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S.T.A.G.E. said:
F0X said:
S.T.A.G.E. said:
F0X said:


http://en.wikipedia.org/wiki/F-Zero:_GP_Legend_(anime)#Anime

The F-Zero anime had a short-lived run in North America, and was apparently "modified" by 4kids (I take that as censorship). F-Zero GX's Story Mode had some darker moments to it, but nothing particularly substantial. Entreched in the teen demographic for sure.

Of the six Fire Emblem games released worldwide, only the two GBA games are E-rated, with one E10-rated and three T-rated. All signs point to the series sticking with a primarily teen audience outside of Japan, while in Japan it has become a mainstream RPG franchise.

It'll be interesing to see how the new SSB turns out. Most likely taking an aim at teens again, I'd imagine.

All is well and good, though. Teens are very prominent consumers of entertainment, to say the least.


I never said teens werent a good demographic, they really are but my point is Nintendos wheelhouse demographics are children to teenagers. My point is adults are gained by association and product value, but Nintendo is aiming to children and teenagers by the way they package their products. The Wii was a different turn where they commercialized themselves as the family box to bring the family together. When it comes to mature games on Nintendo Nintendo always lets other people do that work for them. They dont like to do it themselves, hence why Rare made such an impact with their creativity and their in your face style and even sometimes took the stoplight from Nintendo themselves. Led to problems between them and Nintendo in the end but you get the picture.


I was curious about how you make your distinctions, really. Not sure if I can completely agree on your point about Rare, but it's clear that there was some sort of conflict between the two. If I were to guess, it had to do with how Nintendo handled Conker's Bad Fur Day (legendary example of Nintendo trying to keep its pristine image) and maybe even the decision to turn Dinosaur Planet into Star Fox Adventures. Regardless, Rare was a company excelling at appealing to a wide range of people, arguably better so than Nintendo itself. Losing that kind of talent definitely did not bode well for the GameCube's fortunes, though I guess one could say a certain American developer has done a commendable job of trying to fill the massive hole Rare left. Though in this age of game development, I don't see any single developer being as prolific and prominent as Rare used to be. Hence why I want to see Nintendo engage in more western partnerships, particularly with smaller, impressionable developers that could be more easily converted (wow that sounds horrible).


Retro is the closest we'll ever get to Rare, but if Rare was to be sold back to Nintendo after the way its been handled by Microsoft I would love to see what Retro would do with them.

Killer Instinct x Banjo-Kazooie plz. ;)