happydolphin said:
The truth about the second paragraph is that as gamers we aren't approaching motion controls properly. As humans we are yet adapting to the tech. While part of us wants instant response with minimal effort, the motion control games are requiring effort to stimulate a system-generated response. As such, the delay between action and response, and the effort needed to create such effort is something we as gamers and other users are not yet fully accustomed to, especially those of us who have been playing with trad controllers our whole lives. In that sense, the experience is lessened for you because you're looking for the same pleasure in a different setting that doesn't offer it. Rather, it offers a new pleasure you are not yet used to appreciating: movement to system dynamics. To add insult to injury, motion controls are still a tech in evolution, and are not fully mature yet. As such, not only are you confused as a gamer with motion controls (had they even been perfected), but the tech isn't even ready. With all that, it's not without reason that you didn't enjoy the experience imho. However, in the future it will take that 1) the tech gets better and 2) you change your approach to the experience (hopefully will come with time, otherwise it's only new adopters that will be able to enjoy it). |
That was a great analysis of what is happening with motion games and gamers that are typically described as "core gamers." Maybe the problem is, like you said, that I (and many others) are approaching motion as if it were a replacement for traditional controller/keyboard gaming rather than a new variety of entertainment in and of itself.
It seems like a weird example, but it reminds of a bit of Star Trek. In the fiction of the show they have hollodecks (motion gaming perfected), but we still see people playing with traditional board games like chess and other types of non motion based entertainment. The point is that the two are different varieties of entertainment, and people will utilize both to satisfy their entertainment needs.
I suppose it is mostly a matter of preference, and the heavy emphasis on motion diminished the experience of SS for me while others welcomed the switch from controller to motion.










