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milkyjoe said:
I definitely had a few issues with the game which I've gone over in detail before now. It was too streamlined, the sky was far too empty, and the sidequests/mini-games were completely uninteresting.

It did a lot right though. I loved progressing through each of the three areas, and slowly discovering more with each return visit. I loved the combat and with the increased defences of previously nonchalantly dispatched enemies, I thought it was a little tougher than the last couple of games.

As such, it isn't my least favourite Zelda. That still comfortably belongs to Wind Waker.

I'm never going to understand the comparisons to Ocarina though, they are completely different entities. Twilight Princess was the Ocarina clone.

Right. Anyone that complains about combat in Skyward Sword has to remember that Wind Waker literally had a "Press A to win" combat mechanic.

Things can only go up from there.



Monster Hunter: pissing me off since 2010.