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Forums - Sony - Let's find out whether PSASBR is a rip-off or not.

Look up Sonic Shuffle, Crash Bash, Fusion Frenzy, Viva Pinata Party Animals, etc.

Look up Crash Team Racing, Diddy Kong Racing, Sonic and Sega All-Stars, etc.

Then, tell me why this is such a big deal.  We get one of these PSASBR threads every time I turn around and in the end, nothing gets accomplished.  Whoever makes the thread gets a 100 replies and at the end of the day, the game is still coming and Nintendo fans still have the option of totally ignoring its existence and still having a blast with Super Smash Bros.  Is it a copy?  Fuck yeah, it is.  Everybody knows it.  Even the guys that say "Oh, it's different because...."  If it wasn't a copy, you wouldn't have to come up with reasons why it's different.  Doesn't matter.  This has happened before and it will happen again.  It's cool.  Successful franchises spawn "clones".



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JWeinCom said:
arcane_chaos said:
JWeinCom said:
 


That's because I don't really think PAS does that much to separate itself.  They add another attack button (which seems to take place of the Smash attacks in Smash), changed the way you built specials, and made it so that only final smashes (Dunno what they're called in this game) can KO you.  Other than that, I don't see that much of a difference.

but that can make the game unique; what's MK most known for? it's grusome fatalities, what's SF know for? it super over the top super/ultra combos(don't get me wrong...the fandom of the characters plays a huge part in their history) if you take that away what would you have?

why discredit what can make the game stand out, besides like I said before, Sony/Superbot confirmed that their will be more than just the SSB like mode(I remember hearing there was some sort of capture the flag mode...rumor)

First off, I wouldn't say SF is known for over the top Super combos.  Ultra Combos aren't really THAT big of a deal in Street Fighter.  They're a valuable tool in SFIV, but they're not the focus of the game, like they are in Marvel.  Super moves in particular are almost a non factor in SFIV because EX attacks are generally more valuable.


Back on topic.  I'm not really trying to discredit that difference.  It is indeed a major difference that will change how people play, particularly at higher levels (if PSA really generates a competitive community).

I feel like we're going in circles a little bit, but fatalities are just one of many elements that differentiates MK from SF.  If you took fatalities out of the equation, you'd still have very different games.  Some of those relate to the audiovisual package, and some of those revolve around the physics, mechnics, and controls. 


In contrast, if gave PAS percentages and ring outs, you'd have a game that looks, plays, and feels, nearly identically.


yeah I agree, it seems we are going in circles, let just agree to respect ones opinions. high five?



arcane_chaos said:
JWeinCom said:
arcane_chaos said:
JWeinCom said:
 


That's because I don't really think PAS does that much to separate itself.  They add another attack button (which seems to take place of the Smash attacks in Smash), changed the way you built specials, and made it so that only final smashes (Dunno what they're called in this game) can KO you.  Other than that, I don't see that much of a difference.

but that can make the game unique; what's MK most known for? it's grusome fatalities, what's SF know for? it super over the top super/ultra combos(don't get me wrong...the fandom of the characters plays a huge part in their history) if you take that away what would you have?

why discredit what can make the game stand out, besides like I said before, Sony/Superbot confirmed that their will be more than just the SSB like mode(I remember hearing there was some sort of capture the flag mode...rumor)

First off, I wouldn't say SF is known for over the top Super combos.  Ultra Combos aren't really THAT big of a deal in Street Fighter.  They're a valuable tool in SFIV, but they're not the focus of the game, like they are in Marvel.  Super moves in particular are almost a non factor in SFIV because EX attacks are generally more valuable.


Back on topic.  I'm not really trying to discredit that difference.  It is indeed a major difference that will change how people play, particularly at higher levels (if PSA really generates a competitive community).

I feel like we're going in circles a little bit, but fatalities are just one of many elements that differentiates MK from SF.  If you took fatalities out of the equation, you'd still have very different games.  Some of those relate to the audiovisual package, and some of those revolve around the physics, mechnics, and controls. 


In contrast, if gave PAS percentages and ring outs, you'd have a game that looks, plays, and feels, nearly identically.


yeah I agree, it seems we are going in circles, let just agree to respect ones opinions. high five?


Sounds good.  *high five.*



Ajescent said:
mike_intellivision said:
Dgc1808 said:
mike_intellivision said:
Ajescent said:

The Devs admit freely they were inspired by smash brothers, what more do you want from them, a public hanging?


Did it not take the developers a while to admit that they were influenced by SSBB. If I recall correctly, they went out of their way at first to downplay (deny) any SSBB connections.

Mike from Morgantown


No... no they didn't...


I only remember the You Tube tags acknowledging SSBB.  The press releases, if my memory is correct, skirted around the subject.

The tags is not something they had direct control over.

What exactly did you want them to say?

"Hey look everybody, we're stealing a game that someone else already made and we're calling it our own lulz!!" When was the last time you saw anyone do that?

That's not the point though. The point was that Mike agrees with you in that it took them time to admit it, while dgc disagreed. The youtube thing is one example of PR avoiding the ressemblance.



happydolphin said:
Ajescent said:
mike_intellivision said:
Dgc1808 said:
mike_intellivision said:
Ajescent said:

The Devs admit freely they were inspired by smash brothers, what more do you want from them, a public hanging?


Did it not take the developers a while to admit that they were influenced by SSBB. If I recall correctly, they went out of their way at first to downplay (deny) any SSBB connections.

Mike from Morgantown


No... no they didn't...


I only remember the You Tube tags acknowledging SSBB.  The press releases, if my memory is correct, skirted around the subject.

The tags is not something they had direct control over.

What exactly did you want them to say?

"Hey look everybody, we're stealing a game that someone else already made and we're calling it our own lulz!!" When was the last time you saw anyone do that?

That's not the point though. The point was that Mike agrees with you in that it took them time to admit it, while dgc disagreed. The youtube thing is one example of PR avoiding the ressemblance.


No, it's proof Sony's PR sucks



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

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Ajescent said:

No, it's proof Sony's PR sucks

Huh? Is this denial or am I missing something again? Did they or did they not try to distance themselves from the two games being similar?



happydolphin said:
Ajescent said:

No, it's proof Sony's PR sucks

Huh? Is this denial or am I missing something again? Did they or did they not try to distance themselves from the two games being similar?

I'll be honest, not 100% sure, as far as I'm aware they have been upfront about the whole thing from the start. But if I'm wrong, I'll happily accept that. But all I know is they are happy to say SB inspired and they had nothing to do with the youtube tags.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

Ajescent said:
happydolphin said:
Ajescent said:

No, it's proof Sony's PR sucks

Huh? Is this denial or am I missing something again? Did they or did they not try to distance themselves from the two games being similar?

I'll be honest, not 100% sure, as far as I'm aware they have been upfront about the whole thing from the start. But if I'm wrong, I'll happily accept that. But all I know is they are happy to say SB inspired and they had nothing to do with the youtube tags.

They were. From the very very begining. They have said they were inspired by smash and fans have been asking for a game like this for a long time. They also said a lot of the devs themselves are fans of smash. Like I said above, the game, outside of the visuals, are heavily influenced by a number of games, including, mk, sf and dissidia for certain. Most of these devs are fighting game vets. 

They haven't been denying anything. They just want people to play the game with an open mind...cuz it's a different ball game during play. And they are right on the money. This game absolutely punishes defensive play and promotes offensive play style in a real big way. Strategies are also very different etc etc. Trying to differentiate while admitting to the influeces is THE right thing to do and that's exactly what omar, ed ma and the rest of them have been doing. 

 

this youtube tags bit...is really stupid. I'm sorry but this is getting way too much attention. For all we know some media guy who was in charge putting up the vide on the playstation site messed up....could be a friggin intern for all we know. Here's a another good reason why this is likely, the latest leak had two more tekken characters in it and made it look like they are playable. After letting us idiots duke it out about that inclusion lol clockw0rk came out and said nope only one tekken guy in the game. It just shows superbot is NOT in charge of all these promotional stuff and those that are, are not that good. SuperBot should not get a bad rep for this at all. 

From the get go they have been pretty up front about the whole thing. THis whole le rip off stuff is fucking dumb really. People should focus on the game, and the quality it brings. I'm telling you dude, the online is dreamy, even as a beta. Almost no load times and no lag whatsoever. And we only know like half the roster, way less than half the stages and nothing on the soundtrack, other modes or anything. I sincerely hope all these ripoff discussions stay within this thread and not go into every ps all stars threads, that are will be made, in the near future. 



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The fact of the matter is that Sakurai could easily set the health to a fixed number and make the players invincible, while converting the attack points into an AP bar and make a new mode. That's it, PABR = Smash bottom line.

Now I'm giving up the whole PR debate because it's pointless. We brought up the Youtube counterpoint but that's bogus.

The reason this debate is important is for two things:
1) People should be less negative about this game (myself included) because it irritates playstation fans.
2) Playstation fans shouldn't make it this difficult to show the most obvious of things, that PABR is largely inspired by Smash in that the games could easily be indistinguishable in both visuals and gameplay (via the extra mode point mentioned above).

All in all a big clusterfuck because people just can't admit the obvious.



nope it's a clusterfuck because people seems to want the devs heads for this stupid comparisons. I mean for fucks sake, the devs have already said they found inspiration from the game, the have clearly stated WHY the studio was created etc etc

but nintendo fans seems to have an issue with people trying to differentiate it...it SHOULD be differentiated because it does play very differently. This seems like a personal insult to some apparently. I'm playing the beta now and I'm telling you this. it's the same with dtoid article. the man played it, had an opinion, he is out of line. That japanese dev (forgot his name) gave an opinion on the game even without playing it, friggin gospel!

1. People should be less negative, especially those who will never even play this game. Like those who don't even own a playstation console. This game is for PS fans. The reason why it irritates ps fans is because nintendo fans do not like to hear an opposing opinion about the differences about the game. I'm glad this thread is here and hope all of you will stay out of the other threads and let those who are actually interested in the game talk abut the game.

2. Nintendo fans should just shut the hell up for a change. Focus on the game, the mechanics, the story, and other elements. This stupid argument about le copiez is just so redundant now. The game IS distinguishable on a gameplay level unless you are looking only skin deep. It's like calling all shooters the same because, hey, they shoot with guns. People need to accept it. People also need to make up their minds. You hate on the game for looking like smash, and yet you also hate on it because it plays differently? Make up your mind already.

Itagaki can do whatever the hell he wants. Heck I hope he takes some lessons from all stars too. Even at a barebones level the online component of all stars kicks smash ass for example. Mixing up two franchises for the stages is also a great idea. I hope he does. And not sure what this player invincible bit is about. they are not. ever played Dissidia? That's the same concept as this.

fact of the matter is, people need to deal with it, and get over it already. I mean for crying out loud, it's been months and months since the game was revealed! About time to move on surely



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