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Mnementh said:
hunter_alien said:
Mnementh said:
hunter_alien said:
Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

Yeah, too bad that CoD is roughly a 10x as big franchise as Crysis and it still only managed to sell 170k on the WiiU thus far.

Do you even know what a porting budget costs. I mean Im certain that if we take the standard 10% + for a port, and even if Crysis 3 only cost 20 million, we are still looking at 2 million just for the porting, and at least half million more to even get them on store shelves, unadvertised, out there to die. That means, that with the fast pricedrops, the WiiU versiuon would have had to ship probably 100k to break even, and it would have not.

At the end of the day even a Vita version made more sense...

Well, Epic Mickey is a small franchise. COD is a big franchise. We can assume Epic Mickey < Crysis < COD. So Crysis should've broken 100K. Especially as early console releases tend to sell better over time than later ones.

I agree on 10% cost for a port. That is reasonable and is also my assumption. But if you expect the WiiU-port needs 100K+ for breaking even that would mean the original Crysis 3 would need 1million+ to break even. That would be risky and bad business. Most AAA-games will probably need some 100K copies to break even. Taking 10% would mean some 10K copies to break even for a port.

100k to break even for a AAA game? maybe for the GBA.

Look at THQ. They had plenty of million sellers, yet they still went under, and they where far from AAA. For a AAA HD game to break even, judging from previous articles, often not even a couple of million sales are not enough This is the drawback of pretty graphics...

I'm really tired to discuss and everyone ignoring I'm saying SOME 100K for a AAA-game and SOME 10K for a port. No, everyone assumes I said 10K and 100K. Sure, every AAA-game need millions to break even, so that means Crysis never was in the winning zone to begin with. Crytek made sequels for the fans without ever expecting any return.

Yes, I meant that a game like Crysis probably needs something between 300K-700K to break even, but sure ignore what I'm saying and assume I said 100K. Well, as you all put words into my mouth I better claim now and forever that I will always be wrong about all I say and you guys are always right.

100k isn't enough for a game to break even.  You would need to sell several 100k to break even.