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I agree with basically everything the OP said, but I think the major red flag for me right away (aside from the overly long and boring first 2 hour intro of the game) was the motion controls.

Maybe it is just me, but the motion in this game (probably its most lauded feature) only serves to take me out of the game more and more because of the delays and dramatic movements required for even simple attacks. Maybe it is just me, but I can't really get immersed in a game when I am forced to do an arbitrary motion with my Wii remote almost constantly in combat. Imagine playing Silent Hill, but you have to shake the controller to turn your flashlight on and off ... it just breaks immersion and takes me out of the game. Twilight Princess had motion control too for the Wii version, but it was not very sensitive so you could easily just sit down or even lay down and the game would still detect your movement. SS basically requires the player to be standing up which, when combined with dramatic movements, is annoying and tiring after extended play. 

Even if SS had no motion controls I don't think I would have enjoyed it. I liked Twilight Princess a lot, but I don't like the new direction they are going in. Hopefully the inevitable Wii U Zelda will just use some touch screen gimic while omitting motion controls. Touch screen > waving your Wii remote around like a idiot in a pattern that vaguely resembles sword fighting.

If Nintendo can't be bothered to make good Zelda games though I would settle for the 3DS Majoras Mask remake they were talking about though...