S.T.A.G.E. said:
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I meant in terms of a game property that appeals to that kind of audience. Bond or a character in the vein of Drake is a far better fit for Nintendo than a game like Grand Theft Auto.
S.T.A.G.E. said:
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I meant in terms of a game property that appeals to that kind of audience. Bond or a character in the vein of Drake is a far better fit for Nintendo than a game like Grand Theft Auto.
S.T.A.G.E. said:
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Seems sales sharply declined after Xenosaga 1 though.
http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)
RolStoppable said:
Do you honestly believe that? |

Nintendo plays in this wheelhouse


TheLastStarFighter said:
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lol but when i entered and saw it was you i knew it wasnt one of those threads i should just ignore. you always think about what you say and make good points. so i wasnt trying to offend you. but im too tired to give a full response. but i will say that im pretty sure take two know they would die if nintendo bought them, so its pretty impossible for nintendo to buy them

Soundwave said:
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Most Nintendo characters dont enjoy much dialogue. Nintendo just focuses on mechanics, but I see your point. A realistic character doesn't always fit well in the Nintendo wheelhouse. Luckily for Samus her outfit and and color scheme fit into the Nintendo universe by design even though shes on the realistic end.
RolStoppable said:
Monolith wasn't unknown before Xenoblade. Their PS1 game Xenogears was and is well regarded in JRPG circles. Where you are right though is that picking up talent for cheap is a better idea than buying hot (and thus expensive) developers. Monolith was on the decline as their Xenosaga games underperformed. Originally planned to encompass six games, the saga was reduced to a trilogy due to disappointing sales. |
Yes, very sad. One of my favorite franchises of the PS2 era.
S.T.A.G.E. said:
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I think you need to clarify your criteria for realistic characters. Are you talking actual characterization, aesthetics, or both at the same time (which makes sense to me)?
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S.T.A.G.E. said:
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I think James Bond fits into the Nintendo wheelhouse well, they should go grab the license now that it's apparently available. Or at least work out a deal similar to the one they had for the Star Wars games in the 90s.
The violence and sexual references in the "Bondverse" kinda get a pass from parents too, because they grew up with Bond, so it can't be that bad (parental logic). Screw Master Chief, given the choice most men would chose to be James Bond any day outside of a handful of sci-fi nerds.
But to be frank, I don't think Nintendo really operates this way anymore, the Nintendo of the 90s in a lot of ways died when Howard Lincoln and Minoru Arakawa left the company.
RolStoppable said:
Monolith wasn't unknown before Xenoblade. Their PS1 game Xenogears was and is well regarded in JRPG circles. Where you are right though is that picking up talent for cheap is a better idea than buying hot (and thus expensive) developers. Monolith was on the decline as their Xenosaga games underperformed. Originally planned to encompass six games, the saga was reduced to a trilogy due to disappointing sales. |
So who would be next? There's gotta be some candidates.
http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)
Mr Khan said:
EA was seriously considering buying Take Two back in 2008. They are within reach of a buyout by the biggest players of the industry. |
but that's not comparable, would be way cheaper for ea as for nintendo.