The casuals will definitely feel alienated by it when Colonial Marines finally comes out on the wiiU!
The casuals will definitely feel alienated by it when Colonial Marines finally comes out on the wiiU!
| Kaizar said: It's asymetrical single player gaming.
Its a first & revolutionizing thing in video gaming.
Just look at "Ninja Castle" (Nintendo Land mini game)
ZombiU
Batman Arkham City: Armored Edition
Pikmin 3
Wii Fit U
Aliens: Colonial Marine
Darksiders 2
Just Dance 4
And others.
I can't wait to see what they do in Mario Kart 8 & Metroid U & Super Smash Bros. & F-Zero U (the last IP of its franchise) & so fort.
Plus there's video chat during online gaming & it also has a 3DS feature called "true Panarama View" (because of its 6-Axis Accelrameter & 6-Axis Gyroscope & 6-Axis Geomagnitic Sensors).
And it has NFC (which got ripped-off by Samsung Galaxy S3).
Its getting a Video App full of Panarama videos & it does true Panarama view for Google Maps street view.
Plus with a 2 GB RAM & a 800 MHz clocked Radeon High-Definition GPGPU & an "IBM POWER 7" CPU, we get awesome PC looking graphics (but there are PCs out there with better specs, but don't visibly look that much better then the Wii U version, no matter what) |
You seem ultra hyped.
If the Wii U is really a revolution we will see in time. Your Hardware specs seem outdated though. Wii U has no Power 7 Cpu. And all AMD Gpus are HD. Atleast in the last 5 years. 800mhz Gpu clock ? Its more like 550 in the same ballpark as PS360 Gpus. 800mhz would melt the board with that cooling. 2gb Ram is true but its 1gb reserved for OS and the Ram has a small bandwith (supported by Edram which makes it better). Still its like 10 times weaker than a highend PC. And clearly underpowered from a technological standpoint.
However the Wii Us real problem imo is the games. Not Controller or graphics. Nintendo needs games that are in a way worth buying a Wii U for. And right now there is nothing out that really justifies buying a Wii U . Unless you really need the screen on the pad to play because others occupy the TV.






I think the tablet controller is the best thing about the system, and its biggest selling point. I would guess that once people try it, they will fall in love with it.
| Veknoid_Outcast said: I think the tablet controller is the best thing about the system, and its biggest selling point. I would guess that once people try it, they will fall in love with it. |
That's what people supposedly say about the Vita.
I for one believe that we need more people talking about it, and for that we need the games. Once people try it and love it then they tell everyone how great of a system it is. So far, none of these games are actually worth talking about.
http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)
I think the tablet controller is fantastic and I can see alot of potential there. It can be used as a regular controller at the least but the touch screen also adds a great deal of potential for gaming, which I hope is, unlike the Wii-mote, fully realised.
It is also excellent for the non-gaming functions and is very comfortable.
What Nintendo has though is something of an image/marketing problem at the moment. There is not enough awareness of the system with the general public, the commercials are simply not any good, and like the 3DS they haven't really allowed people to see what makes the system unique.
A solid line-up for the rest of the year, some genuine AAA first party goodness and change of tac with advertising and I think the system will do just fine.
Degree of difference in hardware with Orbis/Durango might take longer to establish and determine how third parties support the system. I'm not yet sure that Wii U not getting PS3/360 multi-plats will carry over to the next generation or whether it's a simple cost/benefit decision at this particular point in the generation (i.e. 150 million systems versus 3 million).
In the end the system will sell respectably (at least SNES numbers), whether it will do very well is yet to be determined. Doom and gloom talk is still way, way premature considering it takes most new systems some time to make an impact and start outselling the existing, established formats.
I think you're right in that the controller seems a rather difficult thing to market to the average consumer.
It's not as readily apparent just why this thing is something you want.
And it definitely doesn't look as easy to use as the Wii or the DS did.
Perception of accessibility is a huge factor for consumer electronics these days.
You can use your fingers on Nintendo Touch Screens (DS & 3DS & Wii U)
Especially with that thing hat comes with the DS and/or DS Lite to put around one of your fingers, to use a finger more easily on the touch screen (but you don't need this accessory).
The touchscreen controller is OK, but the Wiimote was a revolution that completely changed the way people played and thought about games period (get up off the couch).
It's not so much that the touchscreen pad is good/bad/indifferent, it's that its not anywhere close to the same sales hook as the Wiimote was six years ago.
That's the problem Nintendo has.
Actually the "AMD Radeon High-Definition GPGPU" automatically gets overclock at 800 MHz when there is 1 GB of RAM dedicated to it.
And Nintendo release the specs (some months ago) saying it has a "IBM POWER 7" CPU I believe.
And Nintendo also revealed that 1 GB of RAM is dedicated to the GPGPU.
Plus Epic said they will port almost every single Unreal Engine 4 game to the Wii U.
And Crytek Engine 3 requires way more power in specs then Unreal Engine 4 does.
And Crytek 3 does almost every different thing more better then Unreal 4, but Unreal 4 does 2 things much more better then Crytek 3.
So the Wii U will run Unreal 4 at 100% capacity, because it does Crytek 3 at 100% capacity and beautifully at that (while downloading Firmware Update in the background and other online downloading during gaming). But it doesn't run Unreal 4 natively or at least not for now.
But yeah, I am hype at upcoming stuff for the Wii U, like games & Panarama View video App & so fort. But right now it only has Nintendo Land for what I want. So yeah I agree with you on the games, but it is getting the games too, like Pikmin 3 & Wii Fit U & Super Smash Bros. & the all the upcoming Hardcore games that are always release on both the 360 & PS3, after the around June or November 2013 for 100% of the PS3/360 3rd party games.
So I don't think the games will be that much of a problem with the new Wario & other IPs.
Plus the Home Console sells is only second to the a Wii, so it's doing better then the PS2 for the same point in Life Spam.
I guess what am saying is; shouldn't we wait 1 year to say its doing bad, like what happen to the Virtaul Boy (wire-frame graphics) & PS Vita, were we waited 1 year to say its doing bad (for the most of people on the Web).
Actually, I've been saying this since E3 '11 when they first unvealed it. The gamepad - at least a gamepad that isn't a true tablet - is a horrid mistake for exactly that reason. Casuals don't want dual analog (nor a limited function touch screen). It's not powerful enough to pull the core from PS3/360. It's not a tablet, nor can it compete with one. It's a horrid compromise system that no one wants. Within two years the new MS/Sony and 2nd gen Android gaming systems will all outstrip it on all fronts - including touch screens. It's D.O.A.
They should have been bold like they were with Wii and pushed the immersion motion brought even further. It's my gut feeling WiiU will be replaced by 2016 with a true Wii successor.