Mnementh on 03 March 2013
chris_wing said:
Mnementh said:
I'm really tired to discuss and everyone ignoring I'm saying SOME 100K for a AAA-game and SOME 10K for a port. No, everyone assumes I said 10K and 100K. Sure, every AAA-game need millions to break even, so that means Crysis never was in the winning zone to begin with. Crytek made sequels for the fans without ever expecting any return.
Yes, I meant that a game like Crysis probably needs something between 300K-700K to break even, but sure ignore what I'm saying and assume I said 100K. Well, as you all put words into my mouth I better claim now and forever that I will always be wrong about all I say and you guys are always right.
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100k isn't enough for a game to break even. You would need to sell several 100k to break even.
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Yes, exactly what I wrote. Maybe I use the wrong wording because I'm not a native english speaker. As far as I understand the word some, it means something like 3-7. So if I say some 100K I mean 300-700K. That's what I meant all the time by writing some 100K. So maybe my understanding of english is wrong.
Also, 100K is enough for a cheap game to break even, the multiple 100K are for AAA-games. But if a company starts to calculate with at least 1million copies they are crazy. Maybe only a tiny number on franchises can really expect for sure to sell more than a million secured. And probably the company prefers to make a big plus on that than to calculate to tight.
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