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Forums - Nintendo - Wii U's GPGPU Squashes Xbox 360, PS3; Capable Of DirectX 11 Equivalent Graphics

great news for people like me who are really really one the fence about picking one up at launch. To most of the people complaining about its graphics I think they make a fair point, The PS3 had some games in its first year that blew previous gen games out the water, but did it make resistance fall of man an amazing game... not really. Graphics cannot get much better than where they are now unless you really pick at the games so much that it quickly divulges into arbitrary and unnoticeable texture resolutions and poly counts that you don't take note of when actually immersed in the game anyway. I forgot what console I was playing Xenoblade Chronicles on just because it was a great game, the graphics bothered me for about 10 minutes!



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Peterisyum said:
 Graphics cannot get much better than where they are now unless you really pick at the games so much that it quickly divulges into arbitrary and unnoticeable texture resolutions and poly counts that you don't take note of when actually immersed in the game anyway.


Sorry, I really have to STRONGLY disagree with this (and that's really mild statement). Once we hit something like this in real-time, we might be able to say that we're at (or near) the peak, in tech terms off course:

http://www.youtube.com/watch?v=AQ-3aRhvFwU  (and yes, that's rendered, V-Ray)



There were solid GPUs back in 2010 capable of DX11 for under $99. I'm not very happy with 'equivalent'. Granted console GPUs are a different beast from their PC counterparts.



Intel HD2000 integrated graphics (i3-i5-i7) are also DirectX 10 compatible, but it doesn't mean that you can do much with them. Compatibility flags are more a marketing gimmick than a performance measure.

Being able to do some effects on hardware doesn't mean doing them at an acceptable speed. This is just the writer showing that he doesn't know much about graphics.



HoloDust said:
Peterisyum said:
 Graphics cannot get much better than where they are now unless you really pick at the games so much that it quickly divulges into arbitrary and unnoticeable texture resolutions and poly counts that you don't take note of when actually immersed in the game anyway.


Sorry, I really have to STRONGLY disagree with this (and that's really mild statement). Once we hit something like this in real-time, we might be able to say that we're at (or near) the peak, in tech terms off course:

http://www.youtube.com/watch?v=AQ-3aRhvFwU  (and yes, that's rendered, V-Ray)


Sorry I wasn't detailed enough,I was refferring to the potential of next gen. There is obvious room for improvment, especially with the beautiful example of ray tracing you posted. But realistically thats probably 20-30 years from now at the earliest for real time gaming In my opinion



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Rafux said:

If PS4/720 came out with slighly better looking versions of PS3/360 games it would be very dissapointing.

They will come out with games looking as good as Star Wars 1313 and Watch Dogs.

 

Prepare to be disappointed then.



leo-j said:

if WII U was truely nexgen games would look more than just on par with ps3/360 ip.. also on wii u..

Fail. A console only bolsters graphics as good as the devs that develop for it make them.



pezus said:
happydolphin said:
leo-j said:

if WII U was truely nexgen games would look more than just on par with ps3/360 ip.. also on wii u..

Fail. A console only bolsters graphics as good as the devs that develop for it make them.

Why won't Nintendo put in the effort? If the first party isn't even trying, why would the third parties?

That's a different question for another thread imho.



zarx said:
Title is misleading, the quote doesn't actually say that at all. He says that they will allow devs to possibly implement the features that were added in Unity 4. A lot of Unity 4's new features are features that are not applicable to consoles like multithreaded DX API calls and batching which consoles really don't use. A lot of the other stuff are features that have been used in lots of PS360 games such as Iterative lightmap baking, 3D texture support, deferred lighting etc. The only true DX11 "exclusive" feature they added was tessellation.

Something a current gen console can do too (Xbox 360).



Cobretti2 said:
osed125 said:
leo-j said:

if WII U was truely nexgen games would look more than just on par with ps3/360 ip.. also on wii u..

Reason for that it's that games this early won't look as good as games later in the system life cycle, developers are still understanding the system to get the most out of it. Here's Call of Duty 3 for the xbox 360 (which launch on 2006) just to give you the idea of how bad that looks compare to, lets say, Halo 4

http://www.youtube.com/watch?v=HDfQ18eioM4

The difference it's insane.

Forget about that:

This is a good video:

i'm with you and "graphics will get much better over the years on wii u" but that is a 320p video. one of the huge differences is the resolution between wii and hd consoles, that's what makes everything sharper, that's what let you see all the details you can't see in 480p. if it let you see the details you can't see in 480p or only much worse, how do you expect to see that in 320p? the resolution alone costs so much of the hardwares extra power and you don't use this in your comparison then.

you should watch both version as you would play them on your tv and you should watch both version in full screen on your tv to get an idea about the differences. i bet it will still look bad for hd consoles but much better than that.