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Some interesting lines in GoNintendo's review:
Again, this is another element of the game that some people might not enjoy at all. To be completely honest, I had more than a few members of the press reach out to me with questions about how to progress in the game. They couldn't figure out how to access a new level or find what they needed to do in order to move things forward. This elements of the game can range from opening the next level to finding secret exits in worlds prior.

What's the key to not getting stuck and frustrated? All you have to do is take your time. That's something I think a lot of gamers have trouble doing nowadays. We're all used to rushing through with little resistance, with games telling us exactly where things are and what we need to do with them. Hidden elements are relegated to collect-a-thons that only serve to get us an imaginary achievement. Sticker Star forces you to use your mind, take your time and think things out.


It amuses me that other reviewers had to ask RMC how to play video games. Man, just let yourself get lost every once in a while, it ain't gonna kill ya. It's like nobody remembers video games from the 90s or something.