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The fact of the matter is that Sakurai could easily set the health to a fixed number and make the players invincible, while converting the attack points into an AP bar and make a new mode. That's it, PABR = Smash bottom line.

Now I'm giving up the whole PR debate because it's pointless. We brought up the Youtube counterpoint but that's bogus.

The reason this debate is important is for two things:
1) People should be less negative about this game (myself included) because it irritates playstation fans.
2) Playstation fans shouldn't make it this difficult to show the most obvious of things, that PABR is largely inspired by Smash in that the games could easily be indistinguishable in both visuals and gameplay (via the extra mode point mentioned above).

All in all a big clusterfuck because people just can't admit the obvious.