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Forums - Nintendo - Paper Mario: Sticker Star Review Thread!

i love paper mario and i will buy this game day 1, but what's the point of having a battle?? only coins?? that's a shame.... :(



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Pachofilauri said:
i love paper mario and i will buy this game day 1, but what's the point of having a battle?? only coins?? that's a shame.... :(


coins, stickers and fun



sundin13 said:
Pachofilauri said:
i love paper mario and i will buy this game day 1, but what's the point of having a battle?? only coins?? that's a shame.... :(


coins, stickers and fun


coins sure!! 

stickers.... depends, if i use a "jump" and a "fire flower" sitcker in a battle and they reward me with a "jump" sticker, well i rather safe all my stickers for a boss fight.

Fun??? Fun??? paper mario is always fun lol



The only reviewer that has reflected my option more than 75% of the time is GameInformer, and their review puts SS on the same level as Bowser's Inside Story.

So I have a good feeling that I'll love Sticker Star.



3DS Friend Code: 0645 - 5827 - 5788
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Some interesting lines in GoNintendo's review:
Again, this is another element of the game that some people might not enjoy at all. To be completely honest, I had more than a few members of the press reach out to me with questions about how to progress in the game. They couldn't figure out how to access a new level or find what they needed to do in order to move things forward. This elements of the game can range from opening the next level to finding secret exits in worlds prior.

What's the key to not getting stuck and frustrated? All you have to do is take your time. That's something I think a lot of gamers have trouble doing nowadays. We're all used to rushing through with little resistance, with games telling us exactly where things are and what we need to do with them. Hidden elements are relegated to collect-a-thons that only serve to get us an imaginary achievement. Sticker Star forces you to use your mind, take your time and think things out.


It amuses me that other reviewers had to ask RMC how to play video games. Man, just let yourself get lost every once in a while, it ain't gonna kill ya. It's like nobody remembers video games from the 90s or something.



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blackstarr said:

Some interesting lines in GoNintendo's review:
Again, this is another element of the game that some people might not enjoy at all. To be completely honest, I had more than a few members of the press reach out to me with questions about how to progress in the game. They couldn't figure out how to access a new level or find what they needed to do in order to move things forward. This elements of the game can range from opening the next level to finding secret exits in worlds prior.

What's the key to not getting stuck and frustrated? All you have to do is take your time. That's something I think a lot of gamers have trouble doing nowadays. We're all used to rushing through with little resistance, with games telling us exactly where things are and what we need to do with them. Hidden elements are relegated to collect-a-thons that only serve to get us an imaginary achievement. Sticker Star forces you to use your mind, take your time and think things out.


It amuses me that other reviewers had to ask RMC how to play video games. Man, just let yourself get lost every once in a while, it ain't gonna kill ya. It's like nobody remembers video games from the 90s or something.


Oh, so people are criticizing the lack of handholding?

I find this deliciously ironic. :D



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

I honestly enjoyed Super Paper Mario. I don't play Paper Mario for its RPG elements. So I am not discouraged by any of these reviews that say it isn't good.



I've gotten lost in Paper Mario games before (especially in Super Paper Mario), how is this any different? I'm actually glad this game is harder than it looks.



Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin 

As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment

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spurgeonryan said:
68/100! Most seem to like it though.

I didn't even look twice at that score, even though it seems to be the lowest one yet on meta. After that whole 2/10 for Halo 4 thing, nothing seems shocking to me anymore.

...I'm kinda proud of myself, I think I've finally reached 0% giveadamn about other people's reviews. yay!



GoNintendo's review makes me want the game even more.

"Sticker Star hearkens back to a time where gamers had to use a bit more brain power and a little less hand-holding."

"What's the key to not getting stuck and frustrated? All you have to do is take your time. That's something I think a lot of gamers have trouble doing nowadays."

"Sticker Star forces you to use your mind, take your time and think things out."

"Here's a good example of how Sticker Star makes you work for your progress. At one point in the game, you'll have to collect three 'things' to create a door. This door allows you access to the boss battle in a world. You can't progress much in the game without opening up that boss battle. It's up to you to find out where these things are hidden. This means actually talking to in-game people, exploring hidden areas and looking for access to levels off the beaten path. You even have to hunt down treasure chests that may seem like they offer optional prizes, but you'll see that they serve a purpose in the main story as you continue."



Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin 

As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment

Nintendo Network ID: kingofe3