| DarthVolod said: I agree with basically everything the OP said, but I think the major red flag for me right away (aside from the overly long and boring first 2 hour intro of the game) was the motion controls. ------xx---------- Maybe it is just me, but the motion in this game (probably its most lauded feature) only serves to take me out of the game more and more because of the delays and dramatic movements required for even simple attacks. Maybe it is just me, but I can't really get immersed in a game when I am forced to do an arbitrary motion with my Wii remote almost constantly in combat. Imagine playing Silent Hill, but you have to shake the controller to turn your flashlight on and off ... it just breaks immersion and takes me out of the game. Twilight Princess had motion control too for the Wii version, but it was not very sensitive so you could easily just sit down or even lay down and the game would still detect your movement. SS basically requires the player to be standing up which, when combined with dramatic movements, is annoying and tiring after extended play. ------xx--------- Even if SS had no motion controls I don't think I would have enjoyed it. I liked Twilight Princess a lot, but I don't like the new direction they are going in. Hopefully the inevitable Wii U Zelda will just use some touch screen gimic while omitting motion controls. Touch screen > waving your Wii remote around like a idiot in a pattern that vaguely resembles sword fighting. If Nintendo can't be bothered to make good Zelda games though I would settle for the 3DS Majoras Mask remake they were talking about though... |
The truth about the second paragraph is that as gamers we aren't approaching motion controls properly. As humans we are yet adapting to the tech. While part of us wants instant response with minimal effort, the motion control games are requiring effort to stimulate a system-generated response. As such, the delay between action and response, and the effort needed to create such effort is something we as gamers and other users are not yet fully accustomed to, especially those of us who have been playing with trad controllers our whole lives. In that sense, the experience is lessened for you because you're looking for the same pleasure in a different setting that doesn't offer it. Rather, it offers a new pleasure you are not yet used to appreciating: movement to system dynamics. To add insult to injury, motion controls are still a tech in evolution, and are not fully mature yet. As such, not only are you confused as a gamer with motion controls (had they even been perfected), but the tech isn't even ready.
With all that, it's not without reason that you didn't enjoy the experience imho. However, in the future it will take that 1) the tech gets better and 2) you change your approach to the experience (hopefully will come with time, otherwise it's only new adopters that will be able to enjoy it).












