S.T.A.G.E. said:
Primary colors Jumping from what Nintendo does to this... Sony is clearly going for a teen audience with formula
The last photo is a great example of variety (when it comes to games), but loses itself because of lack of harmony, even in the color schemes from a passers view. As you get to the adult games theres less colorful and more muddy. Theres more mixture of tones to replicate reality and less vibrance. In the Disney/Nintendo realm solid colors are a must. Same goes with Sony's teen games. |
Fair enough criteria, but I have a few things to add:
1. Brawl would be a more fitting representation than Melee if only because it is a more recent example of the direction Nintendo has been taking with its franchises. I also believe that the use of color in Melee was an attempt to uniformalize the art direction more than anything else, as certain characters do seem to look quite different from their portrayals in their native franchise. Brawl's characters are more faithfully depicted (though there are exceptions, like Toon Link, interestingly).
2. Also take into account the Japanese perspective. Some of Nintendo's more anime-esque franchises feature brightly colored characters, but are actually geared to teens and adults. Namely Fire Emblem, where a distinction could possibly be made for how the actual in-game models (or sprites), as well as the environments, are designed compared to the character portraits. This also seems to hold true for parts of the world impacted by Japanese popular culture, in my experience.
3. Taking this further, it's not hard to see how many Nintendo franchises are influenced by specific styles of anime as well as western animation. F-Zero leans towards what appears to be a cross between comic book and sci-fi teen/adult anime (and indeed there was a surprisingly mature F-Zero anime). I think there's plenty of room to go deeper into this topic beyond using primary colors.
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