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Forums - Nintendo Discussion - Crytek nearly launched Crysis 3 on WiiU but it had to die

Cobretti2 said:
MARCUSDJACKSON said:
Sal.Paradise said:
The unprecedented partnership continues

yea Nintendos love for 3rd party shines with an unrivaled brightness. Sony/MS only wishes they had this kind of relationship with 3rd party.


LOL i think you missed the reference here. EA at last years E3 said unprecedented partnership with Nintendo lol.

yea i missed it, but now we know what the new definition of unprecedented is.



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I saw this news on Shokio's vid late last night...

Could this be the cancelled game that DanneSandin was talking about???? ~_^



 And proud member of the Mega Mario Movement!
Podings said:
Lyrikalstylez said:
Cold-Flipper said:
Didn't EA not support Sega and the Dreamcast because Sega refused to give in to EA's needs? EA played a big role in the death of Sega if I remember correctly. Now EA wants to make Nintendo pay too it seems. Too bad it won't work this time...

 

Too bad it looks like it is


I wish there was a snappy comeback for this but there isn't.

No FIFA, no PGA tour(a favorite among the dad-demographic of Wii owners), no Madden.

And that's just the annual sports.

Nintendo really might be in more trouble that they were othewise becuase of the fallout with EA.

all american sports franchises that are owned by EA have a requirement to release on all the systems as far as I know. I owuld assum the same is for fifa.



Mnementh said:
hunter_alien said:
Mnementh said:
hunter_alien said:
Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

Yeah, too bad that CoD is roughly a 10x as big franchise as Crysis and it still only managed to sell 170k on the WiiU thus far.

Do you even know what a porting budget costs. I mean Im certain that if we take the standard 10% + for a port, and even if Crysis 3 only cost 20 million, we are still looking at 2 million just for the porting, and at least half million more to even get them on store shelves, unadvertised, out there to die. That means, that with the fast pricedrops, the WiiU versiuon would have had to ship probably 100k to break even, and it would have not.

At the end of the day even a Vita version made more sense...

Well, Epic Mickey is a small franchise. COD is a big franchise. We can assume Epic Mickey < Crysis < COD. So Crysis should've broken 100K. Especially as early console releases tend to sell better over time than later ones.

I agree on 10% cost for a port. That is reasonable and is also my assumption. But if you expect the WiiU-port needs 100K+ for breaking even that would mean the original Crysis 3 would need 1million+ to break even. That would be risky and bad business. Most AAA-games will probably need some 100K copies to break even. Taking 10% would mean some 10K copies to break even for a port.

100k to break even for a AAA game? maybe for the GBA.

Look at THQ. They had plenty of million sellers, yet they still went under, and they where far from AAA. For a AAA HD game to break even, judging from previous articles, often not even a couple of million sales are not enough This is the drawback of pretty graphics...

I'm really tired to discuss and everyone ignoring I'm saying SOME 100K for a AAA-game and SOME 10K for a port. No, everyone assumes I said 10K and 100K. Sure, every AAA-game need millions to break even, so that means Crysis never was in the winning zone to begin with. Crytek made sequels for the fans without ever expecting any return.

Yes, I meant that a game like Crysis probably needs something between 300K-700K to break even, but sure ignore what I'm saying and assume I said 100K. Well, as you all put words into my mouth I better claim now and forever that I will always be wrong about all I say and you guys are always right.

100k isn't enough for a game to break even.  You would need to sell several 100k to break even.



I don't get it. what has EAs games done for Nintendo that would make them like Sega if they left? Nintendo has been doing things alone since the N64 days and everything ells was just a plus

If EA wants to stay but hurt then so be it as they don't really provide much worth playing for me. I think I have 3 games since I began gaming on the NES



    R.I.P Mr Iwata :'(

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Mnementh said:
hunter_alien said:
Mnementh said:
hunter_alien said:
Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

Yeah, too bad that CoD is roughly a 10x as big franchise as Crysis and it still only managed to sell 170k on the WiiU thus far.

Do you even know what a porting budget costs. I mean Im certain that if we take the standard 10% + for a port, and even if Crysis 3 only cost 20 million, we are still looking at 2 million just for the porting, and at least half million more to even get them on store shelves, unadvertised, out there to die. That means, that with the fast pricedrops, the WiiU versiuon would have had to ship probably 100k to break even, and it would have not.

At the end of the day even a Vita version made more sense...

Well, Epic Mickey is a small franchise. COD is a big franchise. We can assume Epic Mickey < Crysis < COD. So Crysis should've broken 100K. Especially as early console releases tend to sell better over time than later ones.

I agree on 10% cost for a port. That is reasonable and is also my assumption. But if you expect the WiiU-port needs 100K+ for breaking even that would mean the original Crysis 3 would need 1million+ to break even. That would be risky and bad business. Most AAA-games will probably need some 100K copies to break even. Taking 10% would mean some 10K copies to break even for a port.

100k to break even for a AAA game? maybe for the GBA.

Look at THQ. They had plenty of million sellers, yet they still went under, and they where far from AAA. For a AAA HD game to break even, judging from previous articles, often not even a couple of million sales are not enough This is the drawback of pretty graphics...

I'm really tired to discuss and everyone ignoring I'm saying SOME 100K for a AAA-game and SOME 10K for a port. No, everyone assumes I said 10K and 100K. Sure, every AAA-game need millions to break even, so that means Crysis never was in the winning zone to begin with. Crytek made sequels for the fans without ever expecting any return.

Yes, I meant that a game like Crysis probably needs something between 300K-700K to break even, but sure ignore what I'm saying and assume I said 100K. Well, as you all put words into my mouth I better claim now and forever that I will always be wrong about all I say and you guys are always right.


Chill out dude, we are not going for your head or anything

The thing is that yes, AAA can be a metroidvania style game to, and in that case 100k can actually be enough to break even, and 10k for a port is also enough.

But you have to understand that most of us in this thread, when we say AAA we mean the higher cost HD platform games: Bioshock, Mass Effect, Assassins Creed, Watchdogs, Call of Duty. We are mostly reffering to AAA in budget and not neceserally in quality. Games in wich huge ammounts are invested, because they have the potential to become multi million sellers.

To put it in a simple movie analogy: we are not talking about Dr. Strangelove (Castlevania) we are talking about Avatar (CoD).

What I'm trying to say is that for a game like Crysis 3, anything under 1 million is a massive bomb. They are demanding games (technically) and even ports need to potentially sell probably over 300k just to justify the process, and at this point the WiiU is not a certain enough platform (yet), for a publisher to gamble with it.

I am also certain that in time, if sales pick up, and some franchises start pulling decent numbers on the console, EA will forget all their quarrels with the big N, and all of their games will show up on the U.



Vote the Mayor for Mayor!

Why complete a game just to cancel it? Doesn't make any sense.



brendude13 said:
Why complete a game just to cancel it? Doesn't make any sense.

It's EA. What did you expect?



morenoingrato said:
brendude13 said:
Why complete a game just to cancel it? Doesn't make any sense.

It's EA. What did you expect?

For them to release it on Wii U anyway and follow it up with a $60 piece of DLC.



chris_wing said:
Mnementh said:

I'm really tired to discuss and everyone ignoring I'm saying SOME 100K for a AAA-game and SOME 10K for a port. No, everyone assumes I said 10K and 100K. Sure, every AAA-game need millions to break even, so that means Crysis never was in the winning zone to begin with. Crytek made sequels for the fans without ever expecting any return.

Yes, I meant that a game like Crysis probably needs something between 300K-700K to break even, but sure ignore what I'm saying and assume I said 100K. Well, as you all put words into my mouth I better claim now and forever that I will always be wrong about all I say and you guys are always right.

100k isn't enough for a game to break even.  You would need to sell several 100k to break even.

Yes, exactly what I wrote. Maybe I use the wrong wording because I'm not a native english speaker. As far as I understand the word some, it means something like 3-7. So if I say some 100K I mean 300-700K. That's what I meant all the time by writing some 100K. So maybe my understanding of english is wrong.

Also, 100K is enough for a cheap game to break even, the multiple 100K are for AAA-games. But if a company starts to calculate with at least 1million copies they are crazy. Maybe only a tiny number on franchises can really expect for sure to sell more than a million secured. And probably the company prefers to make a big plus on that than to calculate to tight.



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