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Forums - Nintendo - Skyward Sword was the worst Zelda I have played. We need to talk about this.

 

Your take?

Nonsense, best Zelda ever! 83 24.13%
 
Not the best, but not the worst! 156 45.35%
 
I agree, worst one yet! 64 18.60%
 
Three letters... CD-I! 40 11.63%
 
Total:343
happydolphin said:
DarthVolod said:

I agree with basically everything the OP said, but I think the major red flag for me right away (aside from the overly long and boring first 2 hour intro of the game) was the motion controls.

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Maybe it is just me, but the motion in this game (probably its most lauded feature) only serves to take me out of the game more and more because of the delays and dramatic movements required for even simple attacks. Maybe it is just me, but I can't really get immersed in a game when I am forced to do an arbitrary motion with my Wii remote almost constantly in combat. Imagine playing Silent Hill, but you have to shake the controller to turn your flashlight on and off ... it just breaks immersion and takes me out of the game. Twilight Princess had motion control too for the Wii version, but it was not very sensitive so you could easily just sit down or even lay down and the game would still detect your movement. SS basically requires the player to be standing up which, when combined with dramatic movements, is annoying and tiring after extended play. 

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Even if SS had no motion controls I don't think I would have enjoyed it. I liked Twilight Princess a lot, but I don't like the new direction they are going in. Hopefully the inevitable Wii U Zelda will just use some touch screen gimic while omitting motion controls. Touch screen > waving your Wii remote around like a idiot in a pattern that vaguely resembles sword fighting.

If Nintendo can't be bothered to make good Zelda games though I would settle for the 3DS Majoras Mask remake they were talking about though...

The truth about the second paragraph is that as gamers we aren't approaching motion controls properly. As humans we are yet adapting to the tech. While part of us wants instant response with minimal effort, the motion control games are requiring effort to stimulate a system-generated response. As such, the delay between action and response, and the effort needed to create such effort is something we as gamers and other users are not yet fully accustomed to, especially those of us who have been playing with trad controllers our whole lives. In that sense, the experience is lessened for you because you're looking for the same pleasure in a different setting that doesn't offer it. Rather, it offers a new pleasure you are not yet used to appreciating: movement to system dynamics. To add insult to injury, motion controls are still a tech in evolution, and are not fully mature yet. As such, not only are you confused as a gamer with motion controls (had they even been perfected), but the tech isn't even ready.

With all that, it's not without reason that you didn't enjoy the experience imho. However, in the future it will take that 1) the tech gets better and 2) you change your approach to the experience (hopefully will come with time, otherwise it's only new adopters that will be able to enjoy it).

That was a great analysis of what is happening with motion games and gamers that are typically described as "core gamers." Maybe the problem is, like you said, that I (and many others) are approaching motion as if it were a replacement for traditional controller/keyboard gaming rather than a new variety of entertainment in and of itself.

It seems like a weird example, but it reminds of a bit of Star Trek. In the fiction of the show they have hollodecks (motion gaming perfected), but we still see people playing with traditional board games like chess and other types of non motion based entertainment. The point is that the two are different varieties of entertainment, and people will utilize both to satisfy their entertainment needs.

I suppose it is mostly a matter of preference, and the heavy emphasis on motion diminished the experience of SS for me while others welcomed the switch from controller to motion.



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This has to be one of my favorite OPs of all time.



Significant_leap said:
hilarious conclusion
Zelda Oot is by far the worst 3D Zelda
SS goes just after WW and MM (???)


Funny thing. I like OoT when I first played it, but was anoyed that it felt like they had striped so much from the formula that made the 2D games great. The big empty hyrule field anoyed me the most. Just a few different enimies every once in a while. Also the Moblins were kind of just big moving walls. The game grew on me over time though.



I was pleased with the experience overall, but I was disappointed that I didn't really feel the need to explore the sky...
I also wasn't impressed with the motion controls...
Motion controls would make a nice optional feature in the future...



Have a nice day...

6/10 is too harsh, could you name another Wii game that deserved that?
like Lego Batman or DragonQuest swords....lol



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metroidking said:
JazzB1987 said:
metroidking said:
JazzB1987 said:

You sounded like a troll thats why I insulted you.my bad. Im just trying to wrap my head around your bizarre method of thinking. One of the major critiscims of the first SMG by fans is the hub world making you take to long to enter a level some crtics said this as well. Look on other forums you will see what I mean. One of the cool things about SMG2 is it reverting to an overworld similiar to SMB3 and SMW cause I start the game BAM go straight to the level I dont have to dilly dally around in a hubworld not to say that I hate that and thats another thing you talk about immersion. Who in the hell plays a Mario game for immersion? Metroid & Zelda yip I can see but Mario man. Mario games are just suppose to be fun period! thats it. If your looking for immersion in a Mario game I think your playing the wrong game dude. I dont think a connected world necessarily makes or breaks a game thats all Im sayin I prefer Prime 3 over Prime 2 and Prime 2 has a connected world but it is a lesser game than Prime 3.All Im saying if a world is connected or not it shouldnt make a game bad or good.

I never said it made the games bad. I just personally hate that they made something worse.


The biggest problem I have is not that i cant deal with change. I can.   I have no problem with Galaxy changing the platform genre an making it upside down inside out    run around on objects in space etc. And I also have no problem with  the requirement of  motion controls  / Wii motion plus for skyward sword.

The problem is that I want change that adds something to the awesome experience.  OR at least gives me something similar in terms of QUALITY

(Remember I just used mario as example.)

And let me use this example again to tell you exactly what i mean.

I loved Super Mario Bros3 it had this awesome map. Mario World made it even better by making it more complex yet not harder to use. It was not a flat surface like in Mario Bros3. Mario Worlds map had mountains   caves etc
This is what I like.

The next step was it evolved into a three dimensional playground. It gave me a whole Castle to discover.  
Sunshine just made it a city on an island  so not much of a change here.

Mario Galaxy used almost the same formula but changed it into rooms with each room having some levels/galaxies.

Mario Galaxy 2 on the other hand had neither a hub world nor did it have a good map at all. The stupid lines have nothing in common with the awesome maps of Mario Bros 3  or Mario World and thats my problem.  Its just BORING. And  Im not always against making something simpler  but they clearly  overexaggerated it.

I mean give me at least complex 2d worlds with alot of lines like I had in Super Mario Bros3 or Mario World.
But dont give me lazy stuff like the clickable pictures in Yoshis Island or the  lines of Mario 3D Land and Galaxy2 thats just wasted potential nothing else.

I know that the games are awesome but they would be even more awesome with well an awesome hubworld /map etc.


And the same goes for Zelda etc.  When playing SkywardSword for the first time I felt right at home because the game had an awesome start IMHO.  Sure it took some time to start the action but thats not a problem because I know they wanted to show the connection between the characters etc.  

But as soon as I found out   that  there is just 1 town and there is no connected world  and there is only 3 different sorts of dungeons  the whole thing got not a grain but a TON of salt.
Especially because I felt the whole game was WORK.  There was no more chill and discover something it was only   1 town and the rest was dungeons   becaue even the places outside of the dungeons felt like WORK to me and that was tiring.

The game is still good  but it removed to much of the good stuff.  I mean what about the cities what about the exploration aspect? The sky was well empty  a few things here and there but it was just decoration. 

So again  I loved the controls, I loved the style the music the  cinematic cutscenes  (because they gave me a warm feeling lol)  And i always wanted to move on and see the next cutscene because i really cared about what was happening there   but alot of other stuff was annoying for me.    

P.S  A not connected world at least a bit destroys a game for me because as said it destroy the illusion of being a world. I also hate stuff like the bayonetta  YOU COMPLETED THIS LEVEL  YOUR GRADE IS FFFFFFFFFF because you took to much time looking at the awesome world instead of rushing to the end  LOOOOL

Stuff like this doesnt belong into games IMHO.    Make it optional   let me turn it on if i want that stuff but dont interrupt my game with  iritating stuff. I am a very sensitive gamer lol



happydolphin said:

 In that sense, the experience is lessened for you because you're looking for the same pleasure in a different setting that doesn't offer it.

I agree with the sentiment behind this, but this is exactly why I have such a huge problem with motion controls in a Zelda game.  I have no problem giving motion controls a try, and have had fun playing some motion control games, because I can go into those games expecting a motion control experience.  When they force motion controls on you in a franchise you have been playing since childhood, though, it is no longer a case of you looking for the same pleasure in a different setting, it is them forcing you to find different pleasure in the same setting.

If they wanted to offer motion controls for people who are into that, obviously I would have no problem with that, as long as the game was playable with a controller.  As it is, though, I feel like they destroyed my favorite franchise just so they could cash in on the popularity and goodwill they had built up in order to sell a stupid peripheral (WM+).



it is supossed to be a different Zelda game, and it is, changing the gameplay is always risky, but we should give kudos to Nintendo for trying something new...
Nintendo is often acused of milking their franchises, then they try to reinvent one of their main ones, and we kill them for trying to innovate?
give me a break....



spenderzz said:

I agree with the sentiment behind this, but this is exactly why I have such a huge problem with motion controls in a Zelda game.  I have no problem giving motion controls a try, and have had fun playing some motion control games, because I can go into those games expecting a motion control experience.  When they force motion controls on you in a franchise you have been playing since childhood, though, it is no longer a case of you looking for the same pleasure in a different setting, it is them forcing you to find different pleasure in the same setting.

If they wanted to offer motion controls for people who are into that, obviously I would have no problem with that, as long as the game was playable with a controller.  As it is, though, I feel like they destroyed my favorite franchise just so they could cash in on the popularity and goodwill they had built up in order to sell a stupid peripheral (WM+).

And I understand, but I think you're assigning bold to the wrong motive. I think the real reason why they did that is because in their vision of Zelda, that's what it was meant to be. I don't know if it was for the money or not, maybe it could have been a secondary reason, but in the interviews Miyamoto emphasized that that's what he wanted from the game, and create an ever stronger bond between link and the player. He thought motion controls were the answer.

As such it wasn't their intent to drive you away, neither was it their intent to use trad controls for the latest Zelda. And so, the idea of using another IP instead doesn't suit the creator's vision.

EDIT: What they could do though is try to recapture some of these fans by recreating the old Zelda experience in a new IP. If we were enjoying Mario64, DK64, BK and other collection-thriving platformer, maybe the same can be said about the Zelda genre. And to be honest, how many games are similar to Zelda? Very few.



Im 28 hours in and i can honestly say its the best Zelda ive played (just shading windwaker). I was a little underwhelmed by Twighlight princess,dont get me wrong its a good game but a little too dark in my opinion. I actually prefer a colourful Zelda, and Windwaker has my favourite graphics in a game period, i mean that game will still look good in another 10 years time.