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Actually the "AMD Radeon High-Definition GPGPU" automatically gets overclock at 800 MHz when there is 1 GB of RAM dedicated to it.

 

And Nintendo release the specs (some months ago) saying it has a "IBM POWER 7" CPU I believe.

 

And Nintendo also revealed that 1 GB of RAM is dedicated to the GPGPU.

 

Plus Epic said they will port almost every single Unreal Engine 4 game to the Wii U.

 

And Crytek Engine 3 requires way more power in specs then Unreal Engine 4 does.

 

And Crytek 3 does almost every different thing more better then Unreal 4, but Unreal 4 does 2 things much more better then Crytek 3.

 

So the Wii U will run Unreal 4 at 100% capacity, because it does Crytek 3 at 100% capacity and beautifully at that (while downloading Firmware Update in the background and other online downloading during gaming). But it doesn't run Unreal 4 natively or at least not for now.

 

But yeah, I am hype at upcoming stuff for the Wii U, like games & Panarama View video App & so fort. But right now it only has Nintendo Land for what I want. So yeah I agree with you on the games, but it is getting the games too, like Pikmin 3 & Wii Fit U & Super Smash Bros. & the all the upcoming Hardcore games that are always release on both the 360 & PS3, after the around June or November 2013 for 100% of the PS3/360 3rd party games.

 

So I don't think the games will be that much of a problem with the new Wario & other IPs.

 

Plus the Home Console sells is only second to the a Wii, so it's doing better then the PS2 for the same point in Life Spam.

 

I guess what am saying is; shouldn't we wait 1 year to say its doing bad, like what happen to the Virtaul Boy (wire-frame graphics) & PS Vita, were we waited 1 year to say its doing bad (for the most of people on the Web).