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Forums - Sony - Let's find out whether PSASBR is a rip-off or not.

happydolphin said:
Euphoria14 said:
Chandler said:
Destructoid gets ignored because it's a piece of shit garbage site that always goes where the most controversy is because being the Armond White of video games is a massive cash generator. Also, those who are in the Beta have a certain interest in this game succeeding because they are most likely Sony fans if they have gone through the trouble of signing up for a beta. The average run of the mill joe schmoe does not participate in betas. It's the same with Kid Icarus and Gravity Rush, where both camps would SWEAR that those games are legitimate games of the forever and ever.

See what I mean? It's always some sort of conspiracy and you people always have some bogus excuse for why something that goes against your opinion does not count.

Did you even read the article? It's a piece of shit honestly. The article is over-euphemised (that much), makes constant references to super smash bros, and has its points all wrong. If you really want, since you keep referring to it, I will make a thread demolishing it, and no I haven't even played the beta. The article is that bad that I could deconstruct it without having even played the game.

 

All this whining is why gamers are never taken seriously. One day Nintendo fans cry about IGN, then Gamespot, next stop we get Destructoid. Every site is nothing more than an entire group of journalists who have it out for Nintendo.

Whining? The article is crap, period.

And don't get me started on whining all I have to say is Uncharted 3 metacritic and the criticism you pretend dies.

 

Destructoid's opinion means much more than Hideki Kamiya who never even touched the damn game. Why don't you go shit all over Kamiya? Isn't he obviously just going for the controversial route to bring more attention to his WiiU title?

I haven't played the game either and I trust my opinion immensely because I know for a fact that you don't have to play the game to know how it plays, that is basic logic. All you need is to see the controller map, some videos of gameplay and badang you're done.

Also, Kamiya made some of the best games (DMC) and he and other devs in the industry (the tekken guy) are speaking out and it was about damn time.


#1.) I don't care what they said about uncharted because I wasn't in those conversations. I only mentioned Kamiya because the one I was quoed was in the conversations mentioned.

#2.) What is hypocritical? I mentioned that is like 3ddgh, a game where

Nintendo fans said "Nintendo should sue", "it's a ripoff ", blah blah, meanwhile the devs said it was a homage to Zelda.

 

Im not lying whe I say gamers are crybabies.



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JWeinCom said:
arcane_chaos said:
JWeinCom said:

Right, but that's the only difference people have been able to point out so far.  Aside from the way they do specials, what is difference?  With MK, you could point out the physics, the visual style, the overall combat system and mechanics, input method for special moves, etc.

With PSABR, that's not the case.  They have double jumping, brawls floaty jump mechanics, the physics and the way people fly back from an attack (not the case in most fighting games), the visual style, airdodging (something I don't recall seeing in any other fighter), the input method for attacks, and so on.

So when comparing Street Fighter vs MK you can make broad generalizations.  Both have punching, both have kicking, etc.  In Brawl vs PSABR, you can get way more specific.  Both have similar airdodging mechanics, rolling is done the exact same way and is universal, the jump mechanics seem the same, the input method for moves is the same.  Maybe the final product will shock me with something astounding unique, but right now, I can only base my opinion on what I've seen which is basically the beta.  If the final product shows me that I've been wrong, I'll happily admit that.

but that's what I'm trying to point out, how can we sit here and call it a rip-off based on the information we have at hand. the end game can be completely different than what we've seen now, for all we know Superbot can revamp the entire control scheme.

and you somewhat overglossed my statement my point was that the fighting machanics are the same, but what both studios add in is what makes them different.(like the physics you mentioned with MK..which isn't really physics heavy...the animation of the characters is what makes them seem more fluid)

Well, the game is coming out in just about three months I think.  It's incredibly unlikely that much is going to change between now and then.  We might see some character tweaking (early reports indicate that Kratos' lvl 3 is a bit OP for instance) but it's a bit late for them to really change the nitty gritty of the game.

Physics are going to be important in any game.  Obviously, they're more prominent in a game like Smash where characters are flying all over, but it's also important in any other fighting game.  Physics will always determine what moves can or can't hit, how fighting games will play in the air, etc.

As for your point, it is about what studios add in that makes games different, or in this case doesn't make them different.  What it comes down to is this: I don't think that the changes that Sony's made to the Smash formula are enough for this game to stand on its own.


well that's last bits your opinion and I can't argue that, but for the past 3-4 post you have given me what separates X game from Y game yet you've seem to have discounted what PSASBR is doing to separate itself from SSB.



I vote Sony's next rip-off is "Jak and Sly at the 2016 Rio Olympic Games." That way they're ripping off Nintendo AND Sega. A 2 for 1 Sony bitch session deal!!



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

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arcane_chaos said:
JWeinCom said:
arcane_chaos said:
JWeinCom said:
 

Right, but that's the only difference people have been able to point out so far.  Aside from the way they do specials, what is difference?  With MK, you could point out the physics, the visual style, the overall combat system and mechanics, input method for special moves, etc.

With PSABR, that's not the case.  They have double jumping, brawls floaty jump mechanics, the physics and the way people fly back from an attack (not the case in most fighting games), the visual style, airdodging (something I don't recall seeing in any other fighter), the input method for attacks, and so on.

So when comparing Street Fighter vs MK you can make broad generalizations.  Both have punching, both have kicking, etc.  In Brawl vs PSABR, you can get way more specific.  Both have similar airdodging mechanics, rolling is done the exact same way and is universal, the jump mechanics seem the same, the input method for moves is the same.  Maybe the final product will shock me with something astounding unique, but right now, I can only base my opinion on what I've seen which is basically the beta.  If the final product shows me that I've been wrong, I'll happily admit that.

but that's what I'm trying to point out, how can we sit here and call it a rip-off based on the information we have at hand. the end game can be completely different than what we've seen now, for all we know Superbot can revamp the entire control scheme.

and you somewhat overglossed my statement my point was that the fighting machanics are the same, but what both studios add in is what makes them different.(like the physics you mentioned with MK..which isn't really physics heavy...the animation of the characters is what makes them seem more fluid)

Well, the game is coming out in just about three months I think.  It's incredibly unlikely that much is going to change between now and then.  We might see some character tweaking (early reports indicate that Kratos' lvl 3 is a bit OP for instance) but it's a bit late for them to really change the nitty gritty of the game.

Physics are going to be important in any game.  Obviously, they're more prominent in a game like Smash where characters are flying all over, but it's also important in any other fighting game.  Physics will always determine what moves can or can't hit, how fighting games will play in the air, etc.

As for your point, it is about what studios add in that makes games different, or in this case doesn't make them different.  What it comes down to is this: I don't think that the changes that Sony's made to the Smash formula are enough for this game to stand on its own.


well that's last bits your opinion and I can't argue that, but for the past 3-4 post you have given me what separates X game from Y game yet you've seem to have discounted what PSASBR is doing to separate itself from SSB.


That's because I don't really think PAS does that much to separate itself.  They add another attack button (which seems to take place of the Smash attacks in Smash), changed the way you built specials, and made it so that only final smashes (Dunno what they're called in this game) can KO you.  Other than that, I don't see that much of a difference.





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Euphoria14 said:
happydolphin said:
Euphoria14 said:


#1.) I don't care what they said about uncharted because I wasn't in those conversations. I only mentioned Kamiya because the one I was quoed was in the conversations mentioned.

#2.) What is hypocritical? I mentioned that is like 3ddgh, a game where

Nintendo fans said "Nintendo should sue", "it's a ripoff ", blah blah, meanwhile the devs said it was a homage to Zelda.

 

Im not lying whe I say gamers are crybabies.

Did you just reply to both my posts in one? I told you what I thought was hypocritical, none of it was in the post you quoted. It was well explained in the other post.

If you don't care about Uncharted because you weren't there, that's denial. If this mattered to you, you would consider all facts before making a judgement on a community "Nintendo fans are whiners".

Denial is the issue in this thread that I've been calling out, and I'm calling it out now, and will call it out more. I disapprove of it.



arcane_chaos said:

well that's last bits your opinion and I can't argue that, but for the past 3-4 post you have given me what separates X game from Y game yet you've seem to have discounted what PSASBR is doing to separate itself from SSB.

He's gone into the differences in quite enough detail for you to call it just an opinion.

Ultimately, the level of similarity between MK and SF is nothing compared to Smash and PABR. Like Ikio said, rather compare SF to KoF.

What separates PABR from SSB, he said it, is no smash (which is compensated by the extra button he said), and how you defeat your opponent (victory mechanics). Since the victory system can be just another smash mode, it really isn't enough.

The differences you see between MK and SF (Character art style, juggling physics, movesets, how to perform moves, how characters move) are the differences that would have made PABR a standalone title.

Regardless this doesn't make it a bad game, it just doesn't give that quality of a game that was made from the ground up. What that does, how that affects the industry, is for us to find out. But we can't get there until we come to grips with the facts, that PABR was largely developed from inspiration from Smash and does not have enough difference for it to stand out. Call it what you will, most of us just call that a rip-off. If you don't like that word (though it's still correct), call it something else. But in the end that's not what matters. What matters is that now we ask ourselves "Since it's a 'rip-off/imitation/similar idea", what does this mean for Sony, what does it mean for Nintendo and what does it mean for gamers?". Those are the interesting questions we're left with, here, on vgchartz.



happydolphin said:
Euphoria14 said:
happydolphin said:
Euphoria14 said:


#1.) I don't care what they said about uncharted because I wasn't in those conversations. I only mentioned Kamiya because the one I was quoed was in the conversations mentioned.

#2.) What is hypocritical? I mentioned that is like 3ddgh, a game where

Nintendo fans said "Nintendo should sue", "it's a ripoff ", blah blah, meanwhile the devs said it was a homage to Zelda.

 

Im not lying whe I say gamers are crybabies.

Did you just reply to both my posts in one? I told you what I thought was hypocritical, none of it was in the post you quoted. It was well explained in the other post.

If you don't care about Uncharted because you weren't there, that's denial. If this mattered to you, you would consider all facts before making a judgement on a community "Nintendo fans are whiners".

Denial is the issue in this thread that I've been calling out, and I'm calling it out now, and will call it out more. I disapprove of it.

Yeah, I did a 2 for 1.

 

It isn't denial if I don't even know the conversation, lol.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

@OP -> http://gamrconnect.vgchartz.com/post.php?id=4545671



Euphoria14 said:

Yeah, I did a 2 for 1.

 

It isn't denial if I don't even know the conversation, lol.

:) Ok, I was wondering.

For the Uncharted thing, there were a few key exclusives that Sony released lately I think it was Uncharted 3 and either Twisted Metal or InFAMOUS 2 I can't remember, where Sony fans were (in general) in uproar due to certain negative opinions on the games.

I understand that some communities may be a little too sensitive, and I understand that it's wrong to be like that (call them whiners if you like). But the destructiod article on PASBR was really lame, so it's not really cool to say he's a whiner because he thinks it was garbage, honestly.

I am not sure if destructiod is the White Armond (what he called it) :] , but in that article, as I said in Sal's thread, it was written by a fanboy. All positives, all better than smash, overglorification of minor features, just too sappy. I was nice in that thread for the sake of the fans, but now that you're using it as reference, I have to call it as it is.