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arcane_chaos said:
JWeinCom said:
arcane_chaos said:
JWeinCom said:
 

Right, but that's the only difference people have been able to point out so far.  Aside from the way they do specials, what is difference?  With MK, you could point out the physics, the visual style, the overall combat system and mechanics, input method for special moves, etc.

With PSABR, that's not the case.  They have double jumping, brawls floaty jump mechanics, the physics and the way people fly back from an attack (not the case in most fighting games), the visual style, airdodging (something I don't recall seeing in any other fighter), the input method for attacks, and so on.

So when comparing Street Fighter vs MK you can make broad generalizations.  Both have punching, both have kicking, etc.  In Brawl vs PSABR, you can get way more specific.  Both have similar airdodging mechanics, rolling is done the exact same way and is universal, the jump mechanics seem the same, the input method for moves is the same.  Maybe the final product will shock me with something astounding unique, but right now, I can only base my opinion on what I've seen which is basically the beta.  If the final product shows me that I've been wrong, I'll happily admit that.

but that's what I'm trying to point out, how can we sit here and call it a rip-off based on the information we have at hand. the end game can be completely different than what we've seen now, for all we know Superbot can revamp the entire control scheme.

and you somewhat overglossed my statement my point was that the fighting machanics are the same, but what both studios add in is what makes them different.(like the physics you mentioned with MK..which isn't really physics heavy...the animation of the characters is what makes them seem more fluid)

Well, the game is coming out in just about three months I think.  It's incredibly unlikely that much is going to change between now and then.  We might see some character tweaking (early reports indicate that Kratos' lvl 3 is a bit OP for instance) but it's a bit late for them to really change the nitty gritty of the game.

Physics are going to be important in any game.  Obviously, they're more prominent in a game like Smash where characters are flying all over, but it's also important in any other fighting game.  Physics will always determine what moves can or can't hit, how fighting games will play in the air, etc.

As for your point, it is about what studios add in that makes games different, or in this case doesn't make them different.  What it comes down to is this: I don't think that the changes that Sony's made to the Smash formula are enough for this game to stand on its own.


well that's last bits your opinion and I can't argue that, but for the past 3-4 post you have given me what separates X game from Y game yet you've seem to have discounted what PSASBR is doing to separate itself from SSB.


That's because I don't really think PAS does that much to separate itself.  They add another attack button (which seems to take place of the Smash attacks in Smash), changed the way you built specials, and made it so that only final smashes (Dunno what they're called in this game) can KO you.  Other than that, I don't see that much of a difference.