By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo should buy Take-Two

S.T.A.G.E. said:
RolStoppable said:
S.T.A.G.E. said:
Soundwave said:
The type of "mature IP" that would be ideal for Nintendo would be something more like Uncharted or the James Bond IP.

Something that appeals to hardcore players (namely 14-35 year old males) without being wildly out of sync with Nintendo's reputation as a family company.

Grand Theft Auto is too ridiculously violent, it's just not a good fit with Nintendo's other franchises.

Mature games are aimed at 17+.

Do you honestly believe that?


 

Nintendo plays in this wheelhouse


I think Rol is trying to say something about the amount of people under the age of 17 that also play M-rated games.

Maybe as part of a greater point about how ratings do not inherently determine the age of the audience.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

Around the Network
crissindahouse said:
Mr Khan said:
NobleTeam360 said:

I don't think Nintendo could afford Take-Two. At the very least they are probably worth over 1 billion dollars

EA was seriously considering buying Take Two back in 2008. They are within reach of a buyout by the biggest players of the industry.

but that's not comparable, would be way cheaper for ea as for nintendo.

Why would it be cheaper for one company than another??



RolStoppable said:
Otakumegane said:

So who would be next? There's gotta be some candidates.

Well, it should be developers who have already shown that they aren't opposed to working on Nintendo platforms and at the same time aren't already working exclusively on Nintendo platforms. And they obviously need to have proven that they are talented. So... Platinum Games?

But if Nintendo were to take over an entire publisher, they should go with Atlus.


I don't think Kamiya would be too keen on that. If anything he should be left alone.

Atlus is a good choice but I was thinking more of a Western Dev. Have them start along the lines of Mario American Football. But there aren't many that fit the criteria on that side.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

F0X said:
S.T.A.G.E. said:
Soundwave said:
S.T.A.G.E. said:
Soundwave said:
The type of "mature IP" that would be ideal for Nintendo would be something more like Uncharted or the James Bond IP.

Something that appeals to hardcore players (namely 14-35 year old males) without being wildly out of sync with Nintendo's reputation as a family company.

Grand Theft Auto is too ridiculously violent, it's just not a good fit with Nintendo's other franchises.


Mature games are aimed at 17+.


I meant in terms of a game property that appeals to that kind of audience. Bond or a character in the vein of Drake is a far better fit for Nintendo than a game like Grand Theft Auto.


Most Nintendo characters dont enjoy much dialogue. Nintendo just focuses on mechanics, but I see your point. A realistic character doesn't always fit well in the Nintendo wheelhouse. Luckily for Samus her outfit and and color scheme fit into the Nintendo universe by design even though shes on the realistic end.


I think you need to clarify your criteria for realistic characters. Are you talking actual characterization, aesthetics, or both at the same time (which makes sense to me)?


Nintendos characters by design are made for a child to teen audience even though they are sold to everyone. Adults color patterns change as they get older. The aesthetic is known to catch the eye of women and children with mostly bright primary colors (and some secondary) and highly exaggerated and round shapes.  They were designed based on formula, which is also used by disney. I studied this formula in school when I was learning to draw cartoons. 

Primary colors

Jumping from what Nintendo does to this...

Sony is clearly going for a teen audience with formula

The last photo is a great example of variety (when it comes to games), but loses itself because of lack of harmony, even in the color schemes from a passers view. As you get to the adult games theres less colorful and more muddy. Theres more mixture of tones to replicate reality and less vibrance. In the Disney/Nintendo realm solid colors are a must. Same goes with Sony's teen games.



...



Around the Network

well they should why not or buy one of the big ones,see what happens



                                                                                                                                        Above & Beyond

   

TheLastStarFighter said:
crissindahouse said:
Mr Khan said:
NobleTeam360 said:

I don't think Nintendo could afford Take-Two. At the very least they are probably worth over 1 billion dollars

EA was seriously considering buying Take Two back in 2008. They are within reach of a buyout by the biggest players of the industry.

but that's not comparable, would be way cheaper for ea as for nintendo.

Why would it be cheaper for one company than another??

because nintendo would have to handle the huge losses take-two would generate then. the teams would be way too big, they would have to cancel games for different platforms and future sales would be much lower. lower sales for games like nba when you pay for the licence doesn't sound that great either.



crissindahouse said:
TheLastStarFighter said:
crissindahouse said:
Mr Khan said:
NobleTeam360 said:

I don't think Nintendo could afford Take-Two. At the very least they are probably worth over 1 billion dollars

EA was seriously considering buying Take Two back in 2008. They are within reach of a buyout by the biggest players of the industry.

but that's not comparable, would be way cheaper for ea as for nintendo.

Why would it be cheaper for one company than another??

because nintendo would have to handle the huge losses take-two would generate then. the teams would be way too big, they would have to cancel games for different platforms and future sales would be much lower. lower sales for games like nba when you pay for the licence doesn't sound that great either.


Yep spot on. Nintendo bought a great team for a cheap price and then will give them a decent budget that will expect return for at least 800k sales.



crissindahouse said:
TheLastStarFighter said:
crissindahouse said:
Mr Khan said:
NobleTeam360 said:

I don't think Nintendo could afford Take-Two. At the very least they are probably worth over 1 billion dollars

EA was seriously considering buying Take Two back in 2008. They are within reach of a buyout by the biggest players of the industry.

but that's not comparable, would be way cheaper for ea as for nintendo.

Why would it be cheaper for one company than another??

because nintendo would have to handle the huge losses take-two would generate then. the teams would be way too big, they would have to cancel games for different platforms and future sales would be much lower. lower sales for games like nba when you pay for the licence doesn't sound that great either.

Why would sales be lower?



TheLastStarFighter said:
crissindahouse said:

because nintendo would have to handle the huge losses take-two would generate then. the teams would be way too big, they would have to cancel games for different platforms and future sales would be much lower. lower sales for games like nba when you pay for the licence doesn't sound that great either.

Why would sales be lower?

because wii u would have to sell 25m first before it can sell 25m gta games? because not every nba fan will buy a wii u then and will stick with his nba game on a playstation? because a game like borderlands sells a lot of units on pc and i don't really believe nintendo would be also a pc developer?