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Mr Khan said:
My my.

Combat: i'll agree that enemies often blocked blows in a way that was irrational, but the combat posed more of a challenge than any Zelda game i have played. If the enemies had actually been aggressive, then it would have been perfect, but as it was you still had to pay them more mind than in even Ocarina of Time

Enemy variety: I agree that there needed to be more enemies on the whole. I didn't take too much issue with the design of the enemies, but there wasn't enough variety in there.

The world below is more dangerous, and better-designed than in most Zelda games. Skyward Sword's world design problems rest purely on the overworld.

The dungeon design I would say is likely the best in any 3D Zelda. The final dungeon was absolutely brilliant, the Ancient Cistern, the only one that bored me was the Mine.

In short, add greater enemy variety and really integrate the worlds (i.e. total overworld overhaul), and you would have a perfect Zelda formula.

Well spoken

I also found the side quests to be annoying and the mini-games worthless. I really enjoyed things like river rafting and fishing other such mini-game/distractions of past zelda games (twilight princess). Not having day/night cycle and not being able to explore freely was not good.

I loved the game's personality and the story was pretty good considering it was the very first zelda game in the timeline of the Legend of Zelda.