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Forums - Nintendo - Skyward Sword was the worst Zelda I have played. We need to talk about this.

 

Your take?

Nonsense, best Zelda ever! 83 24.13%
 
Not the best, but not the worst! 156 45.35%
 
I agree, worst one yet! 64 18.60%
 
Three letters... CD-I! 40 11.63%
 
Total:343
DarthVolod said:

I agree with basically everything the OP said, but I think the major red flag for me right away (aside from the overly long and boring first 2 hour intro of the game) was the motion controls.

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Maybe it is just me, but the motion in this game (probably its most lauded feature) only serves to take me out of the game more and more because of the delays and dramatic movements required for even simple attacks. Maybe it is just me, but I can't really get immersed in a game when I am forced to do an arbitrary motion with my Wii remote almost constantly in combat. Imagine playing Silent Hill, but you have to shake the controller to turn your flashlight on and off ... it just breaks immersion and takes me out of the game. Twilight Princess had motion control too for the Wii version, but it was not very sensitive so you could easily just sit down or even lay down and the game would still detect your movement. SS basically requires the player to be standing up which, when combined with dramatic movements, is annoying and tiring after extended play. 

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Even if SS had no motion controls I don't think I would have enjoyed it. I liked Twilight Princess a lot, but I don't like the new direction they are going in. Hopefully the inevitable Wii U Zelda will just use some touch screen gimic while omitting motion controls. Touch screen > waving your Wii remote around like a idiot in a pattern that vaguely resembles sword fighting.

If Nintendo can't be bothered to make good Zelda games though I would settle for the 3DS Majoras Mask remake they were talking about though...

The truth about the second paragraph is that as gamers we aren't approaching motion controls properly. As humans we are yet adapting to the tech. While part of us wants instant response with minimal effort, the motion control games are requiring effort to stimulate a system-generated response. As such, the delay between action and response, and the effort needed to create such effort is something we as gamers and other users are not yet fully accustomed to, especially those of us who have been playing with trad controllers our whole lives. In that sense, the experience is lessened for you because you're looking for the same pleasure in a different setting that doesn't offer it. Rather, it offers a new pleasure you are not yet used to appreciating: movement to system dynamics. To add insult to injury, motion controls are still a tech in evolution, and are not fully mature yet. As such, not only are you confused as a gamer with motion controls (had they even been perfected), but the tech isn't even ready.

With all that, it's not without reason that you didn't enjoy the experience imho. However, in the future it will take that 1) the tech gets better and 2) you change your approach to the experience (hopefully will come with time, otherwise it's only new adopters that will be able to enjoy it).



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One thing OOT nails that every subsequent 3D Zelda afterwards fails at is pacing.OOT is also the only 3D game with a good intro its like within the first 5 minutes BAM your in a dungeon! Skyward Sword is the worst for this. Skyward Sword has the most boring intro out of all the Zelda's, you cant skip txt. Fi is annoying, the silent realm part is dumb and there is so many damn fetch quests. I will say that Skyward Sword does have some of the best bosses and temples period but unfortunately for all the stuff they got right there was so much stuff they got wrong.Motion Controls arent bad or good they are just there. I'll be interested to see where this game places on gamrfeed's annual top 50 games this year.



The only real thing that was annoying IMHO was that the world was so NOT CONNECTED it was separate places and I HATE STUFF like this.

Nintendo somehow changes the good things and makes them stupid.In all of their series. I mean Mario 64 and Sunshine had this awesome world where you can walk around and jump into the levels. Mario Galaxy made a small change and made it rooms with a galaxy and you can choose between several levels.

Galaxy 2 messed it up and made it the TOTALLY BORING 2D MARIO LINES you can just move on Lines and chose between the levels BORING!!!!!!!!!!!!!!!!.


Metroid Prime had an awesome world everything was connected and later in the series Prime 3 Corruption again had this boring system of everything being separate.

Zelda untill Skyward Sword was always an awesome world full of stuff to discover. And they again MESSED IT UP with creating several areas that in no way are connected to each other.

 THIS IMHO is destroying the games because its removing the Illusion of being a WORLD and makes it stupid levels.
 Plus Skyward Sword had no variety  i mean FIRE SAND AND FOREST?    

And it lacked TOWNS  I NEED TOWNS!!! 1 is not enough.

I loved the game for its cutscenes etc but WHY DOES MY SHIELD HAVE TO BREAK!?!?!?! And WHY IS THE WORLD NOT CONNECTED!?!?!?!.

I also loved No More Heroes because it was a world you could explore but I also totally lost interest in PART2 because the world was again not connected and just consisted of stupid clickable icons................





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JazzB1987 said:

The only real thing that was annoying IMHO was that the world was so NOT CONNECTED it was separate places and I HATE STUFF like this.

Nintendo somehow changes the good things and makes them stupid.In all of their series. I mean Mario 64 and Sunshine had this awesome world where you can walk around and jump into the levels. Mario Galaxy made a small change and made it rooms with a galaxy and you can choose between several levels.

Galaxy 2 messed it up and made it the TOTALLY BORING 2D MARIO LINES you can just move on Lines and chose between the levels BORING!!!!!!!!!!!!!!!!.


Metroid Prime had an awesome world everything was connected and later in the series Prime 3 Corruption again had this boring system of everything being separate.

Zelda untill Skyward Sword was always an awesome world full of stuff to discover. And they again MESSED IT UP with creating several areas that in no way are connected to each other.

 THIS IMHO is destroying the games because its removing the Illusion of being a WORLD and makes it stupid levels.
 Plus Skyward Sword had no variety  i mean FIRE SAND AND FOREST?    

If your hating a game solely cause a game is not connected then your an idiot and in a small minority. Most people rate SMG2 over SMG because of how easy it is to access levels(I am also in this statistic).I also admire Nintendo for taking risks and trying news things here and there even though it doesnt always pan out Id rather they do that than being like CoD and releasing the same game over and over and over. It sounds to me like your just being a hater because all your critiscims have nothing really to do with the gameplay and rather just the level design.Just sayin

Moderated - Kantor



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happydolphin said:

Yeah, they did. Believe it or not people even bashed OoT. Difference there is that most of those were Playstation gamers in that day. Nowadays its both PS gamers and Nintendo fans.

Alot of these games take time to become dear to us, so it's kind of  normal. But knowing that, we should learn to give games more time to exist before judging them, and give games a chance.

Another thing, we will look back at SS as a good Zelda games, but the cons will be remembered imho. Whereas WW was bashed for being cartoony, SS has alot more issues in general. Also, even though I look at TP more favorably today than I did a few years back, I still know that the game has too many much too dark moments for its own good, in that it lacked balance between seriousness and not taking itself too seriously. That opinion remains, but my idea of TP has improved over time to be completely honest.

Wow! That's exactly how I feel about it.

Wait till next Zelda. That one will be bashed and SS will be magnificent.



NintendoPie said:

Wow! That's exactly how I feel about it.

Wait till next Zelda. That one will be bashed and SS will be magnificent.

Pretty much, and we'll always remember the hand holding, much like we'll always remember Navi's annoyance and how OoT lost some of the LttP charm. But we will end up accepting SS into the family when the next one comes out.

Some exceptions to all those in the family of Spirit Tracks (the only DS one I played), as it's clearly of lesser quality than even all the other portable offerings. But that's not the case for SS so its safe from that.

:D Glad to know we see eye to eye in that post.



metroidking said:

If your hating a game solely cause a game is not connected then your an idiot and in a small minority. Most people rate SMG2 over SMG because of how easy it is to access levels(I am also in this statistic).I also admire Nintendo for taking risks and trying news things here and there even though it doesnt always pan out Id rather they do that than being like CoD and releasing the same game over and over and over. It sounds to me like your just being a hater because all your critiscims have nothing really to do with the gameplay and rather just the level design.Just sayin

He's not an idiot, he just isn't used to it and was expecting something more like what he played in the earlier entries, it's normal. It takes to go a step ahead and be really smart to accept an entry despite architectural differences. And that's hard.

To give you an example, I didn't play Metroid Prime much, but I did play Metroid Prime Corruption to the end. I never noticed the worlds being disconnected because I wasn't expecting any different.

To keep in mind new players will not see new games as those exposed to previous entries see them, and they're at an advantage because they can appreciate other sides of the experience we have a hard time doing because we're so traditionalist.

An example of that is "Why does my shield break?". Well, your shield breaks because it gets used (same in Diablo). Yes it's annoying, but it's more immersive. You can imagine new gamers will come to expect that in future Zeldas possibly, as upgrading and repairs makes weapons more relatable.



I liked Skyward Sword better than any Zelda game since Majora's Mask.



I describe myself as a little dose of toxic masculinity.

Somehow I dont see SS being called magnificent when the next one comes out the only game that has grown over the years and is now starting to get appreciated is Majoras Mask because how Unorthodox it is compared to other Zelda's.It won Game of the decade at Gamefaqs and top Zelda games at IGN it came second to OOT.Wind waker still gets hate, Twilight Princess still gets hate and Skyward Sword will as well.