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Forums - Nintendo - Skyward Sword was the worst Zelda I have played. We need to talk about this.

 

Your take?

Nonsense, best Zelda ever! 83 24.13%
 
Not the best, but not the worst! 156 45.35%
 
I agree, worst one yet! 64 18.60%
 
Three letters... CD-I! 40 11.63%
 
Total:343
zippy said:
Im 28 hours in and i can honestly say its the best Zelda ive played (just shading windwaker). I was a little underwhelmed by Twighlight princess,dont get me wrong its a good game but a little too dark in my opinion. I actually prefer a colourful Zelda, and Windwaker has my favourite graphics in a game period, i mean that game will still look good in another 10 years time.


I agree with you on the Wind Waker, it still looks amazing now! Although I'd say its better than Skyward Sword, SS is probably my 3rd favourite behind WW & OoT, TP after that.

Skyward Sword was an amazing game, but didn't grab me like WW or Oot.



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Its a tough call between SS and WW linkvpit, but what swung in SS favour is the controls.They are very precise and the best example of motion control gaming this gen. Its a shame Nintendo didnt have Wii m+ from the begining of the consoles life.



happydolphin said:
spenderzz said:

I agree with the sentiment behind this, but this is exactly why I have such a huge problem with motion controls in a Zelda game.  I have no problem giving motion controls a try, and have had fun playing some motion control games, because I can go into those games expecting a motion control experience.  When they force motion controls on you in a franchise you have been playing since childhood, though, it is no longer a case of you looking for the same pleasure in a different setting, it is them forcing you to find different pleasure in the same setting.

If they wanted to offer motion controls for people who are into that, obviously I would have no problem with that, as long as the game was playable with a controller.  As it is, though, I feel like they destroyed my favorite franchise just so they could cash in on the popularity and goodwill they had built up in order to sell a stupid peripheral (WM+).

And I understand, but I think you're assigning bold to the wrong motive. I think the real reason why they did that is because in their vision of Zelda, that's what it was meant to be. I don't know if it was for the money or not, maybe it could have been a secondary reason, but in the interviews Miyamoto emphasized that that's what he wanted from the game, and create an ever stronger bond between link and the player. He thought motion controls were the answer.

As such it wasn't their intent to drive you away, neither was it their intent to use trad controls for the latest Zelda. And so, the idea of using another IP doesn't suit the creator's vision.

EDIT: What they could do though is try to recapture some of these fans by recreating the old Zelda experience in a new IP. If we were enjoying Mario64, DK64, BK and other collection-thriving platformer, maybe the same can be said about the Zelda genre. And to be honest, how many games are similar to Zelda? Very few.


Darksiders. Man I love that game. I hope the second one also feels like it has the love for Zelda wrapped in it as well.



please OP, this topic has been discussed many time.

Let me quote some hardcore gamers.

" your late to the party just like the WiiU is to this gen"



 

 

WiiBox3 said:
happydolphin said:
spenderzz said:

I agree with the sentiment behind this, but this is exactly why I have such a huge problem with motion controls in a Zelda game.  I have no problem giving motion controls a try, and have had fun playing some motion control games, because I can go into those games expecting a motion control experience.  When they force motion controls on you in a franchise you have been playing since childhood, though, it is no longer a case of you looking for the same pleasure in a different setting, it is them forcing you to find different pleasure in the same setting.

If they wanted to offer motion controls for people who are into that, obviously I would have no problem with that, as long as the game was playable with a controller.  As it is, though, I feel like they destroyed my favorite franchise just so they could cash in on the popularity and goodwill they had built up in order to sell a stupid peripheral (WM+).

And I understand, but I think you're assigning bold to the wrong motive. I think the real reason why they did that is because in their vision of Zelda, that's what it was meant to be. I don't know if it was for the money or not, maybe it could have been a secondary reason, but in the interviews Miyamoto emphasized that that's what he wanted from the game, and create an ever stronger bond between link and the player. He thought motion controls were the answer.

As such it wasn't their intent to drive you away, neither was it their intent to use trad controls for the latest Zelda. And so, the idea of using another IP doesn't suit the creator's vision.

EDIT: What they could do though is try to recapture some of these fans by recreating the old Zelda experience in a new IP. If we were enjoying Mario64, DK64, BK and other collection-thriving platformer, maybe the same can be said about the Zelda genre. And to be honest, how many games are similar to Zelda? Very few.


Darksiders. Man I love that game. I hope the second one also feels like it has the love for Zelda wrapped in it as well.

Darksiders is "like Zelda" if to you Zelda means having a bow and arrow and a hookshot and a horse you can call.  For me, though, they stole all the mechanics of Zelda but completely missed every single thing about the franchise that is likable.  What makes Zelda so great is the timeless nature of the concept (protagonist goes on a journey to find his destiny and save the world), the charming nature of the game worlds, the whimsy and the sense of innocence under siege by dark forces.

I'm still bitter because I bought Darksiders, which as I have said in another thread is by far one of my least favorite games of all time, because quite a few people told me "If you like Zelda you have to get Darksiders!"  I will never forgive any of them.



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spenderzz said:
WiiBox3 said:
happydolphin said:
spenderzz said:

I agree with the sentiment behind this, but this is exactly why I have such a huge problem with motion controls in a Zelda game.  I have no problem giving motion controls a try, and have had fun playing some motion control games, because I can go into those games expecting a motion control experience.  When they force motion controls on you in a franchise you have been playing since childhood, though, it is no longer a case of you looking for the same pleasure in a different setting, it is them forcing you to find different pleasure in the same setting.

If they wanted to offer motion controls for people who are into that, obviously I would have no problem with that, as long as the game was playable with a controller.  As it is, though, I feel like they destroyed my favorite franchise just so they could cash in on the popularity and goodwill they had built up in order to sell a stupid peripheral (WM+).

And I understand, but I think you're assigning bold to the wrong motive. I think the real reason why they did that is because in their vision of Zelda, that's what it was meant to be. I don't know if it was for the money or not, maybe it could have been a secondary reason, but in the interviews Miyamoto emphasized that that's what he wanted from the game, and create an ever stronger bond between link and the player. He thought motion controls were the answer.

As such it wasn't their intent to drive you away, neither was it their intent to use trad controls for the latest Zelda. And so, the idea of using another IP doesn't suit the creator's vision.

EDIT: What they could do though is try to recapture some of these fans by recreating the old Zelda experience in a new IP. If we were enjoying Mario64, DK64, BK and other collection-thriving platformer, maybe the same can be said about the Zelda genre. And to be honest, how many games are similar to Zelda? Very few.


Darksiders. Man I love that game. I hope the second one also feels like it has the love for Zelda wrapped in it as well.

Darksiders is "like Zelda" if to you Zelda means having a bow and arrow and a hookshot and a horse you can call.  For me, though, they stole all the mechanics of Zelda but completely missed every single thing about the franchise that is likable.  What makes Zelda so great is the timeless nature of the concept (protagonist goes on a journey to find his destiny and save the world), the charming nature of the game worlds, the whimsy and the sense of innocence under siege by dark forces.

I'm still bitter because I bought Darksiders, which as I have said in another thread is by far one of my least favorite games of all time, because quite a few people told me "If you like Zelda you have to get Darksiders!"  I will never forgive any of them.


im sorry but whoever told you this, was an idiot. You can just look at the game and tell it wasnt going to be alot like Zelda. Darksiders took SOME elements from Zelda hell they took some from Portal. THe closet thing to Zelda was 3d dot game heroes



Mr Khan said:
My my.

Combat: i'll agree that enemies often blocked blows in a way that was irrational, but the combat posed more of a challenge than any Zelda game i have played. If the enemies had actually been aggressive, then it would have been perfect, but as it was you still had to pay them more mind than in even Ocarina of Time

Enemy variety: I agree that there needed to be more enemies on the whole. I didn't take too much issue with the design of the enemies, but there wasn't enough variety in there.

The world below is more dangerous, and better-designed than in most Zelda games. Skyward Sword's world design problems rest purely on the overworld.

The dungeon design I would say is likely the best in any 3D Zelda. The final dungeon was absolutely brilliant, the Ancient Cistern, the only one that bored me was the Mine.

In short, add greater enemy variety and really integrate the worlds (i.e. total overworld overhaul), and you would have a perfect Zelda formula.

Well spoken

I also found the side quests to be annoying and the mini-games worthless. I really enjoyed things like river rafting and fishing other such mini-game/distractions of past zelda games (twilight princess). Not having day/night cycle and not being able to explore freely was not good.

I loved the game's personality and the story was pretty good considering it was the very first zelda game in the timeline of the Legend of Zelda.



spenderzz said:
WiiBox3 said:
happydolphin said:
spenderzz said:

I agree with the sentiment behind this, but this is exactly why I have such a huge problem with motion controls in a Zelda game.  I have no problem giving motion controls a try, and have had fun playing some motion control games, because I can go into those games expecting a motion control experience.  When they force motion controls on you in a franchise you have been playing since childhood, though, it is no longer a case of you looking for the same pleasure in a different setting, it is them forcing you to find different pleasure in the same setting.

If they wanted to offer motion controls for people who are into that, obviously I would have no problem with that, as long as the game was playable with a controller.  As it is, though, I feel like they destroyed my favorite franchise just so they could cash in on the popularity and goodwill they had built up in order to sell a stupid peripheral (WM+).

And I understand, but I think you're assigning bold to the wrong motive. I think the real reason why they did that is because in their vision of Zelda, that's what it was meant to be. I don't know if it was for the money or not, maybe it could have been a secondary reason, but in the interviews Miyamoto emphasized that that's what he wanted from the game, and create an ever stronger bond between link and the player. He thought motion controls were the answer.

As such it wasn't their intent to drive you away, neither was it their intent to use trad controls for the latest Zelda. And so, the idea of using another IP doesn't suit the creator's vision.

EDIT: What they could do though is try to recapture some of these fans by recreating the old Zelda experience in a new IP. If we were enjoying Mario64, DK64, BK and other collection-thriving platformer, maybe the same can be said about the Zelda genre. And to be honest, how many games are similar to Zelda? Very few.


Darksiders. Man I love that game. I hope the second one also feels like it has the love for Zelda wrapped in it as well.

Darksiders is "like Zelda" if to you Zelda means having a bow and arrow and a hookshot and a horse you can call.  For me, though, they stole all the mechanics of Zelda but completely missed every single thing about the franchise that is likable.  What makes Zelda so great is the timeless nature of the concept (protagonist goes on a journey to find his destiny and save the world), the charming nature of the game worlds, the whimsy and the sense of innocence under siege by dark forces.

I'm still bitter because I bought Darksiders, which as I have said in another thread is by far one of my least favorite games of all time, because quite a few people told me "If you like Zelda you have to get Darksiders!"  I will never forgive any of them.


That's why I only said it was similar. It has some of the things that make Zelda great, some Devil May Cry, some Portal, some Unreal nonsence, an unlikeable protagonist just like Kratos. But the NPCs are cool, the action is fun, the puzeling good, the boss fights above avarage to good. Story is dark to dark comedy. I realise it is not Zelda, buuuuut a lot of parts reminded me of the fun I use to have with Zelda.



Significant_leap said:
hilarious conclusion
Zelda Oot is by far the worst 3D Zelda
SS goes just after WW and MM (???)

I can now no longer agree with your posts. We had a good run.

@OP

SS is terrible. I did not have the willpower to actually complete the game and gave up after the Koloktos boss fight.



I actually liked SS better than TP. Why? It takes a lot of chances and while many of them don't work, I do respect this approach to TP's longer and more boring version of OoT. Oh, and don't get me started on all of that wolf crap in that game.

 

 

Edit:  I just wanted to add that the OP is very good (even if I don't agree with a lot of it).



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