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Forums - Nintendo - Skyward Sword was the worst Zelda I have played. We need to talk about this.

 

Your take?

Nonsense, best Zelda ever! 83 24.13%
 
Not the best, but not the worst! 156 45.35%
 
I agree, worst one yet! 64 18.60%
 
Three letters... CD-I! 40 11.63%
 
Total:343
spenderzz said:
Roma said:

im pretty sure the next game will be open like the other Zeldas though i just hope they don't go back to buttons again as that's just not as fun as swinging a sword trying to figure out how to beat your enemies!


I couldn't disagree with this more.  I am not the biggest motion control fan at all, but I'm not 100% opposed to motion controls in general either.  That being said, motion controls in Zelda just feel like a huge intrusion into something I loved for 20 years.  It wasn't broken, so why did they fix it?  I would much rather solve puzzles with my brain than by waggling my arms about.  I just feel like the whole thing is gimmicky and that, much like with the rest of Nintendo's business, their increased focus on those gimmicks has detracted from the qualities that made their titles so fun and charming to begin with.

It was broken though. Best swordfighting since Zelda II was dark Link in OoT.

What they brought to SS was a step in the right direction, but that just it.



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WiiBox3 said:
This is the Magic of Zelda. With every new game there will be people who call it the best in the series and others who will say it doesn't deserve the name.

I need to get back to Skyward Sword (I was last at the timeboat in the sand lake). Though it is not the best Zelda game I have played, and the sense of danger seems pretty weak (Go look at ALttP if you want a true threat), and the world is not an open sandbox, it is still a pretty fun game. The Motion+ in the game is pretty fun, despite the constant calibrating(which became second nature about an hour in).

I may not love the game, but I enjoy it enough to want to go back, unlike Spirit Tracks. The art style was fun, and some of the ideas are really cool. I love fighting enemies in it, though the undead pirate was a pain in the booty(pun intended).

The problems I have with the game, is I don't like any of the NPCs outside of the ones in the Academy. I find many of them overly cute, or have little substance. I am not able to develop an attachment to any of them. Unlike the NPCs in OoT, ALttP, LA, or even PHG.

My other problem is the stupid reminders every time you turn on the game.:
"Hey Link a Red Rupee is worth 20"
"Hey Link you got a bug, let me show you where that goes, now you have 54 of that bug. Aren't you glad I showed you exactly where that goes in your inventory? You know since you may forget where I put the last 53 of that exact same bug!"
"Hey Link the Batteries are low in your Wii remote, I've told you this the last 6 times you have turned on the game, but for some reason they aren't dead yet.... Hum.."
"Hey Link, your hearts are low. I'm telling you this since you may not have noticed the annoying blinking and alarm clock sound coming out of the speakers of your TV. You know, since you have gotten old and couldn't remember playing the original Zelda when you were 9 and that low hearts is bad. Maybe you should go get the Blue ring, that will make you a lot stronger. Oh and the Raft, that was cool."

I loved bug-catching, but that waiting for the inventory every time you turned the game back on... total turn off.



happydolphin said:
WiiBox3 said:
This is the Magic of Zelda. With every new game there will be people who call it the best in the series and others who will say it doesn't deserve the name.

I need to get back to Skyward Sword (I was last at the timeboat in the sand lake). Though it is not the best Zelda game I have played, and the sense of danger seems pretty weak (Go look at ALttP if you want a true threat), and the world is not an open sandbox, it is still a pretty fun game. The Motion+ in the game is pretty fun, despite the constant calibrating(which became second nature about an hour in).

I may not love the game, but I enjoy it enough to want to go back, unlike Spirit Tracks. The art style was fun, and some of the ideas are really cool. I love fighting enemies in it, though the undead pirate was a pain in the booty(pun intended).

The problems I have with the game, is I don't like any of the NPCs outside of the ones in the Academy. I find many of them overly cute, or have little substance. I am not able to develop an attachment to any of them. Unlike the NPCs in OoT, ALttP, LA, or even PHG.

My other problem is the stupid reminders every time you turn on the game.:
"Hey Link a Red Rupee is worth 20"
"Hey Link you got a bug, let me show you where that goes, now you have 54 of that bug. Aren't you glad I showed you exactly where that goes in your inventory? You know since you may forget where I put the last 53 of that exact same bug!"
"Hey Link the Batteries are low in your Wii remote, I've told you this the last 6 times you have turned on the game, but for some reason they aren't dead yet.... Hum.."
"Hey Link, your hearts are low. I'm telling you this since you may not have noticed the annoying blinking and alarm clock sound coming out of the speakers of your TV. You know, since you have gotten old and couldn't remember playing the original Zelda when you were 9 and that low hearts is bad. Maybe you should go get the Blue ring, that will make you a lot stronger. Oh and the Raft, that was cool."

I loved bug-catching, but that waiting for the inventory every time you turned the game back on... total turn off.

Right. It's the first Zelda game I have avoided picking up things I didn't really need, because I didn't want to look at that inventory screen again.



NintendoPie said:

Ummm. I seriously hope you are kidding.

No Zelda game is made for the whole Family to watch. That would be the most boring time ever for the people who are left to watch the one guy having fun; the one who's playing the game. 

Sales reflect nothing. It's an end of life-time Zelda. It's not going to sell that well.


I said for them to be able to watch. But still, there is the possibility to take turns, like me and my sister did.

As for "Sales reflect nothing":

9 The Legend of Zelda: Majora's Mask N64 2000 Adventure Nintendo 1.90 0.67 0.73 0.06 3.36
10 The Legend of Zelda: Skyward Sword Wii 2011 Adventure Nintendo 1.66 1.00 0.35 0.30 3.32

BOTH titles were released in the end of a console's life cycle. The difference is that Nintendo 64 sold 32 million units while the Wii has sold 96 million, and the massive development time. If you think Nintendo are happy with those numbers, you should think again.

I'm perfectly fine with you are enjoying the title, but fact is lots of people didn't, or at least didn't enjoy it as much as they enjoyed other Zelda titles.



IIIIITHE1IIIII said:



9 The Legend of Zelda: Majora's Mask N64 2000 Adventure Nintendo 1.90 0.67 0.73 0.06 3.36
10 The Legend of Zelda: Skyward Sword Wii 2011 Adventure Nintendo 1.66 1.00 0.35 0.30 3.32

BOTH titles were released in the end of a console's life cycle. The difference is that Nintendo 64 sold 32 million units while the Wii has sold 96 million, and the massive development time. If you think Nintendo are happy with those numbers, you should think again.

I'm perfectly fine with you are enjoying the title, but fact is lots of people didn't, or at least didn't enjoy it as much as they enjoyed other Zelda titles.

The Zelda series has pretty much had a fixed FanBase for awhile now. Sure, there are some Zelda games that pop out of that mold due to it being extremely popularized (i.e. OoT and TP.) but the sales make sense in my opinion. 

On that topic, didn't people hate TP for awhile? Now people love TP (or at least like it) and hate on SS. Odd in my opinion.



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NintendoPie said:

The Zelda series has pretty much had a fixed FanBase for awhile now. Sure, there are some Zelda games that pop out of that mold due to it being extremely popularized (i.e. OoT and TP.) but the sales make sense in my opinion. 

On that topic, didn't people hate TP for awhile? Now people love TP (or at least like it) and hate on SS. Odd in my opinion.


They did?  O.o

That's odd. That games was epic throughout in my opinion.



IIIIITHE1IIIII said:
NintendoPie said:

The Zelda series has pretty much had a fixed FanBase for awhile now. Sure, there are some Zelda games that pop out of that mold due to it being extremely popularized (i.e. OoT and TP.) but the sales make sense in my opinion. 

On that topic, didn't people hate TP for awhile? Now people love TP (or at least like it) and hate on SS. Odd in my opinion.


They did?  O.o

That's odd. That games was epic throughout in my opinion.

Yes. I'm pretty sure it was largely hated on after the first few weeks. Possibly because it was so hyped? Maybe that is why people felt down about SS? Because it was so hyped?



NintendoPie said:
On that topic, didn't people hate TP for awhile? Now people love TP (or at least like it) and hate on SS. Odd in my opinion.


I bought the Wii version and thought it was awful.  I returned it like 2.5 hours after buying it, bought the Gamecube version, and loved it.



I agree with basically everything the OP said, but I think the major red flag for me right away (aside from the overly long and boring first 2 hour intro of the game) was the motion controls.

Maybe it is just me, but the motion in this game (probably its most lauded feature) only serves to take me out of the game more and more because of the delays and dramatic movements required for even simple attacks. Maybe it is just me, but I can't really get immersed in a game when I am forced to do an arbitrary motion with my Wii remote almost constantly in combat. Imagine playing Silent Hill, but you have to shake the controller to turn your flashlight on and off ... it just breaks immersion and takes me out of the game. Twilight Princess had motion control too for the Wii version, but it was not very sensitive so you could easily just sit down or even lay down and the game would still detect your movement. SS basically requires the player to be standing up which, when combined with dramatic movements, is annoying and tiring after extended play. 

Even if SS had no motion controls I don't think I would have enjoyed it. I liked Twilight Princess a lot, but I don't like the new direction they are going in. Hopefully the inevitable Wii U Zelda will just use some touch screen gimic while omitting motion controls. Touch screen > waving your Wii remote around like a idiot in a pattern that vaguely resembles sword fighting.

If Nintendo can't be bothered to make good Zelda games though I would settle for the 3DS Majoras Mask remake they were talking about though...



IIIIITHE1IIIII said:
NintendoPie said:

The Zelda series has pretty much had a fixed FanBase for awhile now. Sure, there are some Zelda games that pop out of that mold due to it being extremely popularized (i.e. OoT and TP.) but the sales make sense in my opinion. 

On that topic, didn't people hate TP for awhile? Now people love TP (or at least like it) and hate on SS. Odd in my opinion.


They did?  O.o

That's odd. That games was epic throughout in my opinion.

Yeah, they did. Believe it or not people even bashed OoT. Difference there is that most of those were Playstation gamers in that day. Nowadays its both PS gamers and Nintendo fans.

Alot of these games take time to become dear to us, so it's kind of  normal. But knowing that, we should learn to give games more time to exist before judging them, and give games a chance.

Another thing, we will look back at SS as a good Zelda games, but the cons will be remembered imho. Whereas WW was bashed for being cartoony, SS has alot more issues in general. Also, even though I look at TP more favorably today than I did a few years back, I still know that the game has too many much too dark moments for its own good, in that it lacked balance between seriousness and not taking itself too seriously. That opinion remains, but my idea of TP has improved over time to be completely honest.