| arcane_chaos said:
well that's last bits your opinion and I can't argue that, but for the past 3-4 post you have given me what separates X game from Y game yet you've seem to have discounted what PSASBR is doing to separate itself from SSB. |
He's gone into the differences in quite enough detail for you to call it just an opinion.
Ultimately, the level of similarity between MK and SF is nothing compared to Smash and PABR. Like Ikio said, rather compare SF to KoF.
What separates PABR from SSB, he said it, is no smash (which is compensated by the extra button he said), and how you defeat your opponent (victory mechanics). Since the victory system can be just another smash mode, it really isn't enough.
The differences you see between MK and SF (Character art style, juggling physics, movesets, how to perform moves, how characters move) are the differences that would have made PABR a standalone title.
Regardless this doesn't make it a bad game, it just doesn't give that quality of a game that was made from the ground up. What that does, how that affects the industry, is for us to find out. But we can't get there until we come to grips with the facts, that PABR was largely developed from inspiration from Smash and does not have enough difference for it to stand out. Call it what you will, most of us just call that a rip-off. If you don't like that word (though it's still correct), call it something else. But in the end that's not what matters. What matters is that now we ask ourselves "Since it's a 'rip-off/imitation/similar idea", what does this mean for Sony, what does it mean for Nintendo and what does it mean for gamers?". Those are the interesting questions we're left with, here, on vgchartz.







