeping Beauty is pretty easy on the eyes. And of course there's Jessica Rabbit. 



Nintendo is going to do what Nintendo does best and that is make great software. Buying a company like Take-Two is an unnecessary risk. 3rd party support will come if 3rd party software sales warrant it.



Soundwave said:
F0X said:
Soundwave said:
Oh, Pocahontas. If only you were real (at least your Disney animated self) ... now we're getting into some mature territory ;).


Yeah, Disney's sexulization of their (mainly more recent) characters is well-known. Trying to get the adult male in the theaters, because young children can't drive on their own.

Nintendo is definitely not guilty of the same thing ever... >_>


Disney women have always been sexualized to a degree. Sleeping Beauty is pretty easy on the eyes. And of course there's Jessica Rabbit. 


I think it's dependant on what is acceptable or attractive for the time period. Comparing Snow White to Ariel... yeah.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero