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Forums - Nintendo - I think the WiiU is 'doomed' because of the controller.

VGhippy said:
Busted said:
VGhippy said:

I don't know, I just really really think it was a big mistake.

Like the dual screens of the DS, or the motion controls of the Wii, or... the ditching of CD's for the N64, the point is, you could be right but you could be wrong we have to wait and see, nintendo hasn't put their first AAA game on the Wii U, let's se what they have and then we call it doomed, or not... patience is a virtue.


I think you're right that I'm calling doomed far too early. To be honest I don't really think it's doomed per say. Maybe a better way of putting my feeling is that I think the new controller is a negative factor and the WiiU will not realise the sales potential it could have had without it.

I understand and that's what i'm talking about, you could be right but what if nintendo comes up with something, you don't have to guess what right now just imagine, something that makes people say wow i didn't know you could do -that- on the Wii U, thats' amazing -- Ultimately, i think the gamepad opens more doors that it closes and creative people are everywhere so let's wait and see, i could be wrong.



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I think the reason is because it is too weak for a next-gen... even more weak than Wii was.



NintendoPie said:
If the casuals feel alienated by this controller then I don't even know what to think.
You take the DS, you take the Wii. You duct tape them together and boom! You have the Wii U. I think this is Nintendo's best idea yet. Putting both of their best selling consoles into one whole console?! Genius. It should work...


But it was the motion controls and cheap price point that sold the Wii to casuals for home entertainment use. The touch screen worked on the DS because it was a fantastic input device for portable gaming. But they are two different sets of wants/needs. I really think Nintendo made the mistake Sony did, they just did it backwards. Unlike Sony who thought what would work on their home console would work on their handheld, Nintendo thought what would work on their handheld would work on their home console.



Busted said:

I understand and that's what i'm talking about, you could be right but what if nintendo comes up with something, you don't have to guess what right now just imagine, something that makes people say wow i didn't know you could do -that- on the Wii U, thats' amazing -- Ultimately, i think the gamepad opens more doors that it closes and creative people are everywhere so let's wait and see, i could be wrong.


Well, let's both hope I'm in the wrong :D



Nintendo often gambles on hardware. Whether you call it gimmicks or innovation, they've shown that they want to differentiate themselves from their competitors when it comes to how you interface with games. Some people like this and think it keeps gaming fresh and moving forward, some dislike this because they feel it takes the focus away from the software.

The upside is that, now and then, they might capture the collective attention of gamers and non-gamers alike and have their product go viral. The downside is that they might end up impressing neither.

I suspect that, this time, the gamepad is closer to representing the downside than the upside. Nintendo made it the focus and, unlike the Wiimote, the hardware really isn't selling itself. Only hardcore Nintendo fans are genuinely excited about the Wii U as a system. If that continues to be the case, then Nintendo's games are going to have to sell the hardware. That wouldn't ordinarily be a bad thing, though it would likely mean a lot less casual attention, except that the focus of the Wii U being on the gamepad means the rest of the hardware isn't as robust as it could have been.

Now, that said, I'm not saying this is a DOOM situation. I think the Wii U will be just fine if it has to depend on Nintendo software. It just won't get near the Wii in terms of sales. And, of course, the gamepad might catch on if the right software comes along that really pushes the hardware into the collective unconscious of the general public. I don't know if that's likely, but it's always possible.

I wouldn't say Nintendo rolled snake-eyes with the Wii U, but I also don't think the gamble will pay off nearly as well as with the Wii. That's Nintendo, though; good or bad, they roll the dice.



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i dont get your idea on it being expensive. its cheap compared to new tech, the wii wasnt cheap compared to ps2 it was cheap compared to ps3. same will go with wii u and ps4.



VGhippy said:


But it was the motion controls and cheap price point that sold the Wii to casuals for home entertainment use. The touch screen worked on the DS because it was a fantastic input device for portable gaming. But they are two different sets of wants/needs. I really think Nintendo made the mistake Sony did, they just did it backwards. Unlike Sony who thought what would work on their home console would work on their handheld, Nintendo thought what would work on their handheld would work on their home console.

If they lower the price point and add quite a few more games then I'm sure it'll sell well.



ethomaz said:
I think the reason is because it is too weak for a next-gen... even more weak than Wii was.

It is categorically impossible for Wii U to be as relatively weak as the Wii was. Full stop.



Monster Hunter: pissing me off since 2010.

Busted said:



VGhippy said:




Busted said:




VGhippy said:

I don't know, I just really really think it was a big mistake.




Like the dual screens of the DS, or the motion controls of the Wii, or... the ditching of CD's for the N64, the point is, you could be right but you could be wrong we have to wait and see, nintendo hasn't put their first AAA game on the Wii U, let's se what they have and then we call it doomed, or not... patience is a virtue.





I think you're right that I'm calling doomed far too early. To be honest I don't really think it's doomed per say. Maybe a better way of putting my feeling is that I think the new controller is a negative factor and the WiiU will not realise the sales potential it could have had without it.




I understand and that's what i'm talking about, you could be right but what if nintendo comes up with something, you don't have to guess what right now just imagine, something that makes people say wow i didn't know you could do -that- on the Wii U, thats' amazing -- Ultimately, i think the gamepad opens more doors that it closes and creative people are everywhere so let's wait and see, i could be wrong.



ya...the gamepad was a shitty idea...........

oh, i'm typing this ftom my shitty gamepad....off i go surfing the web on my shitty gamepad...



Mr Khan said:
ethomaz said:
I think the reason is because it is too weak for a next-gen... even more weak than Wii was.

It is categorically impossible for Wii U to be as relatively weak as the Wii was. Full stop.

Why? I guess Wii U is even more weak than Wii when comparared to the last gen... the Wii was really more powerful than PS2 at least twice... the Wii U is 0.5x better than PS360... so it is relatively weaker than the Wii for this generation.

Edit - Maybe you can say the cost of the controller makes Nintendo to choose a weaker hardware for Wii U.