happydolphin said:
And I understand, but I think you're assigning bold to the wrong motive. I think the real reason why they did that is because in their vision of Zelda, that's what it was meant to be. I don't know if it was for the money or not, maybe it could have been a secondary reason, but in the interviews Miyamoto emphasized that that's what he wanted from the game, and create an ever stronger bond between link and the player. He thought motion controls were the answer. As such it wasn't their intent to drive you away, neither was it their intent to use trad controls for the latest Zelda. And so, the idea of using another IP doesn't suit the creator's vision. EDIT: What they could do though is try to recapture some of these fans by recreating the old Zelda experience in a new IP. If we were enjoying Mario64, DK64, BK and other collection-thriving platformer, maybe the same can be said about the Zelda genre. And to be honest, how many games are similar to Zelda? Very few. |
Darksiders. Man I love that game. I hope the second one also feels like it has the love for Zelda wrapped in it as well.








