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Forums - Nintendo - Skyward Sword was the worst Zelda I have played. We need to talk about this.

 

Your take?

Nonsense, best Zelda ever! 83 24.13%
 
Not the best, but not the worst! 156 45.35%
 
I agree, worst one yet! 64 18.60%
 
Three letters... CD-I! 40 11.63%
 
Total:343

It just bored me to death. I kept trying to play but I kept losing interest. The same thing happened with Spirit Tracks which surprised me because of how much I absolutely loved Phantom Hourglass. SS can't even touch ALTTP as far as I'm concerned.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

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I was just watching the How I met your mother episode about the doppelgangers...
And I guess I found mine in you. Honestly, SS was crap.



milkyjoe said:
I definitely had a few issues with the game which I've gone over in detail before now. It was too streamlined, the sky was far too empty, and the sidequests/mini-games were completely uninteresting.

It did a lot right though. I loved progressing through each of the three areas, and slowly discovering more with each return visit. I loved the combat and with the increased defences of previously nonchalantly dispatched enemies, I thought it was a little tougher than the last couple of games.

As such, it isn't my least favourite Zelda. That still comfortably belongs to Wind Waker.

I'm never going to understand the comparisons to Ocarina though, they are completely different entities. Twilight Princess was the Ocarina clone.

Right. Anyone that complains about combat in Skyward Sword has to remember that Wind Waker literally had a "Press A to win" combat mechanic.

Things can only go up from there.



Monster Hunter: pissing me off since 2010.

It is hard to order the Zelda games because of strong nostalgic connections we all make with them. I have replayed OoT recently in the 3DS and that experience corroborated what I have been thinking for a long time.

I believe Wind Waker to be the best 3D Zelda. It have unsurpassed graphics, compelling story, and great exploration. Skyward Sword would be my second favorite. Combat is amazing -- fencing is not about special techniques but mastering simple movements and apply them with precision -- while the graphics and story are very good. The islands on the skies should have been richer and eventful. They way they presented was dull compared with the surface below. Ocarina of Time would me third choice, as the story is also good but not as compelling as the others. Some dungeons are not as elaborate as the other games and I don't like the fact Link can go to two time eras freely without any meaningful paradox. In almost a tie, I would place Twilight Princess, which seems to be an upgraded version of Ocarina of Time but also loose some points for not being original.

All that said, all Zelda games share great dungeon design, and at least good graphics and controls. I am not much a fan of Majora Mask. However, that is a game I tried once and never finished. Perhaps I should try it again.



It was different...it wasnt your typical zelda game. Improved somethings dropped the ball in others. The worst? depends on people but i still think the ds ones or TP are the worst. Yet we are talking about their own franchise standards.



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I won't dispute a single thing in the OP - but for me personally, my son (and daughter) are HUGE Zelda fans and have played every game in the series since OoT. Many times my son tried to get me to play, but I always found Zelda games to be a bore. I tried to get into OoT, TP and PH (which I played the most but only because I was on a plane for 12 hours with little else to do).

Skyward Sword is actually the first Zelda that's captured my attention and that I'm enjoying playing through (albeit slowly as I rarely have the time needed to spare). So in that respect, Nintendo did something right here.
On the flip side, my kids think it's one of the weaker Zelda's in the series.



 

I can't even begin to go on about my problems with this game...so I won't. All the Boss fights were spectacular!!! Everything else...and I virtually mean everything else, was awful. But it was very cool you could upgrade items (this has awesome potential for future zeldas) even though it wasn't meaningful enough.



spenderzz said:
Roma said:

im pretty sure the next game will be open like the other Zeldas though i just hope they don't go back to buttons again as that's just not as fun as swinging a sword trying to figure out how to beat your enemies!


I couldn't disagree with this more.  I am not the biggest motion control fan at all, but I'm not 100% opposed to motion controls in general either.  That being said, motion controls in Zelda just feel like a huge intrusion into something I loved for 20 years.  It wasn't broken, so why did they fix it?  I would much rather solve puzzles with my brain than by waggling my arms about.  I just feel like the whole thing is gimmicky and that, much like with the rest of Nintendo's business, their increased focus on those gimmicks has detracted from the qualities that made their titles so fun and charming to begin with.

Um well you still get to use your brain to figure out how to waggle that controller lol as well as puzzles

pressing a button is just boring and actually uses less "brain" power

 

your just not open to change. maybe you hated the sticks in the N64 days as well or the DS but these so called ”gimmicks” are the reason some games are more fun than before





    R.I.P Mr Iwata :'(

This is the Magic of Zelda. With every new game there will be people who call it the best in the series and others who will say it doesn't deserve the name.

I need to get back to Skyward Sword (I was last at the timeboat in the sand lake). Though it is not the best Zelda game I have played, and the sense of danger seems pretty weak (Go look at ALttP if you want a true threat), and the world is not an open sandbox, it is still a pretty fun game. The Motion+ in the game is pretty fun, despite the constant calibrating(which became second nature about an hour in).

I may not love the game, but I enjoy it enough to want to go back, unlike Spirit Tracks. The art style was fun, and some of the ideas are really cool. I love fighting enemies in it, though the undead pirate was a pain in the booty(pun intended).

The problems I have with the game, is I don't like any of the NPCs outside of the ones in the Academy. I find many of them overly cute, or have little substance. I am not able to develop an attachment to any of them. Unlike the NPCs in OoT, ALttP, LA, or even PHG.

My other problem is the stupid reminders every time you turn on the game.:
"Hey Link a Red Rupee is worth 20"
"Hey Link you got a bug, let me show you where that goes, now you have 54 of that bug. Aren't you glad I showed you exactly where that goes in your inventory? You know since you may forget where I put the last 53 of that exact same bug!"
"Hey Link the Batteries are low in your Wii remote, I've told you this the last 6 times you have turned on the game, but for some reason they aren't dead yet.... Hum.."
"Hey Link, your hearts are low. I'm telling you this since you may not have noticed the annoying blinking and alarm clock sound coming out of the speakers of your TV. You know, since you have gotten old and couldn't remember playing the original Zelda when you were 9 and that low hearts is bad. Maybe you should go get the Blue ring, that will make you a lot stronger. Oh and the Raft, that was cool."



It was a good game.

I guess the world and the design was pretty lame. As you said, you get sick of the colors and nothing happening.

And there were no secrets or areas to explore.