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Forums - Nintendo - No Baldur's Gate for Wii U, bad Nintendo experience to blame

NightDragon83 said:
RolStoppable said:
PullusPardus said:

its a downloadable game, who buys downloadable games on the Nintendo marketplace that isn't Nintendo ? 

The excuse that third party games don't sell on Nintendo systems is too convenient. Developers should be able to offer reasons why their game should be bought instead of why it didn't sell. It's usually the lack of the former that leads to the latter.

C'mon Rol, we both know that a port of MDK2 on XBL or PSN would have sold at least 6,0000 units in just its first week on the service, let alone over its lifetime.

WiiWare is a mess, it's a pain in the ass to find any game other than the top downloaded ones, which are always either Nintendo games or knockoffs of PC freeware games.  On top of that, the online functionality of the Wii is an afterthought, where as it is a primary focus on the 360 and PS3, and new XBL and PSN games are always promoted right on the main menus upon booting up the console.

Unless you intentionally go to the WiiWare channel, and then specifically look for the most recent releases on the service, how would anyone know what software is currently on there, especially the casual audience that dominates the Wii.  Hell, the majority of Wii owners don't even have their console connected to the internet at all times!

So long as you have your Wii network connected, little snippets mentioning the latest releases will scroll by on the space for the Shop Channel on the Main Menu, so there goes that point.



Monster Hunter: pissing me off since 2010.

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If we don't know how quality control works on XBLA and PSN, we can't be sure of exactly how horrible that sales threshold is. (XBLA indie does not count because it's made for indie devs and this is not an indie game)

MDK2 is a pretty nice third person shooter, and it should have at least done 6k sales. It must be suffering from a lack of promotion, which isn't Nintendos fault.

Perhaps the real issue with WiiWare is that it's set up so that games easily dissapear into the masses, and therefore can't sell, and therefore the sales theshold is a bigger problem than it needs to be?.

Also, WiiWare was always meant to be the place where big publishers do freaky gameplay experiments, it was never meant for small developers that can't support not getting 5999 sales.

WiiWare was a failure as a fundemental concept though, and need to be ditched and reworked from the ground up.

Not supporting WiiU (which will have different online) and calling Wii a toy because of that though? What a tool.



I LOVE ICELAND!

Well first of all it's a WiiWare game so what advertising were you expecting ?
2econdly I heard about it and I don't even care because A) I don't have a Wii and B) own the PC version, but if I had a Wii and not the PC version, I would likely get it because it IS a good (really good) game.



For me it boils down to two things:

1. They knew the rules before they made the game, accepted them, and therefore have absolutely NO right to complain after the fact. You knew the deal, you messed things up, nobody's fault but your own.

2. I don't want any game that expects to sell below 6,000 units to be anywhere near WiiWare. I can only imagine what kind of tripe that would be.





updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

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I spoke with a few people I know in the industry this morning that have put out WiiWare games. All of them are laughing at Beamdog right now.



The rEVOLution is not being televised

I'd laugh if the game now surpasses the 6,000 units (and continues beyond that) because of all of this. It would be the ultimate proof that they didn't do enough to market the game in the first place.



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Mad55 said:
pezus said:
Mad55 said:
pezus said:
Mad55 said:
Its not Nintendo's fault you couldnt sell 6,000 units lol. Market yur game better and he knew all this before he started development why bitch now.

It's Nintendo's fault that they had to sell 6k units though

Lol i can't tell if your serious or not Pezus....ok you are I believe. I just think if your game couldn't sell even that many then its your fault mostly. Even if nintendo did something where they give the dev and publisher half the revenue in sale until it reaches a certain milestone this developer couldn not have broken even at all with less than 6,000 units sold im guessing. 

Well it was probably cheap to port over. Keep in mind that this barrier (which really shouldn't be there) is not the only thing they complained about.

Yes the 40 mb limit is a joke and he has the right to be mad about that, but not working with a console maker ever again for those things doesn't sound all that right to me. I agree and disagree I guess because if it happened to me I guess i would be mad as well, but more at myself honestly. 

no he doesn't. they know what they were getting into to before the game come out.

I do agree the limit is a joke though.



 

 

"The guys did not get any money for their game.

Think about that.

Not a dime back."


Sounds to me like there was no money to give. Nintendo shouldn't make a loss giving money to developers who make games that won't sell.



RolStoppable said:
Sal.Paradise said:

Why does a company have to sell 6000 units to make a penny of their money back? Why? 

Third parties don't respect the Nintendo audience, so somehow there needs to be put in a stop to the neverending wave of low quality games. If companies know that they need to move 6k units before seeing a single cent, then at least the worst of the worst will refrain from flooding the system with trash.

In other words, third parties have to blame other third parties who tried to abuse the Nintendo audience. Regardless, let's not pretend that 6,000 is a huge number, a lofty goal, a miracle etc.; it should be stupidly easy to reach for a quality title that gets a little bit of exposure on the internet.

Respecting their audience?  You mean by putting out stuff that has a track record of selling on the system?  In other words MORE casual game and Just Dance stuff?  Yes, respect the audience.  Do NOT try to do a FPS, or release an older title that got good ratings, but hasn't shown to be able to sell.  If you want to speak on quality, it is up to you to show that MDK2 sucked and is a poor title.  Do NOT speculate but show ratings on it.  If you can't, you are blowing smoke here.   If MDK2 is a decent title, but sold poorly, you can stuff your quality title argument.

Guess what, it got an 80% rating on Gamerankings.com:

http://www.gamerankings.com/wii/998042-mdk2/index.html

To bash MDK2 by saying it sucked, so it should of did better (aka, only BAD titles don't make the threshold) is a bunch of BS that should stop.  Ball is in your court here.  Show it sucks or stop bringing up the "quality title" argument in reference to MDK2 or say that is the reason why threshold is not met.