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Forums - Nintendo - Nintendo should buy Take-Two

S.T.A.G.E. said:
Soundwave said:
The type of "mature IP" that would be ideal for Nintendo would be something more like Uncharted or the James Bond IP.

Something that appeals to hardcore players (namely 14-35 year old males) without being wildly out of sync with Nintendo's reputation as a family company.

Grand Theft Auto is too ridiculously violent, it's just not a good fit with Nintendo's other franchises.


Mature games are aimed at 17+.


I meant in terms of a game property that appeals to that kind of audience. Bond or a character in the vein of Drake is a far better fit for Nintendo than a game like Grand Theft Auto.



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S.T.A.G.E. said:
Otakumegane said:
They should focus on fostering smaller studios but ones with potential.

They did it with Rare and turned them big,

Retro's pretty respected now too.

No one knew who the hell Monolith were until they made Xenoblade.

Less buying upright, more opening studios, helping lead developers open studios. (Micheal Ancel if he leaves Ubisoft. Rayman.)

Actually now that I think about it, Nintendo did this with a LOT of Square's former employees. Even the AlphaDream dudes are former Squaresoft.


Not true. Xenosaga was when Monolith was one of the top JRPGs and I enjoyed it on my PS2. Problem is not too many people knew about it and its even worse off today.

Seems sales sharply declined after Xenosaga 1 though.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

RolStoppable said:
S.T.A.G.E. said:
Soundwave said:
The type of "mature IP" that would be ideal for Nintendo would be something more like Uncharted or the James Bond IP.

Something that appeals to hardcore players (namely 14-35 year old males) without being wildly out of sync with Nintendo's reputation as a family company.

Grand Theft Auto is too ridiculously violent, it's just not a good fit with Nintendo's other franchises.

Mature games are aimed at 17+.

Do you honestly believe that?


 

Nintendo plays in this wheelhouse



TheLastStarFighter said:
bananaking21 said:
i literally laughed out loud when i saw the thread tittle


Glad you enjoyed it :)


lol but when i entered and saw it was you i knew it wasnt one of those threads i should just ignore. you always think about what you say and make good points. so i wasnt trying to offend you. but im too tired to give a full response. but i will say that im pretty sure take two know they would die if nintendo bought them, so its pretty impossible for nintendo to buy them



Soundwave said:
S.T.A.G.E. said:
Soundwave said:
The type of "mature IP" that would be ideal for Nintendo would be something more like Uncharted or the James Bond IP.

Something that appeals to hardcore players (namely 14-35 year old males) without being wildly out of sync with Nintendo's reputation as a family company.

Grand Theft Auto is too ridiculously violent, it's just not a good fit with Nintendo's other franchises.


Mature games are aimed at 17+.


I meant in terms of a game property that appeals to that kind of audience. Bond or a character in the vein of Drake is a far better fit for Nintendo than a game like Grand Theft Auto.


Most Nintendo characters dont enjoy much dialogue. Nintendo just focuses on mechanics, but I see your point. A realistic character doesn't always fit well in the Nintendo wheelhouse. Luckily for Samus her outfit and and color scheme fit into the Nintendo universe by design even though shes on the realistic end.



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RolStoppable said:
Otakumegane said:
S.T.A.G.E. said:
Otakumegane said:
They should focus on fostering smaller studios but ones with potential.

They did it with Rare and turned them big,

Retro's pretty respected now too.

No one knew who the hell Monolith were until they made Xenoblade.

Less buying upright, more opening studios, helping lead developers open studios. (Micheal Ancel if he leaves Ubisoft. Rayman.)

Actually now that I think about it, Nintendo did this with a LOT of Square's former employees. Even the AlphaDream dudes are former Squaresoft.

Not true. Xenosaga was when Monolith was one of the top JRPGs and I enjoyed it on my PS2. Problem is not too many people knew about it and its even worse off today.

Seems sales sharply declined after Xenosaga 1 though.

Monolith wasn't unknown before Xenoblade. Their PS1 game Xenogears was and is well regarded in JRPG circles.

Where you are right though is that picking up talent for cheap is a better idea than buying hot (and thus expensive) developers. Monolith was on the decline as their Xenosaga games underperformed. Originally planned to encompass six games, the saga was reduced to a trilogy due to disappointing sales.


Yes, very sad. One of my favorite franchises of the PS2 era.



S.T.A.G.E. said:
Soundwave said:
S.T.A.G.E. said:
Soundwave said:
The type of "mature IP" that would be ideal for Nintendo would be something more like Uncharted or the James Bond IP.

Something that appeals to hardcore players (namely 14-35 year old males) without being wildly out of sync with Nintendo's reputation as a family company.

Grand Theft Auto is too ridiculously violent, it's just not a good fit with Nintendo's other franchises.


Mature games are aimed at 17+.


I meant in terms of a game property that appeals to that kind of audience. Bond or a character in the vein of Drake is a far better fit for Nintendo than a game like Grand Theft Auto.


Most Nintendo characters dont enjoy much dialogue. Nintendo just focuses on mechanics, but I see your point. A realistic character doesn't always fit well in the Nintendo wheelhouse. Luckily for Samus her outfit and and color scheme fit into the Nintendo universe by design even though shes on the realistic end.


I think you need to clarify your criteria for realistic characters. Are you talking actual characterization, aesthetics, or both at the same time (which makes sense to me)?



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S.T.A.G.E. said:
Soundwave said:
S.T.A.G.E. said:
Soundwave said:
The type of "mature IP" that would be ideal for Nintendo would be something more like Uncharted or the James Bond IP.

Something that appeals to hardcore players (namely 14-35 year old males) without being wildly out of sync with Nintendo's reputation as a family company.

Grand Theft Auto is too ridiculously violent, it's just not a good fit with Nintendo's other franchises.


Mature games are aimed at 17+.


I meant in terms of a game property that appeals to that kind of audience. Bond or a character in the vein of Drake is a far better fit for Nintendo than a game like Grand Theft Auto.


Most Nintendo characters dont enjoy much dialogue. Nintendo just focuses on mechanics, but I see your point. A realistic character doesn't always fit well in the Nintendo wheelhouse. Luckily for Samus her outfit and and color scheme fit into the Nintendo universe by design even though shes on the realistic end.


I think James Bond fits into the Nintendo wheelhouse well, they should go grab the license now that it's apparently available. Or at least work out a deal similar to the one they had for the Star Wars games in the 90s.

The violence and sexual references in the "Bondverse" kinda get a pass from parents too, because they grew up with Bond, so it can't be that bad (parental logic). Screw Master Chief, given the choice most men would chose to be James Bond any day outside of a handful of sci-fi nerds. 

But to be frank, I don't think Nintendo really operates this way anymore, the Nintendo of the 90s in a lot of ways died when Howard Lincoln and Minoru Arakawa left the company.



RolStoppable said:
Otakumegane said:
S.T.A.G.E. said:
Otakumegane said:
They should focus on fostering smaller studios but ones with potential.

They did it with Rare and turned them big,

Retro's pretty respected now too.

No one knew who the hell Monolith were until they made Xenoblade.

Less buying upright, more opening studios, helping lead developers open studios. (Micheal Ancel if he leaves Ubisoft. Rayman.)

Actually now that I think about it, Nintendo did this with a LOT of Square's former employees. Even the AlphaDream dudes are former Squaresoft.

Not true. Xenosaga was when Monolith was one of the top JRPGs and I enjoyed it on my PS2. Problem is not too many people knew about it and its even worse off today.

Seems sales sharply declined after Xenosaga 1 though.

Monolith wasn't unknown before Xenoblade. Their PS1 game Xenogears was and is well regarded in JRPG circles.

Where you are right though is that picking up talent for cheap is a better idea than buying hot (and thus expensive) developers. Monolith was on the decline as their Xenosaga games underperformed. Originally planned to encompass six games, the saga was reduced to a trilogy due to disappointing sales.

So who would be next? There's gotta be some candidates.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Mr Khan said:
NobleTeam360 said:

I don't think Nintendo could afford Take-Two. At the very least they are probably worth over 1 billion dollars

EA was seriously considering buying Take Two back in 2008. They are within reach of a buyout by the biggest players of the industry.

but that's not comparable, would be way cheaper for ea as for nintendo.